Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Teleport locations like in empire could simulate world wrap.
I wrote a wall of text somewhere that discussed keeping the (tweaked of course) chaos rifts in IE along with redesigning the Realms to be the monogod faction capitals. Think mono god colored athel lorens.
Long story short I agree it would sure be a shame for malekith and miao to never have any contact
I always thought it could be fun to have it as a faction mechanic to teleport, very occasionally with 'A' force. You really need to earn your god's favour to use it and have to pay a cost each time.
But there would need to be things to counter it. (Protection buildings).
Problem is most people like to play a less challenging game.
They only want one front line to deal with.
The ability to pop armies anywhere remotely behind enemy lines would just upset some people but personally I like the challenge.
I see what you mean tho, the map will be huge and some factions will likely never meet due to huge distances, but probably that's fine
I like the chaos realms and they look awesome. They could be slightly rebuild for IE so that they work as the starting province for each of the four chaos factions. This would also leave some space in the chaos wastes for later (mortal) chaos lords like Valkia.
I don't need rifts all over the place, but I think it would be a missed opportunity if they remove the chaos realms.
As for traveling, it would be great if we could just use a ship to traverse from the east to the west of the map. Basically a simulated globe, that teleports you from one end to the other. Maybe the same from north to south too?
BUT
If they HAVE to stay; Make them a chaos Daemon mechanic only.
-Maybe every ~30-40 turns, all Chaos Daemon factions get a Rite that will let them open a rift at their location, and appear in a QUADRANT of the main map of their choosing.
-Make the exit portal RANDOM in that quadrant of the map.
**Randomness in the exit location is A MUST to stop the daemons from literally portal-ing on top of your home base with 4 stacks suddenly.
The random exit location would feel more like the mechanic that the beastmen or greenskin rogue/horde armies have when they appear in your territory randomly from time to time.
As far as actually fighting IN the chaos rifts themselves....Hard Pass.
Just make them a vehicle please. Leave the inside mess that is the Chaos rifts for the campaign.
It would make the world to small.
The entire appeal of immortal empire's is the sheer size of it.
If i can get from cathay to naggaroth in a turn then the size stop meaning anything.
No immortal empire's need to feel like i am conquering a world.
Not fighting a weak nation because i can just bypass 90% of everything in the way.
Interesting ideas here.