Total War: WARHAMMER III

Total War: WARHAMMER III

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Khaos Feb 22, 2022 @ 5:52pm
Holy crap. That final battle.
What a steaming pile of crap that is. Slogged through all the stupid portal nonsense, turtled my way through dozens of rifts. Beat all the teleporting enemy lords. Then I'm greeted with this sack of crap.

Just...get infini-rushed by enemies. How the hell are you supposed to do this with ONE unit? Maybe if they let you bring in backup, but good god.
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Showing 16-25 of 25 comments
Anmer Feb 22, 2022 @ 6:46pm 
Originally posted by sirlyon333:
after defeating the first wave, don't cap the second point, have a decent unit guard the one way entrance and literally put the game to speed 3 and farm the hounds, its not afk farming so put on a video to watch and heal your guys, teleport them away when they hit the replenish cap, but make sure to have all the towers asap as they don't hurt your units, turn off the archers and the artialry as they cost stuff to replesh and whilst farming hounds you don't need to spend more ammunition my last battle took 300mins and i had a few max tiered units
I tried that, you don't get suplies forever (or the game bugged on me)
Daliena Feb 22, 2022 @ 6:46pm 
Originally posted by Khaos:
Originally posted by JediMasterDraco:
So you’re complaining that the endgame final battle can’t be won with just your legendary lord? It’s almost like you have to have spent the game building an elite army to accomplish this task. Would’ve thunk it.
So...you haven't played it.

You can't take your entire army in. You get to take one stack. That's it.

Misunderstandings over one unit VS one army, methinks.



Originally posted by Cortex:
With the Cathay chick I brought too many ranged units with low ammo and I ran out of ammo before I got to Belakor,

You can spend supplies to replenish ammo in the Daemon Prince/Be'lakor battles.
Solvem Probler Feb 22, 2022 @ 6:53pm 
Don't go into the quest battles without a cheese doomstack, obviously. The moment I saw Belakor was building Soul Grinders I made an anti-large stack.
Jabberwock Feb 22, 2022 @ 6:54pm 
Nurgle on Hard/Hard, and I bought every tower at 2k throughout the last stand and they kinda just held the line while I pushed forwards and won with only slight more problems than a standard demon god portal. I was pushing fast but that's at nurgle speed which is slow for everyone else. I had nearly zero anti-large but I had Ku'Gath's single target spell which is pretty good and I just kept my winds up.

There are literally so many things to do with the huge amount of supply points, I think a lot of them aren't noticed by players or they feel overwhelmed. Upgrading units/healing/ammo restore/towers/reinforcements/extra winds of magic is all OP as hell just use what's good for your army.
Last edited by Jabberwock; Feb 22, 2022 @ 6:55pm
Was an excellent battle, really enjoyed it tbh, especially as my first run through was with Cathay. Thankfully skarbrand seemed a lot easier. Kind of scratching my head how people struggled with the mechanics, it wasnt the 1st one unless you ARed the soul battles??
Daliena Feb 22, 2022 @ 7:04pm 
Originally posted by I love you the most:
Was an excellent battle, really enjoyed it tbh, especially as my first run through was with Cathay. Thankfully skarbrand seemed a lot easier. Kind of scratching my head how people struggled with the mechanics, it wasnt the 1st one unless you ARed the soul battles??

I didn't AR, but for my first round VS Nurgle, I never noticed the option to summon reinforcements and even as I was fighting the Daemon Prince I was like "So where are those dang reinforcements then aye?!" because I thought they'd come along the normal way of just.. Appearing when the right condition was met like in every other quest battle.

So I can see why someone might not figger it out right away.
JediMasterDraco Feb 22, 2022 @ 7:08pm 
Originally posted by Khaos:
So...you haven't played it.

You can't take your entire army in. You get to take one stack. That's it.
You said one unit. And I have played it thank you very much. Took a stack of Bloodthirsters and Exalted Bloodletters. Took a bit to adjust to the horde of daemons that constantly come from the rear, but detailing four units of fully upgraded Exalted Bloodletters and having them camp the spawn point was sufficient. I just advanced methodically and made sure I had enough supplies built up each time so that when I pushed I'd be able to build all the necessary defenses. From there it was relatively easy to just have Skarbrand and a few Bloodthirsters form a hunter-killer team to eliminate all the Soul Grinders and Be'lakor.
TVMAN Feb 22, 2022 @ 7:26pm 
Originally posted by Zeek:

What I didn't know you can despawn units or spend supplies to heal them.

How do you do that?

Down in the toolbar on the right hand side under the unit cards, you've got three buttons: teleport withdrawal, upgrades, and replenishments.

Teleport withdrawal will send the unit to your reinforcement pool where it's healed and reinforced over time.

Upgrades will let you upgrade a units weapon, armor, ranged weapon, and shield from bronze to gold tiers.

Replenishments will allow you to recover a units stamina, health, and ammo. It'll also let you grant a unit the focus buff, resupply the winds of magic reserve pool, and grand the unbreakable buff to a unit.

So, yeah, it's obvious that the battle is built with these abilities in mind, and not using them makes the fight much harder than it needs to be.

Originally posted by I love you the most:
Kind of scratching my head how people struggled with the mechanics, it wasnt the 1st one unless you ARed the soul battles??

Guilty.
Last edited by TVMAN; Feb 22, 2022 @ 7:27pm
Darth Alpharius Feb 22, 2022 @ 7:31pm 
Originally posted by Khaos:
Originally posted by TVMAN:
It took me two battles to realize you can call in reinforcements at all three capture points, that you can despawn units in order to heal and reinforce them, that some wiped units will eventually recover in the reinforcement pool, AND that you can spend supplies to upgrade unit weapon/armor, heal them, and resupply ammo. Made the final fight with belakor much easier than in my first attempt.
You can do all that? Holy crap.
Didn't you do that at the other Survival battles.
Zeek Feb 22, 2022 @ 7:38pm 
Originally posted by TVMAN:
Originally posted by Zeek:

What I didn't know you can despawn units or spend supplies to heal them.

How do you do that?

Down in the toolbar on the right hand side under the unit cards, you've got three buttons: teleport withdrawal, upgrades, and replenishments.

Teleport withdrawal will send the unit to your reinforcement pool where it's healed and reinforced over time.

Upgrades will let you upgrade a units weapon, armor, ranged weapon, and shield from bronze to gold tiers.

Replenishments will allow you to recover a units stamina, health, and ammo. It'll also let you grant a unit the focus buff, resupply the winds of magic reserve pool, and grand the unbreakable buff to a unit.

So, yeah, it's obvious that the battle is built with these abilities in mind, and not using them makes the fight much harder than it needs to be.

Originally posted by I love you the most:
Kind of scratching my head how people struggled with the mechanics, it wasnt the 1st one unless you ARed the soul battles??

Guilty.

Awesome, thanks.

I knew about summoning reinforcements but not the others. That would have helped yesterday when my poor front line had a handful of guys by the end lol
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Date Posted: Feb 22, 2022 @ 5:52pm
Posts: 25