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I think that starting supplies should be massively increased, increase the health (but not damage) of towers and barricades but only allow them to be built during the deployment phase. Change the key points to be an inverse of the attackers buff so they are still worth defending.
However i suspect there will be mods that do this and the settlement battles and sieges are such a huge improvement over two that i find it hard to complain.
As well as the lack of opening up options for the attacker such as (eventually) having ethereal units able to pass through walls unless they had some magic sigil upgraded or spiders being able to go over walls.
But now with the points it's more a game of whack a mole rather than armies needing to directly bump bellies with armies.
I would have loved also if they had spent more time introducing a variety of other scenario like systems and environmental hazards for open combat or even for sieges seperate from buildings.
It isn't the worst system but I don't think that was an improvement on sieges, more like a horizontal "upgrade". Enlarging the cities and town battles I feel were the largest improvement.
The maps look better, but mostly impractical for actual play.