Total War: WARHAMMER III

Total War: WARHAMMER III

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Mrmarko123 Feb 25, 2022 @ 8:10am
Corrupted by Nurgle - trait - gamebreaking?
What's going on with this trait? - I had rifts open up in my home region, closed all of the rifts within a couple of turns.

Then 2 of my lords & each of the 2 heroes within my 2 armies all gained the 'Corrupted by Nurgle trait'

No big deal?.

Well, each one gives -5 to control and -5% replenishment rate, which stacks & can't be removed.

I'm now stuck with a legendary lord who can't replenish his armies (no +replenishment skills for N'Kari) - can't spend any time in my own areas without -30 to public order (on legendary it's pretty hard to maintain as it is), but also don't seem to be able to remove it by staying in my capital city.

I didn't gain these traits from being in the chaos rift either, I closed them & didn't enter.
Originally posted by UnDeadDemon:
I agree this trait is dumb but i managed to get rid of it on my characters, you have to go sit in untainted land for 3 turns any human or dawrf settlement will do.

Btw take all the heros out of your army to replenish before you goto human settlements because you will have to survive an onslaught of armies while sitting in untainted land trying to remove it.

You also don't want to capture the settlement just sit around in the area till the trait goes away killing enemies then after its gone u can take the settlement to replenish.

And last thing take all your armies when you go to sit in untainted land just to be safe.
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Showing 1-12 of 12 comments
Flip Feb 25, 2022 @ 8:15am 
Are they traits or plague?

If Plague - Wait it out, there will be a green skull next to your army, it will display how long the plague will last.

If Trait - go to your capital building and wait, it has a 50% chance each turn to remove negative traits. IF you build the Skaven Discovery Building (Tier 3, same catagory as walls, looks like a burning torch) it adds another 50% so if you have that build it will remove a negative trait 100% guaranteed each turn (some negative traits have multiple levels, it can only remove 1 per turn).
An Dun Feb 25, 2022 @ 8:24am 
Like why even make this a mechanic, it so dumb it forces you to move your army for doing fun stuff all the way home to your capital.
The author of this thread has indicated that this post answers the original topic.
UnDeadDemon Feb 25, 2022 @ 8:27am 
I agree this trait is dumb but i managed to get rid of it on my characters, you have to go sit in untainted land for 3 turns any human or dawrf settlement will do.

Btw take all the heros out of your army to replenish before you goto human settlements because you will have to survive an onslaught of armies while sitting in untainted land trying to remove it.

You also don't want to capture the settlement just sit around in the area till the trait goes away killing enemies then after its gone u can take the settlement to replenish.

And last thing take all your armies when you go to sit in untainted land just to be safe.
Last edited by UnDeadDemon; Feb 25, 2022 @ 8:30am
Aki Feb 25, 2022 @ 8:30am 
Any region capital will remove the traid debuff. It makes this mechanic at least somewhat bearable.
UnDeadDemon Feb 25, 2022 @ 8:30am 
Originally posted by Akagi:
Any region capital will remove the traid debuff. It makes this mechanic at least somewhat bearable.

No it does not remove it this only works for the chaos realm traits it does not work for any of the corrupt traits, the only way to remove it is what i said above.
Smellae Feb 25, 2022 @ 9:54am 
Originally posted by UnDeadDemon:
I agree this trait is dumb but i managed to get rid of it on my characters, you have to go sit in untainted land for 3 turns any human or dawrf settlement will do.

Btw take all the heros out of your army to replenish before you goto human settlements because you will have to survive an onslaught of armies while sitting in untainted land trying to remove it.

You also don't want to capture the settlement just sit around in the area till the trait goes away killing enemies then after its gone u can take the settlement to replenish.

And last thing take all your armies when you go to sit in untainted land just to be safe.

So it means that as N'kari and the embedded heroes I have to go to some backwater untainted land to get rid of it all the while the aforementioned characters spread Slaaneshi corruption by just being there? How does that work when I have to recover from claiming the souls/replenish/recruit? This really is gamebreaking as it stacks.
pandamarine Feb 25, 2022 @ 9:57am 
Absolutely hate this trait when playing demons, cant remove it, and tzeentch and slaanesh already have low army replenishment rate without this trait.
Last edited by pandamarine; Feb 25, 2022 @ 10:01am
Vanidas Feb 25, 2022 @ 10:04am 
Trait can usually be removed in like 2 turns in your own province, but it's currently bugged for Daemons. Capital cities don't work as others have suggested, you need to spend a couple turns in a province with minimal corruption.
Garatgh Deloi Feb 25, 2022 @ 10:35am 
Originally posted by Flip:
If Trait - go to your capital building and wait, it has a 50% chance each turn to remove negative traits. IF you build the Skaven Discovery Building (Tier 3, same catagory as walls, looks like a burning torch) it adds another 50% so if you have that build it will remove a negative trait 100% guaranteed each turn (some negative traits have multiple levels, it can only remove 1 per turn).

Originally posted by Akagi:
Any region capital will remove the traid debuff. It makes this mechanic at least somewhat bearable.

That is only for the traits gained in the chaos realms (so called chaos realm traits).

To quote the province capital description:
Chance of removing a trait gained from visiting the Realms of Chaos: +50% (garrisoned Lords)

What he is referring to is likely a trait gained by Nurgle corruption (Not 100% certain since i don't know what all the traits are called yet, but he post does indicate that he didn't go into the chaos realms but rather got it from Nurgle corruption caused by the rifts).

As far as i know the only way to remove said trait is spending time in a province with 0 corruption (pretty much impossible for any of the other chaos races since they spread their own type of corruption).
Last edited by Garatgh Deloi; Feb 25, 2022 @ 10:40am
eRe4s3r Feb 25, 2022 @ 10:54am 
You can only remove the corruption traits from regional corruption effects if ALL corruptions are below 8 in a region, which tangentially isn't gonna happen unless you travel really far away from the chaos lands and you need to camp there for 3-4 turns without increasing any corruption above 8... so yeah, pretty dang broken.

You can camp in Praag region to make it go away, if you have a death-wish.
Last edited by eRe4s3r; Feb 25, 2022 @ 10:54am
Mrmarko123 Feb 25, 2022 @ 11:13am 
Originally posted by UnDeadDemon:
I agree this trait is dumb but i managed to get rid of it on my characters, you have to go sit in untainted land for 3 turns any human or dawrf settlement will do.

Btw take all the heros out of your army to replenish before you goto human settlements because you will have to survive an onslaught of armies while sitting in untainted land trying to remove it.

You also don't want to capture the settlement just sit around in the area till the trait goes away killing enemies then after its gone u can take the settlement to replenish.

And last thing take all your armies when you go to sit in untainted land just to be safe.
Thanks for this, I had no idea how to remove & I'm currently at war & can't maintain enough of an army to defend my lands & travel half way across the map from the very top to a land with no corruption.

How do I counter the fact that my lord generates corruption also?.
Mrmarko123 Feb 25, 2022 @ 11:14am 
Originally posted by Egglord:
Absolutely hate this trait when playing demons, cant remove it, and tzeentch and slaanesh already have low army replenishment rate without this trait.
Exactly my problem, I literally can't boost it with Slaanesh on my lords & as soon as I go on the offence I can't replenish. It's essentially killed my campaign I was doing well on.

If i was nord I could manage I guess, but as I'm half way across the map to anything untainted & all my characters generate corruption - I'm borked.

I'm surprised that the demon races can even get these traits - as the text implies it's only meant to work against the 'good races' who can remove it with some hard work & focus on reducing corruption.

I'm going to go out and guess it's a bug for it to stick to Demon lords other races corruptions.
Last edited by Mrmarko123; Feb 25, 2022 @ 11:16am
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Date Posted: Feb 25, 2022 @ 8:10am
Posts: 12