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Yea.... the problem is enemy melee is barely a issue, when enemy have ranged, u have 2 choice unit or spell, the nurgle cavalry (except flying) is too slow to outrun enemy melee and strike enemy backline lol, they need a lot of time too since they deal low dmg. Same for flying, even if it is faster they still need a lot of time.
Also, don't use Kugath's spell line, get a hero to do this for you and go full yellow rush to AOE, then red to get nurgling bonuses. The beast slug guys are great and get same bonuses as your Nurglings from talent tree.
I found the plaguemaws unnecessary for Kugath but great for 2nd armies. You can also skip his first two special skills if you want, the + growth and summons, nurgling summon was okay, I got it, but you can do without and if your playing Nurgle correctly growth will never be an issue so definitely skip that one.
By end game my nurglings had regen, 46% physical resist, 10 or 15% missile resist (can't remember), plus passive heal from Kugath and massive debuffing.
No matter what you do and I have tested a lot you will end up in a war with Ogres. If you don't take out Tzeentch factions they will swap your settlements on the other hand around turn 30-40 Kislev will be coming from the south.
Now, if you go straight for Kislev, Tzeentch will be a pain in the back, if you go for Tzeentch you always need someone south to defend against dwarves/kislev
Kislev and Cathay mostly use non-magic ranged and those are not a problem for Nurgle to deal with you can always ♥♥♥♥ block them by using -10% range and -20% accuracy, -20% ranged weapon damage on top of attrition. That stops them dead in their track and if your army is not about to capture a settlement have 20% physical resist.
Nurglings are very viable early on, but they get massacred later so easily. Spending 2 points in Ku'gaths skill tree is of course a possibility, but it is so expansive and there are more important things to have. Around turn 40 you should be at the point in which you are phasing out Nurglings in favor of Exalted Plaguebearers/Forsaken/Beasts of Nurgle/Great Unclean Ones/Soul Grinders (in fact you should have soul grinders around turn 30).
The most important recipe you can unlock ASAP is the 250% sacking bonus. That will set you up for steam rolling as you can now have extra armies and run a negative economy until your economy bounces back and balance itself with all the new territory you capture.
I honestly suggest taking out Tzeentch factions asap, then focus on taking out the ogres to the east in the mountains, then move up north and take out cathay, you now have an impenetrable corner - save for rifts of course.
Specific deities are not balanced (which is great). They're suppose to embodies some extreme and as a result have a big flaw / advantage in one aspect.
Nurgle (just like its theme and background) embodies endurance (tanky units for most part), life and death (which can be seen in its buildings).
But they're slow as hell, and range armies can be tough. They thematically outlive their opponent (at least in melee), and it's great imo. There's a reason they can heavily plan on plagues and attritions.
In short, I think it's good they struggle against some kind of threat but not other.
Just when you make a blob with Kurgath, he is too big and tall.... Every ranged unit will target him, which is really pain in ass while playing him and i havent unlock any range reducing plague/damage spell yet, i think i just need a army ability/spell like beastmen which i can reduce enemy ammo amount.
Still it doesn't mean you need to nerf buff Kugath's army, there is no issue early to stomp the ogres or dwarves. You can then get forsaken/spawns/soulgrinders and move forward.
Nurgle's only true bad item is Kugath himself.
Don't bother making any kind of unit building structures, go all infrastructure in the beginning.. Nurglings, are actually incredibly powerful.
Also, people talking about replenishment: there's a manifestation for 20% increased replenishment, plus you can spam the infrastructure building that I think buffs replenishment as well. Early on, I did merge a few units to make up losses, but you can insta-buy units so it's not too bad if you do. Just means you go through that initial pool of nurglings a bit fast, but they come back.