Total War: WARHAMMER III

Total War: WARHAMMER III

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I can't see them adding races after Chaos Dwarves without a significant expansion.
Because of the map, the only race they can (and will) add are the Chaos Dwarves because their regions are already on the map. I think the Hobgoblins are the last launch lord remaining, but they are Greenskins.

TW3 should actually do a major expansion here, and add a second smaller Far East, Silver Road campaign featuring the Southern and Eastern lords of Cathay as playable, the Kingdoms of Ind, the Snakeman of Khuresh, Nippon, Araby (as an expedition here), and the Beastfiends of the Southern Wastes. Maybe even add the Amazons as a faction.

I think one reason why Warhammer Fantasy Battle flamed out is they did not commit to going east. TW3's Cathay as playable is ahuge step forward for the IP, and Creative Assembly should continue this by representing other Eastern factions.
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Showing 1-15 of 51 comments
Eisen Jan 7, 2022 @ 11:04pm 
the reason why Warhammer Fantasy Battle flamed out is that they Mixed a Skirmisch System (Rules / Unit values) and a Mass System with 200 Models per Army
SBA77 Jan 7, 2022 @ 11:38pm 
Technically Chaos Dwarfs are the last official race from table top left. Hobgoblins didn't have their own faction, as the few units they did have were in the Chaos Dwarf roster, so they were technically Chaos Dwarfs. That doesn't mean we won't get at least one more race DLC though, as we saw Vampire Coast and Norsca were in the same situation but CA manage to scrape something together for them anyway. I think they'll probably do the same with one of these Eastern factions. That is of course unless GW itself isn't planning to revamp and use them for the Old World as they did with Kislev, and it looks like Cathay as well. Then they'll just be added in a race pack no questions asked.
Last edited by SBA77; Jan 7, 2022 @ 11:39pm
KharnTheKhan Jan 7, 2022 @ 11:43pm 
Originally posted by texasgoldrush:
Because of the map, the only race they can (and will) add are the Chaos Dwarves because their regions are already on the map. I think the Hobgoblins are the last launch lord remaining, but they are Greenskins.

TW3 should actually do a major expansion here, and add a second smaller Far East, Silver Road campaign featuring the Southern and Eastern lords of Cathay as playable, the Kingdoms of Ind, the Snakeman of Khuresh, Nippon, Araby (as an expedition here), and the Beastfiends of the Southern Wastes. Maybe even add the Amazons as a faction.

I think one reason why Warhammer Fantasy Battle flamed out is they did not commit to going east. TW3's Cathay as playable is ahuge step forward for the IP, and Creative Assembly should continue this by representing other Eastern factions.
We will probably get several races/factions before Dawi Zharr come out, They could literally add anything as dlc at this point, We have had The bretonnia ghost songtress, Wulfhart expedition as a faction. Currently i see getting some of the legendary vampires like Neferata. As for actual races we could see Hobgoblins, a mercenary faction,Norse Dawi,Nippon so on and so forth
Cortes Jan 7, 2022 @ 11:49pm 
Or we will simply never get any other new racer after launch besides Chaos Dwarfs.
SBA77 Jan 8, 2022 @ 1:12am 
Originally posted by Osirus:
We will probably get several races/factions before Dawi Zharr come out, They could literally add anything as dlc at this point, We have had The bretonnia ghost songtress, Wulfhart expedition as a faction. Currently i see getting some of the legendary vampires like Neferata. As for actual races we could see Hobgoblins, a mercenary faction,Norse Dawi,Nippon so on and so forth
If TWW2 is anything to go by, they'll release a Lord Pack first and then the Dawi Zarr. If they have enough lords to release the amount Lord Packs that they did for TWW2, then we'll probably get one more DLC race from a race that wasn't in table top. My guess is there going to be one of the eastern races, most probably Khuresh. Of course if they don't have enough LLs left, then I wouldn't be surprised if they release more Race Packs instead.
Last edited by SBA77; Jan 8, 2022 @ 1:15am
Elitewrecker PT Jan 8, 2022 @ 1:45am 
The first wh2 dlc was tomb kings though.
Anyway, map expansions are definitely possible so we'll see.
alangriffith Jan 8, 2022 @ 4:22am 
Originally posted by texasgoldrush:
Because of the map, the only race they can (and will) add are the Chaos Dwarves because their regions are already on the map. I think the Hobgoblins are the last launch lord remaining, but they are Greenskins.

by that logic chaos dwarves aren't a new race either because they are dwarves, and Kislev aren't because they are humans (arguably Cathay too, but it does have dragons at the top... less than ten dragons in a 99.9% human population).

I think mongol horde type hobgoblins are more than distinct enough from existing greenskins to be a 'race' in TWW3 terms (at least as distinct as Kislev is from the Empire).

I also think if they do the Monkey King as an LL (which seems likely from the fact he is namechecked in all the cathay lore news), then his eastern beastmen (or rebel cathayans, or both) will be distinct enough to be their own race as well (is that what you mean by 'beastfiends of the southern wastes?' Even if so, I don't think the Monkey King needs a map expansion when in the history he nearly took over Cathay. He could definitely spawn inside Cathay or right on the edge as an invader or a horde faction).

But we'll find out. The game isn't even out, the 9th LL isn't announced, chaos dwarves aren't confirmed.... do we really need to speculate on future DLCs beyond that?
Last edited by alangriffith; Jan 8, 2022 @ 4:31am
Cortes Jan 8, 2022 @ 5:01am 
Originally posted by alangriffith:

I also think if they do the Monkey King as an LL (which seems likely from the fact he is namechecked in all the cathay lore news), then his eastern beastmen (or rebel cathayans, or both) will be distinct enough to be their own race as well (is that what you mean by 'beastfiends of the southern wastes?' Even if so, I don't think the Monkey King needs a map expansion when in the history he nearly took over Cathay. He could definitely spawn inside Cathay or right on the edge as an invader or a horde faction).

No way Monkey King will be anything else but Cathay LL
Hobgoblins would be considered their own species, or at least sub-species of the greenskins, sure, but they don't have any distinct roster that'd truly make them unique.

For one thing, Hobgoblins has been a part of the Chaos Dwarf roster since 5E and the selection of units they have has been to compliment the slow, few in number, and heavily armoured chaos dwarfs, by being agile, light, and large in number. They had one artillery (bolt-thrower), no heavy cavalry, and certainly no monsters without Chaos Dwarf backups.

On the other hand, the larger Greenskins roster would probably make little sense for them to use considering how despised they are by the rest of their kind.

So if CA does a Norsca on the Hobgoblins, it'd be mostly just hobgoblin mobs, somewhat-heavier armored hobgoblins, hobgoblin wolf-riders, hobgoblin bolt-thrower and maybe some warmachines from the gnoblar units in the Ogre roster. Possibly giants from the nearby mountains of mourn. They can probably have wolf packs, and may may include some monters like rhionxen, cockatrice, manitcores and wyverns.

If CA gets creatives (hah), maybe they will make some more unique hobgolbin units, and supplement their roster with some invented hobgoblin magic casters. But honestly it makes the most sense for CA to make CD sub-factions and rogue armies that can only have hobgoblin units (with maybe a few greenskins + gnoblar units, for example goblin shamans and trolls) to act as starting obstacles for the Chaos Dwarfs, as well as being buffer factions between them and the other playable factions.
Last edited by Sigmar's Faithful; Jan 8, 2022 @ 5:13am
Jerubius Jan 8, 2022 @ 10:28am 
Originally posted by Sigmar's Faithful:
Hobgoblins would be considered their own species, or at least sub-species of the greenskins, sure, but they don't have any distinct roster that'd truly make them unique.

For one thing, Hobgoblins has been a part of the Chaos Dwarf roster since 5E and the selection of units they have has been to compliment the slow, few in number, and heavily armoured chaos dwarfs, by being agile, light, and large in number. They had one artillery (bolt-thrower), no heavy cavalry, and certainly no monsters without Chaos Dwarf backups.

On the other hand, the larger Greenskins roster would probably make little sense for them to use considering how despised they are by the rest of their kind.

So if CA does a Norsca on the Hobgoblins, it'd be mostly just hobgoblin mobs, somewhat-heavier armored hobgoblins, hobgoblin wolf-riders, hobgoblin bolt-thrower and maybe some warmachines from the gnoblar units in the Ogre roster. Possibly giants from the nearby mountains of mourn. They can probably have wolf packs, and may may include some monters like rhionxen, cockatrice, manitcores and wyverns.

If CA gets creatives (hah), maybe they will make some more unique hobgolbin units, and supplement their roster with some invented hobgoblin magic casters. But honestly it makes the most sense for CA to make CD sub-factions and rogue armies that can only have hobgoblin units (with maybe a few greenskins + gnoblar units, for example goblin shamans and trolls) to act as starting obstacles for the Chaos Dwarfs, as well as being buffer factions between them and the other playable factions.
I mean, with the way they've done the last few race packs, I think it makes the most sense if they just create a hobgoblin LL for the Chaos Dwarves who has limited access to the dwarven side of the roster, and then maybe add a few more hobgoblin units beyond what was in tabletop to the faction.

Also, if I recall, the Hobgoblin Khanate have a massive slave economy, and make up for their relatively small numbers by fielding slave troops in their armies.

As for what other factions are on the table, I think Dogs of War still have a reasonable shot. Yeah, it might have made sense to put them in game 1 which featured their homeland, or game 2 which featured regions they've established colonies in, but they're mercenaries and can reasonably fit in wherever. They also use a lot of ogres in their armies, as I recall, so it makes sense to hold off on them for so long.

Other than that, Ind, Nippon and Khuresh have all been heavily requested, especially after Cathay got a full roster. Of those, I think Nippon is quite a bit more likely than the rest, as it's the most relevant in the lore, but it still seems like a long shot. If Nippon happens, I'd guess what they do is just slowly expand the map, as they've done for TWWH2 over the years, and then at the very end of TWWH3's life cycle they release a Nippon dlc. Don't see it as likely though.

There's also been a lot of talk of Nagash being a potential character being added to WH3, and I could see him maybe being spun into an new undead faction, since he doesn't exactly fit with any of the existing ones. But even then, it'd probably be mostly reusing units from both factions and it'd be an awkward faction if it only had a single LL. They'd probably just make him a Vampire Counts LL and maybe give him some unique units and mechanics.

So ultimately, my bet is on TWWH3 getting Chaos Dwarfs and Dogs of War as race dlcs, and then a lot of lord packs.
Originally posted by Eisen:
the reason why Warhammer Fantasy Battle flamed out is that they Mixed a Skirmisch System (Rules / Unit values) and a Mass System with 200 Models per Army
Excuse me, what?
Sigmar's Faithful Jan 8, 2022 @ 11:10am 
Originally posted by Jerubius:
Also, if I recall, the Hobgoblin Khanate have a massive slave economy, and make up for their relatively small numbers by fielding slave troops in their armies.
I'm digging through all my sources, and can't seem to find anything that matches this. Perhaps you meant the Chaos Dwarfs, which have an unhealthy reliance on slavery? The nomadic hobgoblins that haven't been enslaved or hired as mercenaries by the chaos dwarfs seems to have a "normal" economy, which surely involves slaves since greenskins tribes all do so to some extend. but they might be more dependent on raiding than on slavery for survival.

As for what DoW could bring -- surely there are characters that can be made to represent smaller factions, but there will be no place to put them. Ricco and Rubio would be long dead by 2502IC-ish -- glory to his majesty Emperor Karl Franz -- that it'd at best be made into a RoR that maybe used to represent the garrison of one of Cathay's outposts near the Darklands. The known Tilean characters wouldn't even be on the map.

My hope for the DoW, which is the most realistic scenario for them, IMO, is for CA to create a Thamurkhan mini-campaign, which will start at K'datha, and the route would head north into the Chaos Wastes, before going south passing by the Jaded Tower of Cathay, into the Mountains of Mourn then the Darklands, passing by the World's Edge Mountains into the Border Princes, and up into Nuln. It's realistic only in so far as K'datha is actually on the inferior campaign map. The Tilean merchant princes and each city's regiments can then be represented in the Border Princes as a way to show Lietpold the Black's desparate attempt to hired anyone he could in order to oppose the superior Nurglite army.
Last edited by Sigmar's Faithful; Jan 8, 2022 @ 11:13am
Jerubius Jan 8, 2022 @ 11:59am 
Originally posted by Sigmar's Faithful:
Originally posted by Jerubius:
Also, if I recall, the Hobgoblin Khanate have a massive slave economy, and make up for their relatively small numbers by fielding slave troops in their armies.
I'm digging through all my sources, and can't seem to find anything that matches this. Perhaps you meant the Chaos Dwarfs, which have an unhealthy reliance on slavery? The nomadic hobgoblins that haven't been enslaved or hired as mercenaries by the chaos dwarfs seems to have a "normal" economy, which surely involves slaves since greenskins tribes all do so to some extend. but they might be more dependent on raiding than on slavery for survival.

As for what DoW could bring -- surely there are characters that can be made to represent smaller factions, but there will be no place to put them. Ricco and Rubio would be long dead by 2502IC-ish -- glory to his majesty Emperor Karl Franz -- that it'd at best be made into a RoR that maybe used to represent the garrison of one of Cathay's outposts near the Darklands. The known Tilean characters wouldn't even be on the map.

My hope for the DoW, which is the most realistic scenario for them, IMO, is for CA to create a Thamurkhan mini-campaign, which will start at K'datha, and the route would head north into the Chaos Wastes, before going south passing by the Jaded Tower of Cathay, into the Mountains of Mourn then the Darklands, passing by the World's Edge Mountains into the Border Princes, and up into Nuln. It's realistic only in so far as K'datha is actually on the inferior campaign map. The Tilean merchant princes and each city's regiments can then be represented in the Border Princes as a way to show Lietpold the Black's desparate attempt to hired anyone he could in order to oppose the superior Nurglite army.
It's been a while since I looked at the lore. I probably did just mix up the Chaos Dwarfs and Hobgoblin Khanate with the reliance on slaves.

As for DoW, characters being long dead is hardly been a barrier for them before. Vlad and Repanse being key examples, but more broadly CA said in an interview that they weren't sticking to a specific timeline for the Warhammer games with regards to which characters they add. Similarly, they haven't let location be an issue either, making up reasons for characters to be far from where they would typically be found, especially for the Vortex campaign. I imagine it'd be especially easy to do so for a mercenary company, and much like the displaced characters in 2, they could just put them in their normal start on the combined map. So I don't think there's any real barriers to adding them in TWWH3.
Ysthrall Jan 8, 2022 @ 1:42pm 
I suspect a series of expansion that gradually add on playable bits in Ind/Kuresh/Nippon, similar to what happened in Mortal Empires... which used to end easterly with Lahmia.

When the map for the Very Big Campaign comes out, if there are "misted" areas yet unplayable, that'll be a clue.

As for the Hobgoblins, an antogonist faction with a small number of units seems reasonable to fill in the blank spaces on the map.
ChuTheMan Jan 8, 2022 @ 1:48pm 
They have expanded the map/added new provinces before so it's not impossible.

when tomb kings released, when vampire coast released, albion was made bigger, expanded the map to the east a bit, badlands expanded a bit, the empire redone being redone.
WH1 expanded the size of the wood elven forest.

the only "problem" i see is that the remaining races in the east, ind, nippon, hobgoblins and so on have very few, if no real tabletop units, meaning they need to spend more time making the races. But they did make vampire coast from scratch so they will be able to do it.
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Date Posted: Jan 7, 2022 @ 9:38pm
Posts: 51