Total War: WARHAMMER III

Total War: WARHAMMER III

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Ysthrall May 6, 2022 @ 6:24am
Using Chaos Rifts in Immortal Empires
When Immortal Empires eventually gets released, let us assume the map will be a large rectangle, in landscape. Modelling a globe...

Will it be possible to travel across the Realm of Chaos, cutting from Naggaroth to Uzkulak, from Albion to Cathay?

Not unless they keep the rifts in place.

Not all over the map, not spawning on a regular basis.

Concept: The map extends north beyond Naggaroth, Norsca, the Darklands and Cathay, but not for very far. Perhaps one or two provinces. On the north edge of the map, shifting and swapping every so often, we have our old friends the chaos rifts. These allow transport to other rifts, after inflicting heavy Chaos attrition.

Extrapolation: keeping the Realms of the Ruinous Powers floating just off the north edge, have the (aligned) rifts teleport to that one. It won't have many mortal or rogue armies in it, just lots of daemons. If you can fight your way across it in a turn or two, you can get to a similar rift which deposits you where you choose.

EG: Take a Cathay army north, find a chaos rift of Khorne, fight across the Khorne realm for 2 turns until you find another rift there, which will deposit you in any other Khorne rift on the main map.

Given that the Daemons will be aggressive, and the Chaos attrition will be horrific, this is something that most mortal armies will die trying, but daemon and WoC armies could reasonably have a go at.

It enables those armies who feasibly COULD use the Realm of Chaos as a short cut to places to do so.

Thoughts?
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Showing 1-15 of 18 comments
chickabumpbump (Banned) May 6, 2022 @ 6:27am 
I want ZERO rifts and ZERO chaos in Mortal Empires, none of the 4 factions are fun to fight Tzeentch especially. They could implement more fun methods of a grand scale mechanic like mass greenskin Waaagh or undead uprisings but the only way CA would do it, due to their lack of creativity, would be armies popping up from nowhere.
BigRockWall May 6, 2022 @ 6:32am 
World wrap would be a complex solution, but possible.

Teleport locations like in empire could simulate world wrap.

I wrote a wall of text somewhere that discussed keeping the (tweaked of course) chaos rifts in IE along with redesigning the Realms to be the monogod faction capitals. Think mono god colored athel lorens.

Long story short I agree it would sure be a shame for malekith and miao to never have any contact
Last edited by BigRockWall; May 6, 2022 @ 6:35am
Oderisson May 6, 2022 @ 6:42am 
Originally posted by Ysthrall:
When Immortal Empires eventually gets released, let us assume the map will be a large rectangle, in landscape. Modelling a globe...

Will it be possible to travel across the Realm of Chaos, cutting from Naggaroth to Uzkulak, from Albion to Cathay?

Not unless they keep the rifts in place.

Not all over the map, not spawning on a regular basis.

Concept: The map extends north beyond Naggaroth, Norsca, the Darklands and Cathay, but not for very far. Perhaps one or two provinces. On the north edge of the map, shifting and swapping every so often, we have our old friends the chaos rifts. These allow transport to other rifts, after inflicting heavy Chaos attrition.

Extrapolation: keeping the Realms of the Ruinous Powers floating just off the north edge, have the (aligned) rifts teleport to that one. It won't have many mortal or rogue armies in it, just lots of daemons. If you can fight your way across it in a turn or two, you can get to a similar rift which deposits you where you choose.

EG: Take a Cathay army north, find a chaos rift of Khorne, fight across the Khorne realm for 2 turns until you find another rift there, which will deposit you in any other Khorne rift on the main map.

Given that the Daemons will be aggressive, and the Chaos attrition will be horrific, this is something that most mortal armies will die trying, but daemon and WoC armies could reasonably have a go at.

It enables those armies who feasibly COULD use the Realm of Chaos as a short cut to places to do so.

Thoughts?
Its already confirmed that there will be no rifts in immortal empires.
Elitewrecker PT May 6, 2022 @ 6:49am 
Originally posted by chickabumpbump:
I want ZERO rifts and ZERO chaos in Mortal Empires, none of the 4 factions are fun to fight Tzeentch especially.
You KNOW that's not going to happen.
Eldi May 6, 2022 @ 6:58am 
Slightly off from your post.
I always thought it could be fun to have it as a faction mechanic to teleport, very occasionally with 'A' force. You really need to earn your god's favour to use it and have to pay a cost each time.
But there would need to be things to counter it. (Protection buildings).

Problem is most people like to play a less challenging game.
They only want one front line to deal with.

The ability to pop armies anywhere remotely behind enemy lines would just upset some people but personally I like the challenge.
Delirio May 6, 2022 @ 6:59am 
hmm not sure, it risks making other factions less unique, like wood elves and their world roots.

I see what you mean tho, the map will be huge and some factions will likely never meet due to huge distances, but probably that's fine
Anvos May 6, 2022 @ 3:26pm 
You don't need to keep the rifts they can just add the same code that lets you teleport to add a system similar to Empire Total War were there are limited zones you can move between and distance determines how many turns it takes the army.
Last edited by Anvos; May 6, 2022 @ 3:26pm
VoiD May 6, 2022 @ 3:27pm 
I really hope they don't just discard the rifts and chaos realms
Anvos May 6, 2022 @ 3:31pm 
Chaos rifts in their Souls Campaign version, defiantly aren't staying in IE unless they want to commit suicide for the game's length. Mind you I could see them revamping the chaos invasion for Immortal Empires, where if the invasion in Naggaroth and Norsca are ignored portals start randomly spawning in the southern realms, as that is one of the Mortal Empires weaknesses that it hits the people near Naggrond/Norsca while southern realms just get to profit from them.
Last edited by Anvos; May 6, 2022 @ 3:32pm
puRe May 6, 2022 @ 3:47pm 
Originally posted by VoiD:
I really hope they don't just discard the rifts and chaos realms

I like the chaos realms and they look awesome. They could be slightly rebuild for IE so that they work as the starting province for each of the four chaos factions. This would also leave some space in the chaos wastes for later (mortal) chaos lords like Valkia.

I don't need rifts all over the place, but I think it would be a missed opportunity if they remove the chaos realms.

As for traveling, it would be great if we could just use a ship to traverse from the east to the west of the map. Basically a simulated globe, that teleports you from one end to the other. Maybe the same from north to south too?
Kai-ron May 6, 2022 @ 3:57pm 
I vote to 'keep your chaos rifts outta my mf'ing mortal empires'

BUT

If they HAVE to stay; Make them a chaos Daemon mechanic only.

-Maybe every ~30-40 turns, all Chaos Daemon factions get a Rite that will let them open a rift at their location, and appear in a QUADRANT of the main map of their choosing.

-Make the exit portal RANDOM in that quadrant of the map.

**Randomness in the exit location is A MUST to stop the daemons from literally portal-ing on top of your home base with 4 stacks suddenly.
The random exit location would feel more like the mechanic that the beastmen or greenskin rogue/horde armies have when they appear in your territory randomly from time to time.

As far as actually fighting IN the chaos rifts themselves....Hard Pass.

Just make them a vehicle please. Leave the inside mess that is the Chaos rifts for the campaign.
Last edited by Kai-ron; May 6, 2022 @ 4:01pm
Malaficus Shaikan May 6, 2022 @ 10:48pm 
Originally posted by Ysthrall:
Will it be possible to travel across the Realm of Chaos, cutting from Naggaroth to Uzkulak, from Albion to Cathay?
I hope not.
It would make the world to small.
The entire appeal of immortal empire's is the sheer size of it.
If i can get from cathay to naggaroth in a turn then the size stop meaning anything.
No immortal empire's need to feel like i am conquering a world.
Not fighting a weak nation because i can just bypass 90% of everything in the way.
Ysthrall May 7, 2022 @ 1:45am 
Originally posted by Anvos:
...revamping the chaos invasion for Immortal Empires, where if the invasion in Naggaroth and Norsca are ignored portals start randomly spawning in the southern realms,...


Originally posted by Hurricane of Fail:
.
If they HAVE to stay; Make them a chaos Daemon mechanic only.

-Maybe every ~30-40 turns, all Chaos Daemon factions get a Rite that will let them open a rift at their location, and appear in a QUADRANT of the main map of their choosing.

Just make them a vehicle please. Leave the inside mess that is the Chaos rifts for the campaign.

Interesting ideas here.
I do not see world wrap as a complex solution. It would be easy to do. And the changes to programming easy.
As for the rifts. They could open at the later turns, like with the chaos invasions. And the chaos invasions can come through them, and leave the rifts open for travel.
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Date Posted: May 6, 2022 @ 6:24am
Posts: 18