Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Atleast Devotion is used for some buildings, specially landmarks and keeping that high stops random chaos armies.
But followers, do absolutely nothing after some time.
I'd also like to see being able to use Grimoires and skulls. Both tend to overflow at certain points as well. I know Skarrbrand loves skulls. But I'm lugging 45k Skulls, surely they have more use then settling once per province?
I'm actually ok with the followers. I view it as a time-limited currency. I mean I wouldn't be opposed if it got some uses after the confederation, I just don't know how they would do it.
Skulls, yeah. They are a bit like devotion. Basically only used to keep the Skull Throne active. I think I only ever used them to settle like once or twice. I think there's a lot of potential to do more things with skulls than followers.
I'm also currently ok with grimoires as I typically can find a use for them pretty much all the time. Maybe if skulls and followers did more things like grimories do they could be better?
Devotion is where things get *really* messy. In the early going, you don't have enough of it to do much, and later on, you have plenty of it but no longer need it. The original post is pretty accurate on that. The invocations are powerful enough, but there's not a lot to do with devotion beyond that.
Overall, I feel like Meat is more of a basic fuel... it depletes over time unless you do certain things as a player, so it's basically fuel and already has a somewhat constant impact on Ogre Kingdoms strategy. But Devotion is balanced pretty badly right now, and like another poster said, Devotion is a problem but so, too, is the Followers mechanic which solely exists for the unique confed option.
I don't recall interacting much with the meat mechanic either to be honest, though it's certainly better than devotion.
The Chaos Dwarf DLC has finally gotten multi-resource management right. I hope they take lessons from it and apply those to other faction overhauls in future.