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then they rain like 10 soul grinders directly on top of you... my heart broke i was so disappointed
my man... this is a thread literally discussing the problems we have with the CURRENT campaign. look idk if you literally just zoomed in on "mortal empires" and just ignored all the pretty calm criticism about what we're actually talking about, but this isn't just about mortal empires. op literally mentioned it once at the end of their post lmao, it wasn't even the focus
now if you disagree with that and have genuine feelings about the campaign and want to discuss why you like it i'd actually be open and interested to hear your opinion! but as is it comes off like you just wanna pick a fight with people with genuine criticism about a video game that will not get its feelings hurt by people disliking some things about it lol
So do yourself a favor, google "remove portals warhammer 3" and look up how to do it, you require TW2 assembly kit or the packfile manager, you need to disable in options that it allows saving CA pack files and you have to edit the data.pack (a nearly 7gb file) so it's not exactly quick, but you only need to do it once....
Funnily this is one of the few things we can actually mod out right now.
yeah i was wondering how well it would function for factions with very specific roles. I played with cathay so I can bring a pretty balanced army with lots of prepping but i was curious if it just fell apart for some factions. I can imagine being really frustrating for of them so I'm kind of worried doing it on another campaign. maybe it would be tons of fun for khorne though, lol!
And sieges are really hard against turtling ai now. They just sit all over the place and my army gets grinded to dust. Siege artillery is mostly useless because line of sight is blocked all the time.
And the survival battles are way too hard and not fun. Even getting to the end battles is hard with enemy demon armies at every step.
It is not fun to play.
I never even figured that someone had already made this already, thank you so much for the rec! does this sort of thing work in multiplayer with a friend who did the same thing you think, or will we have to wait for workshop?
You will have to wait for mod support I think, once you edit the data.pack file all bets are off. There is a reason you have to hit 2 "are you sure" warnings when you want to save CA pack files ^^
Also the way to do it is to extract the script file, delete it from the pack file, edit the extracted one and add it back in. So this is not really trivial and it's 2 file operations, chances are even if you do it 1:1 just saving the script file a minute later would break the hash (if it uses proper hashes, and not just weak hashes). But I am not 100% sure, I never play MP in TW games.
Normally when you mod WH2, you open pack file via a database supplement so you can edit values and save them into mod files (basically just the lines you changed are saved once you clean your mod file). But all that requires full mod support ala WH2.
awesome, thank you so much! sounds like a fun way to do some more fun sandboxy campaigns which is definitely what I've been craving to play lately haha. hopefully we get it soon, I'm dying to play big goofy sandbox campaigns in co-op like I did all the time in 2 with the new and improved chaos armies!