Total War: WARHAMMER III

Total War: WARHAMMER III

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chickabumpbump (banni(e)) 12 janv. 2022 à 2h24
Creative effort
While many before have told me this simply isnt a thing for Total War games, I want to see more effort put into the third game.

Im not talking about MORE races and a bigger map or better visuals or mechanics from other games, this to me is simply low effort and just more bloat and DLC for the game.

I want to see scripted campaigns, an entire map dedicated to Karak Eight Peaks for example. I want to see better mechanics for different races, the Skaven should have unique diplomacy to represent their sneaky back stabbing ways.
People simply dont use many lords because their perks arent good enough, you should play lords for a unique campaign not stats and points. Gelt for example should in no way play the same as Karl, he is NOT the leader of the faction, he should play as some sort of vassel taking orders and benefiting from helping Karl.
The AI needs to be vastly vastly improved, not ONCE in all my hours have I had some form of a giant battle with an ally alongside me versus our common enemy, if it has happened its simply because we both happened to walk up to the same army by chance, not by some grand alliance. They dont listen when you issue an attack order, they often sit there or ignore the target.

Armies should act differently in battle, I once had a greenskin army sit still and turtle because I had the ranged advantage, nonsense, the greenskins would rush an army not walk off out of range.

There needs to be way way more actual lore put into the gameplay but As I said, Im seeing this from a warhammer point of view, I want scripted campaigns or themes instead of the boring free for all map. I feel I will be sadly disappointed by TW3 and I will see the same complaints and issues I dont enjoy, I am still in two minds of buying a new PC for this game and I dont care about any of the new races ( I wanted chaos Dwarfs )

The Cathay video however gave me some hope as it looked themed and looked like you actually had objectives and things to worry about rather than just paint the map which the vortex really was :(
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The thing about scripted campaigns and unique mini-campaign maps is that they already tried that in Warhammer 1, and people hated it.

Making entirely new campaign maps takes a lot of resources to do, which results in less resources being able to be spent on other aspects of the game like new units, LLs, or in-depth faction mechanics. That's in part why the wood elves and beastmen factions ended up being the worst playable factions in the game for years, since too much resources went to making their mini-campaign maps fun and polished rather than their factions being fun or polished. Considering that most of the people who play warhammer just play for the massive sandbox, a lot of people lambasted CA for it, which resulted in CA just getting rid of mini-campaigns entirely in the next two major race dlcs(both of which ended up being really successful and popular with the community).

There just isn't a large enough demand for CA to make them anymore when data shows that their community is far more interested in getting new high quality units, LLs, factions, and reworks. If mini-campaigns were to ever return, it'd probably be at the very end of WH3's life-cycle when there isn't much else to add to the game.
You don't know what a total war game is, the game is great as it is, you are asking for a different game altogether, which is fine, but it's a silly complaint here.
chickabumpbump (banni(e)) 13 janv. 2022 à 1h44 
Kinja a écrit :
chickabumpbump a écrit :
Or at the least have some unique campaigns, I LOVED the wood elf campaign compared to everyone elses " kill enemy A " and then hope your allies are still alive. I agree with a previous post that the element of super powers NEEDS to change or have some factors to it.

I have never ever seen the Skaven or the Lizardmen become a power, the tomb kings never do anything and certain factions again just exist until confed or killed off. Its always the same people

My guy/gal you ask for the game to be more faithful to the lore and then you go on to complain that Tomb Kings don't do anything? That's literally Tomb Kings in the lore. The only time they do anything is when people come into their lands to steal their stuff or when ol' Nagash is up to another one of his nefarious schemes together with his braindead sidekick Arkhan.

As for the rest it varies wildly and can be influenced by difficulty, what mods you might be using if you're playing on Vortex or ME. You can find pretty much every scenario possible happening if you talk to enough players. There's players who swear they never see Greenskins survive the early game while there's plenty of others who claim the same for the Dwarfs. There's people who always see the Empire steamroll but there's also plenty of others who see Sylvania gobble it up before it gets anywhere close to uniting. I've never seen the Vampire Coast do anything in all my time playing yet i've seen them take over Ulthuan, Lustria, the Southlands or the whole coast of the Old World in other people's games. The list just goes on and on.


No I didnt say the Tomb Kings lore or campaign itself was bad, I said I personally couldnt get on with the army. I had the same issue when I tried the Undead, its the squishy front line I dont like or simply cant play well with. Same thing with the Skaven, I dont think I am any good with that type of army. I do want to try the undead again though as I do love a zombie film, but with WH3 so close I want to drop WH2 ( I also have tons of other games building up )

Ysthrall a écrit :
I have to concur with some of the above comments: Where we have had scripted mini-campaigns, they have lacked replayability.

I played through and completed the campaigns for the Wood Elves, the Beastmen, and each of the Vortex races.... but I'm not really interested in doing them again.

Here;s a suggestion though: What if, after game 3 and major DLC are out, CA do mini-campaigns (including possibly Karak Eight Peaks), as mini-DLCs. Say $1 each.

Would you buy them?


I mean....at £1 of course I would ?
chickabumpbump a écrit :
No I didnt say the Tomb Kings lore or campaign itself was bad, I said I personally couldnt get on with the army. I had the same issue when I tried the Undead, its the squishy front line I dont like or simply cant play well with. Same thing with the Skaven, I dont think I am any good with that type of army. I do want to try the undead again though as I do love a zombie film, but with WH3 so close I want to drop WH2 ( I also have tons of other games building up )

I was referring to your later comment where you said they never become a superpower which, like i said, fits their lore very well. If i misunderstood i'm sorry.

As for the rest, trust me, all races have potential to doomstack and/or steamroll. It can depend a lot on difficulty and army composition but no faction is underpowered.

For the Vampire Counts don't picture that front line as a traditional anvil, picture it more as a... swamp... meant to bog down the enemy's expensive units and absorb their attacks while you flank and slaughter them with your squishy but hard hitting monsters, your strong cavalry and heroes/LLs or mow them down with your deadly spells (I'm pretty sure Wind of Death is still the strongest damaging spell in the game). Don't worry at all about losing all that chaff infantry because you can just completely replace it after every fight by using the Raise Dead faction mechanic. Plus, at later stages of the game you can make them strong and also free via various tech upgrades.

For Tomb Kings it's a similar story except this time you have access to fantastic constructs and some great artillery as well on top of the strong spellcasters.

As for Skaven, you will do much better if you don't try to play them like a traditional fantasy army and instead play them more like a modern army. They have hands down the best ranged units and artillery in the game and some great magic as well. All you need is to bog the enemy down and keep them away from ranged units while they do the work and you can accomplish this either by using summoning in stacks of skaven via magic and using the Menace Below mechanic which costs you food OR you can keep around a stack of extremely cheap and quickly replaceable Skaven Slaves that you just toss at the enemy like you'd toss zombies while your murder them with gatling guns, artillery and literal nukes.

Gonna leave a link to a channel that does a pretty good job of explaining the intricacies and strategies that work best for every faction:

https://www.youtube.com/c/ZerkovichGames

If you don't feel like getting back into TWW 2 just wait for the new game, in a couple months we'll probably have the combined campaign as well and you can just give the factions another shot then. Plus, i'm sure all the game 1 and game 2 factions will be getting some updates at some point in the future.
Dernière modification de Kinja; 13 janv. 2022 à 3h21
F0X7 11 févr. 2022 à 20h20 
They made more of an effort for game 3 at least. Daemons have their unique objectives, and Cathay has the really cool looking trade route caravan system. Not sure if Ogre Kingdoms are going to have any thing unique to do. I just hope they will incorporate the new and varied campaign playstyles for the older races too.
Dernière modification de F0X7; 11 févr. 2022 à 20h21
SBA77 11 févr. 2022 à 21h04 
F0X7 a écrit :
Not sure if Ogre Kingdoms are going to have any thing unique to do. I just hope they will incorporate the new and varied campaign playstyles for the older races too.
About the Ogres, I hate to say it but, you're about four months behind:
https://www.youtube.com/watch?v=z6p2ftxfPoA

And of course they are going to incorporate the old races, that's been the plan all along and what Mortal Empires is for. I don't think the old lords will get new mechanics, but any new LLs they introduce for older races probably will just as they did with Game 2.
Dernière modification de SBA77; 11 févr. 2022 à 21h05
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Posté le 12 janv. 2022 à 2h24
Messages : 36