Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you access your Sound settings in the game, it will reverse the change. As soon as you exit the sound panel and resume game you will notice again that units/characters start exclaiming every time they are selected as usual. When you exit the game, you will see that the value you changed in the settings file is back to 100, again.
So, to maintain the change, do not access your sounds while playing. It may even be that accessing any of your settings will have the same effect, I don't know yet.
So, to summarise, I guess make all your other settings how you want them first, and do this hack last.
Cheers!
Seems odd they did not create a separate sound slider for unit barks. Having it tied to all sound fx is a weird choice, or oversight.
Not many others chiming in on this, so I guess people like it how it is.
To me, it's waaay overkill and repetitive. Bonks up the immersion for me. It's not so much the volume level, but the proc rate. I wish there was a way to reduce that.
But thanks for this work around. It's much better :)
I can't believe that this bug carried over from WH2 to WH3. And that it's so easy to get around it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2862360776
I'll be cycling back to the game in a bit and will likely need to reset this for myself.