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Their LL is a slight bit better in some ways though. Like, Daniel has better gear, but the basic LL itself for Daemons is kinda weak compared to the Chonk-meister himself... Nurgle's LL can have like 10,000+ HP, so I do miss that.
Nor does Daniel have research and if you pick another lord, you can't even red tree buff your Nurgle units.
Daniel isn't better, he's a weaker Nurgle if you specialise in Nurgle units.
But to each their own, you prefer Daniel, play him? Noone is forcing you to enjoy every single faction. Gaben knows I absolutely hate Tzeentch.
I think he reaches around 18k orso, he has alot of HP% bonusses in his yellow skilltree.
All other generals just use whatever they would normally use from their own faction, plus 4-6 nurgle grinders. And a nurgle healer hero. Non red line buffed nurgle grinder is superior to red line buffed all other grinders. Non nurgle armies are instantly better with a nurgle healer.
It's not that Daniel is better at nurgle than kugath. It's that Daniel allows nurgles strengths to join other factions rosters to make them better than they could be otherwise. Conversely Daniel allows what otherwise would be a full nurgle stack to benefit from the other rosters, like adding some ranged and magic from tzeetch
It's not just the synergy of the 4 chaos rosters though... again, go compare the entire package of Nurgle to the entire package of mono-Nugle Daemons of Chaos. The Nurgle building and recruitment system is kinda bad... it front-loads the difficulty and is only manageable in the early game because you get random events that add plaguebearers. Meanwhile, just standard recruitment for Daniel... sure, you wait a few turns for Great Unclean Ones, but you also don't have to wait 30 turns to get more than 1-2 to recruit. And Daniel gets walls.
Bear in mind, I'm not saying Nurgle-specced Daniel is great... I'd far rather take Chaos Undivided if I'm just min-maxing Daniel.
But the point is that Nurgle is worse than Nugle-Daniel. That's the point here. If I do spec Daniel to be on the Nurgle path, it works out better than true Nurgle even if I don't take the units/heroes from the other 3 chaos groups.
I'm basically taking over the world in my nurgle campaign with cheap nurgling armies that barely take any damage and cost almost nothing, yet they beat high tier armies easily.
Soul Grinders, the best unit for Nurgle if you want to kill infantry etc, can be recruited quite easily from minor settlements, which other faction can do that?
Only in the "early" game where I'm trying to build up my forces will I ever notice the cycle, once you got your first 1 or 2, they build up so quickly, you don't even realise it.
That's your opinion, and no I find your opinion to be wrong.
If you spec Daniel to be full Nurgle based, you're a weaker watered down version. Yes, daniel will have a free Nurgle army basicly, but that's the only thing he has going for him.
He's a weaker lord, all his Nurgle unit's will be weaker, he will suffer greatly due to lack of good replenishment. He has no access to the really good plagues, his province commandments do not help him as good as Nurgle. He has no gold chevron bonus for units. Daniel has no access to cultists. These are so strong in a Nurgle army, -30 armor debuff is just so good.
Daniel when specced fully to Nurgle is not superior to Nurgle in any way shape or form other then upkeep. But then, that's the only bonus he has over the 3 other monogods either.
Edit: Fumbled my quotes a bit.