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You try having one major settlement each and then one province full of minors to split between you, and somehow find the funds to defend them when Khorne, Slaanesh and Tzeentch are all attacking with 5-6 stacks each and you can't even rely on a good siege to bleed them hard because they'll just insta-attrition you down.
On that I am of two minds. On the one hand.. I agree it's silly and there's no real reasonable explanation for how that works.
On the other, with a properly built Bastion gate and commander, you get what, 80% resistance to siege attrition, as well as perks like double ammo reserves on your defenders along with thousands of extra supplies - it'd be an unholy nightmare to try and storm the Bastion gates when fully defended (and while thematically it -should- be, it wouldn't be the most engaging mechanic for any head-to-head campaign that Cathay can hide behind the Great Bastion and force you to take the long, long, LONG way around through ogre territory while they can sally out to mess up any territory of your's in the Wastes.)
I really don't think we should be ruining a race's entire thematic character and defying logic for head-to-head campaigns that the majority of players will never, ever touch.
The Bastion should be extremely difficult to attack, that is it's entire purpose.
Which is fair, but it still -is- difficult to attack, at least properly built. It gives out tons of buffs from it's buildings, not to mention no doubt having a very defender-favoring map (admittedly I haven't seen it yet myself). I just don't think it's a good idea to make it into something like the border gates of Heroes of Might and Magic 3, where the AI would relentlessly abuse it's ability to pass through them but you couldn't follow them through until you got the right keymaster's tent, letting the AI just hit-and-run harass you while you were utterly powerless to chase them down and retaliate.
Same deal if the Bastion becomes functionally impenetrable, barring having a 5-to-1 advantage or something - a Cathayan player could just sally forth and strike at the Wastes, then run back to the Bastion at the first sight of trouble. As it stands, it's still an extremely powerful defensive position even with attrition ticking away due to how much you can reduce it. If you ask me, we shouldn't have this whole instant attrition and instead it should take a while to kick in like it did in game 1 and 2, but I also don't know if I really want to support the Bastion gates becoming fully immune to any attrition ever.
I wouldn't have minded if they'd toned it down, sometimes you had to wait ages for attrition to kick in. But having it instantly is stupid. Especially for the grand bastion.
Also, the attrition is needed to balance the siege changes. It is far easier to defend a settlement than it used to be in WH2. Without that change there would be little threat to losing a settlement
So what we end up with far less insta-gibbing of settlements but with the risk matching WH2 levels after 2-4 turns.
The ai just sits on your t3 cities until you have no chance to win at all.
No more cool and fun defensive sieges which were already hard to have an opportunity to see
and ai does stack armies. they still turtle, and amass stacks if they have the option. u can view that in wh3 yet @ early cathay miau ying starter location - bastion area.
so it will once again mostly affect those, who enjoy longer and harder campaigns bc nobody tests anything under serious circumstance, apparently. n
It makes no sense at all for them to have buffed siege attrition massively,
But it’s not as bad as legendary mode upkeep being set to 15% per lord so I guess I have to be happy they didn’t do something else as masochistic
Certainly gonna be Modding in garrison supplies back in because this is just stupid to endure