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I'd be super psyched to see the rifts able to be toggled. As it stands I really liked... well, every single thing that wasn't the ultra-restrictive campaign objective. I even liked going into the realms of chaos, that was rad as heck. I just didn't like the whole game grinding to a halt every time rifts opened, which was super often.
Not true regarding WH2. Beating vortex provided massive factionwide bonuses, particularly to character recruitment.
To get nothing at the end was a bit of a gut punch.
I guess this makes sense. At the same time, I felt like it also built up to invading Kislev, all of that. The Daemon Prince talked the whole time about invading everything else, and when he's a God he's going to wreck everybody's everything, and they give you an option (and even an epilogue bit) when you hit continue. There needs to be something. They didn't put all that in there with the expectation that everyone would just close the game after that fight.
Like seriously, like a +5% to some stats. Literally anything to represent that your character gained something.
So yeah, I guess they just don't really want the one-more-turn thing to happen on campaign. I guess it's just really wait for mortal empires for anything other than story mode, end of game. Fair enough.
I did find the "flow" of things a bit more natural on other empires, like Cathay. It was easier to play/expand on the campaign map while hunting for souls than it was on daemon prince to me. For now I'm going back to total warhams 2. Looking forward to how they fit a mortal empires campaign into it.
Hope they grant an option to turn of rifts, or at least turn off the whole rush for souls bit.