Total War: WARHAMMER III

Total War: WARHAMMER III

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Cathay needs some help or some buffs
The celestial units are....meh. Their dragon horses, also meh. They have lances, should amp their anti-large.
Their top tier infantry don't even feel as good as stormvermin. They need a boost. Their ranged units are fine. Need a hero that isn't a mage lol
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Αναρτήθηκε αρχικά από Hex:
Αναρτήθηκε αρχικά από jonoliveira12:
No.
They need actual fantasy units, but that is all.

The biggest change Cathay needs, is some good old grimdark stuff happening to it.

So giant walking statues and flying horses are not fantasy?

Not really, no compared to what the Elves or the TK got. They need WAY more Fantasy units, as they are not industrialists like the Dwarfs, Skaven or the Empire, so in order to not look like a bog-standard human army, they are going to need all those Jade Lions, Crowmen, Tigermen and Elemental Monks we hear so much about.

The fantasy elements in teh Cathay roster are actually VERY slim, compared to what they are supposed to have, even in the new lore.
They also have on of the most broken unit too.
Cathay's spellcasters are insaaaane I love this faction!!
They're not as strong as some other factions... So what? This game has so many different races, you can't expect them to perfectly balance all of them. There WILL be some factions that are stronger and some that are weaker, that's just the nature of the game.
Cathay is weak? AHAHAHAHAHAHAHAHA....oh that's absolutely rich.

I know this thread is bait, but damn it's funny bait.
Cathay is so good lol, Their special are range unit and artillery. Their formation is defending line and stand ground while their range unit wipe enemy off. if you want different kind of unique cavalry and infanty for offense, Cathay probably not for you.
Cathay worked well enough for me, just finished my campaign today with Miao.

And yes my cannons were actually fairly useful in the final battle, as were the Crane Gunners and Celestial Dragon Crossbows, with Dragon Miao hammering any Soulgrinder that managed to reach my lines despite that slaughter (often when they appeared from deadzones, but even in that final battle there's still a good line of fire for cannons back the way you came and plenty targets to shoot at that way).

Yeah Cathay's cavalry isn't anything to write home about (though being flying has it's advantages), and it's kind of a bummer that they have no great weapon infantry, but they do have Temple Guard-esque elite shielded halberds to hold the line for their extremely powerful ranged troops, as well as the Terracotta Sentinel giving them a tough anchor for the frontline.
also one thing about cathay i don't see people mention much... you're surrounded by other Cathay factions who have enemies that only have one settlement
this means you can GG that one-settlement enemy, get a bunch of diplomacy points for doing that, then gift that settlement for easy diplomatic treaties with all other Cathay factions
By doing this, you can consolidate Cathay before the Chaos Rifts spawn, and confederate many of those consolidated provinces if you wish (which you probably shouldn't do in this campaign, but its an option)
ive tried cathay a little bit and their arty looks insane
the little problem i have now is how to have my first line last long enough so the ranged units and arty can use up all their ammo without hitting my own guys
cos the balloon thing killed as much of my own when they are up close
I agree. Its crazy imo that their siege units can move as fast as their regular units. They need a movement buff ez.
Cathay has the strongest artillery, but their gunpowder infantry units are trash. Crane gunners fire too slow, little to no damage, and their small unit sizes means they can't put out any damage even if they are in a ideal position. Iron hail gunners range are too short, and they are squishy. They can't out range other ranged units, and instantly melt when focused fired by other ranged units.

The Yin/Yang balance is good, but I would like their range be expanded a bit to give more flexibility when creating formations. When your attacking, it is hard to keep the balance as your ranged units tend to be too far back.

Just give Cathay a good gunpowder infantry unit, similar to Thunderers, and they should be good.
Αναρτήθηκε αρχικά από Slithy:
Αναρτήθηκε αρχικά από Destinations:
Cathay has the strongest artillery
1 Little Grom can kill 1 Cathay artillery in 3-4 shots and not even fall below half health. Go ahead and test it.

I just did. A Cathay Grand Cannon unit can kill a Little Grom in 3-4 volleys. If you are using fire rain rockets, which are deigned to be wide AOE anti-infantry, against Little Grom as the basis of your argument, your dumb.
Their LL gets two separate regeneration caps. One for human form, and one for Dragon form. I had the sword you get from sylvania on my LL as well as the ability to cast heals and she could take out large amounts of units due to having two separate regeneration caps. Basically if I was capped in human form, I could change to dragon form and regen again.
I love this "they need grimdark happening" nonsense.

Because clearly, Cathay being a rigid autocracy that treats most of its population as effectively an expendable resource while the dragon kiddies are squabbling with each other and potentially getting up to dumb stuff because daddy isn't home, all while the Great Bastion is basically the world's biggest peasant meatgrinder as mass conscripted troops and labourers are constantly thrown at it to ensure the wall keeps standing just isn't "grimdark" enough.

Αναρτήθηκε αρχικά από Destinations:
Cathay has the strongest artillery, but their gunpowder infantry units are trash. Crane gunners fire too slow, little to no damage, and their small unit sizes means they can't put out any damage even if they are in a ideal position. Iron hail gunners range are too short, and they are squishy. They can't out range other ranged units, and instantly melt when focused fired by other ranged units.

Crane Gunners are like Skaven Jezzails. They're there to nail big, armored targets. They don't have the volume of fire to be efficient against masses of chaff, so don't waste 'em on that. Iron Hails are tricky to use, but devastating anti-infantry firepower. They're best as a flanking unit or in siege battles, and need some babysitting and protectiong from enemy ranged, but will just hilariously obliterate enemy infantry if they get a good volley off.

If you want general-use ranged infantry, just get crossbows. Hell, the CDG Crossbows are kinda stupidly insane. Armor-piercing, multi-shot volleys. They practically combine the strong points of normal crossbows and muskets.
Τελευταία επεξεργασία από Magni; 21 Φεβ 2022, 19:17
You're calling the faction with ap ranged archers that have absurd dps and shields and an aoe slow spell bad? The infantry aren't amazing but they're just meant to make a charge reflecting line while you murder everything.
Αναρτήθηκε αρχικά από Slithy:
Αναρτήθηκε αρχικά από Destinations:
Cathay has the strongest artillery
1 Little Grom can kill 1 Cathay artillery in 3-4 shots and not even fall below half health. Go ahead and test it.

This is not how you test which artillery is stronger...artillery is also not usually meant to kill other artillery.

Cathay has both aerial units that act as rocket batteries and land based rocket batteries. Used correcting these units can rip any army apart with ease unless they are very spread out or consist of only low unit count units. Even then they have standard artillery to handle that.
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