Total War: WARHAMMER III

Total War: WARHAMMER III

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cbdeakin Mar 1, 2022 @ 4:42am
Is there any way to enable Directx 12?
Or, was Directx 12 completely removed in the first hotfix patch?

-dx12 flag doesn't work for me. You can check this using MSI afterburner (it will say DX11 or DX12 for the API).
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Showing 1-5 of 5 comments
cbdeakin Mar 1, 2022 @ 4:44am 
Before anyway says DX12 was never in the game, some people had it enabled by default (due to a bug) and so they disabled it in the last patch.
Runkel Mar 1, 2022 @ 4:54am 
No, it was disabled because the game was designed to run on DX11. The game running on DX12 on some peoples machines was a bug and made the performance even worse, why would you want to use use a API that isn't even supported? There's is no benefit, quite the opposite.
Last edited by Runkel; Mar 1, 2022 @ 4:56am
cbdeakin Mar 1, 2022 @ 4:58am 
Okay, I'm aware of that. It's clearly a possibility in the future though. It probably did work on some PCs.

It's mostly beneficial when the CPU is under heavy load, sometimes resulting in 10 FPS (it varies) performance improvement in Warhammer II during battles. The trouble was, it could affect GPU performance negatively on many systems. I remember checking this at lower resolutions, the CPU performance was significantly improved.

My guess would be that the developers know the issues with performance are mostly caused by high GPU load, rather than high CPU load, and so they prioritised DX11.
Last edited by cbdeakin; Mar 1, 2022 @ 5:08am
Right-click Warhammer 3 icon in steam and select properties.
Go to launch options and type in -dx12

They didn't disable DX12, they simply made DX11 default. It wasn't a bug. Windows defaults to DX12, simple as that.
Last edited by Professor H. Farnsworth; Mar 1, 2022 @ 5:03am
cbdeakin Mar 1, 2022 @ 5:03am 
Originally posted by Professor H. Farnsworth:
Right-click Warhammer 3 icon in steam and select properties.
Go to launch options and type in -dx12

That doesn't work I'm afraid. You can check this in MSI afterburner by enabling the 'framerate' part of the overlay.
Last edited by cbdeakin; Mar 1, 2022 @ 5:11am
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Date Posted: Mar 1, 2022 @ 4:42am
Posts: 5