Total War: WARHAMMER III
Need to be able to recruit troops for caravans
I don't care if I have to pay for an upkeep or even 10x the price of regular units but this is getting f*cking ridiculous; the FULL ELITE STACK rogue armies spawn EXACTLY on EVERY SINGLE caravan route after about turn 80, like even with your best caravans you won't be able to get anywhere without being attacked like 3 times per turn, and with no way to replenish your troops because AIs are retarded and do not ever close rifts, caravans are just suicidal after mid-game.
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Показані коментарі 1619 із 19
One of my caravan masters has a trait that gives him higher quality units.
They also seem to upgrade their units from time to time after returning from a trip.
And there are dilemmas that give new units.
Цитата допису Draken:
One of my caravan masters has a trait that gives him higher quality units.
They also seem to upgrade their units from time to time after returning from a trip.
And there are dilemmas that give new units.
they upgrade units? i never noticed this. only see troops gaining more experience. a jade warrior for me always remains a jade warrior unless i fire/lose the unit and than get something better from events.
as for the caravan master, what is the trait called? unless i am mistaken the mentioned units in his traits effect only his starting army. it is only the second aspect of traits that improve units, if they have any, ogre ally has no effects in battle for example, dragon blooded makes your celestial units better
so i dont think that any of their traits impact troops you can get later on. if you know of a trait that does do that than i would be very interested in hearing about it.

personally i think the favored and dragon blooded traits are most worth it. favored has 2% physical resistance for the entire army, dragon blooded makes your celestial units better, which will form the line later on. things like the longma whisperer are weaker i think (never got an event allowing me to recruit more of those)
Автор останньої редакції: Central; 28 лют. 2022 о 0:47
I wiped out all the ogres in those mountains, confirmed with faction destroyed message, but still get ambushed by ogres in the mountains.

The campaign is already over by the time you gift that entire section of the map right up to kislev, another piece of evidence this wasn't play tested. Leaving the entire mountain range in ruins, bereft of life still yielded high threat, in both routes.

Should remain high threat along tzeench's routes on the left and low or no threat on the right route.

That's not a natural course of events, such a counter intuitive scenario, rather seems more like another forced event.

Tzeench's goons were in the area but it was still ogres... Naturally being a few turns off finishing the campaign I just AR and killed the caravan off, because I seriously CBF with the dumb campaign anymore.

Even the descriptive text for finishing Cathay on VH is the same as standard victory.
Цитата допису Overt Operations Specialist:
I wiped out all the ogres in those mountains, confirmed with faction destroyed message, but still get ambushed by ogres in the mountains.

The campaign is already over by the time you gift that entire section of the map right up to kislev, another piece of evidence this wasn't play tested. Leaving the entire mountain range in ruins, bereft of life still yielded high threat, in both routes.

Should remain high threat along tzeench's routes on the left and low or no threat on the right route.

That's not a natural course of events, such a counter intuitive scenario, rather seems more like another forced event.

Tzeench's goons were in the area but it was still ogres... Naturally being a few turns off finishing the campaign I just AR and killed the caravan off, because I seriously CBF with the dumb campaign anymore.

Even the descriptive text for finishing Cathay on VH is the same as standard victory.
even if you wipe a race from the map they can come back with revolts, as such we can only conclude that you only take over the main points of a province, you do not commit genocide when taking them over. so it is still more than possible that ogres live there when you own the province, they could attack, i just wished we could lower the chances of an attack by building a special building in the province or by using your edicts. something like a silk route patrol building or an increased silk route patrols commandment

for tzeench forces it makes less sense to raid caravans, demons dont need caravans. they get nothing out of it, ogres get riches and meat, it is their way of life, it makes sense that he ogre population will still try things
Автор останньої редакції: Central; 28 лют. 2022 о 3:16
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Показані коментарі 1619 із 19
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Опубліковано: 27 лют. 2022 о 23:09
Дописів: 19