Total War: WARHAMMER III

Total War: WARHAMMER III

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LighT 6. mars 2022 kl. 2.50
Infantry has BIG Problems in Warhammer 3 - Zerkovich video
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dulany67 6. mars 2022 kl. 5.32 
Honestly, I find the delay for infantry more realistic and better. It also makes disengaging more realistic.

The effects of mass on cavalry probably need some balance tweaks especially on high tier infantry. But this is to be expected.

Pendulum definitely needs to be nerfed. The whip of slaanesh is fine- it is a formation disruptor but damage is not out of line.

If you consider TW a straight RTS, then you probably find the infantry changes to be a problem. I do not because I consider it a war game with RTS tendencies.
Chrenergros 6. mars 2022 kl. 6.15 
Have u tried to charge into infantry that have the shield over their unit card? Warhammer 3 introduced a better version of braced infantry, when they brace they resist really well against charge. Try it yourself than complain here AFTER the test. Counter-charge a cavalry (or monster) is not what infantry have to do, they need to stay there and brace.

When braced, infantry will get knocked back only against monster and with a huge reduced power.
Sist redigert av Chrenergros; 6. mars 2022 kl. 6.18
The Sand Witch 7. mars 2022 kl. 17.08 
Opprinnelig skrevet av Kubers:
Opprinnelig skrevet av The Sand Witch:
In fact, it's hard to understand they did not pick up what they did in TWWH2, it's as if they threw their own several years work.
https://www.reddit.com/r/totalwar/comments/t7axbx/many_parts_of_wh3_including_hero_traits_are_not/
Well, that's exactly what happened. TW:W3 is based on TW:W2 from OVER two years ago, which is why there are no Beastmen Herdstones and Greenskins waaghs. And other reworks and TW:W2 improvements.


That's actually enlightening, thanks a lot now I understand a couple more things.

I have no clue how coding works whatsoever, but as a general idea, taking the non-final version of game 2 to develop game 3 and finish game 2 before releasing game 3 releases a natural frustration, taking aside everything can be considered bad in game 3. They added more salt to their own plate by overmarketing the game which they did not do for game 2 as I recall (and that was so much better in my opinion now that we I can compare).

Worry lingering is their own statement "you know coding is hard and messy! so we do not know whether we'll be able to fix anything" which could be funny if only.
Mr Nothing 7. mars 2022 kl. 17.11 
Opprinnelig skrevet av Darderus:
People are starting to wake up from their copium-induced slumber

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https://www.youtube.com/watch?v=Bx1Rl8r8Qg8
Ainess 7. mars 2022 kl. 17.36 
Opprinnelig skrevet av Serimner1:
I think that infantry gets knocked down easely has to do with an attempt at buffing cav

Ironically, that actually nerfs cav, since once those infantrymen get up, your cavalry models are now stuck in the middle of their formation, being surrounded, having their MD drastically reduced, and having no way to get out or win.
I've really enjoyed the battles. My troops do move a lot because I make 3 mini army formations with lots of maneuvering in combined arms support. I've played mostly Cathay who have armored and bracing infantry and I use plenty of cavalry. Ranged retargeting is indeed slow

It may be that, because I use a lot of heavy cav in support, the infantry delays are not as glaring, and I don't expect my cav to simply steamroll enemies so don't often send them off on their own
Sist redigert av Who trains thy hands for war?; 7. mars 2022 kl. 21.59
Empukris 7. mars 2022 kl. 21.57 
Range received big nerf, playing as tzeentch it can be very frustrating that you need to micro everything on battle. They turn super slow and just rotating aimlessly it looks frustrating. I agree with other that Cathay and Kislev feels much better at least than the daemon. Playing as nurgle or tzeentch and attacking small city is just frustrating.
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