Total War: WARHAMMER III

Total War: WARHAMMER III

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Scar Feb 18, 2022 @ 5:07am
What do you guys think of the new sieges (supply points etc)
Personally I kinda dislike them due to all the defensive resources and more that you can have and keep regenerating....

Do you like it or dislike it and if so what would you recommend they could do to make it better?

Personally I dislike it because I'm feeling rushed and I have to grab all the supply points before I lose my army
Originally posted by Arcangelo:
Maps are beautiful and playing around objectives could be a really interesting choice.
As it is though, supply mechanics are terrible. I don't want to play an arcade tower defense/whack-a-mole game where I must rush the supply points as fast as I can during EVERY SINGLE SIEGE.
If they really want to keep this system, just let the defender build with supplies BEFORE the actual battle.
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Showing 1-15 of 76 comments
Styles Feb 18, 2022 @ 5:11am 
Love them
Sovereign246 Feb 18, 2022 @ 5:13am 
Regardless of the supply system the new maps are a huge improvement. Having a choice of direction to attack from and deciding to either make multiple attack wings or go all in is for the better.

I think that starting supplies should be massively increased, increase the health (but not damage) of towers and barricades but only allow them to be built during the deployment phase. Change the key points to be an inverse of the attackers buff so they are still worth defending.

However i suspect there will be mods that do this and the settlement battles and sieges are such a huge improvement over two that i find it hard to complain.
Rainnd Feb 18, 2022 @ 5:14am 
I love new maps, but not the fan of building baricades and towers mid-battle, and especialy hate AI rebuilding stuff right after you destroy it.
Jack Deth Feb 18, 2022 @ 5:19am 
I thought they were fine for the story elements of the game but for sieges every siege...I find playing capture the flag to be tremendously tedious. I feel the siege remake in regards to supply should've been more like setting up terrain elements before the battle in TT for both the attacker and defender.

As well as the lack of opening up options for the attacker such as (eventually) having ethereal units able to pass through walls unless they had some magic sigil upgraded or spiders being able to go over walls.

But now with the points it's more a game of whack a mole rather than armies needing to directly bump bellies with armies.

I would have loved also if they had spent more time introducing a variety of other scenario like systems and environmental hazards for open combat or even for sieges seperate from buildings.

It isn't the worst system but I don't think that was an improvement on sieges, more like a horizontal "upgrade". Enlarging the cities and town battles I feel were the largest improvement.
Leslian Lexter Feb 18, 2022 @ 5:20am 
I like it. Big improvement to the previous siege maps.
Ryeloc Feb 18, 2022 @ 5:23am 
Originally posted by Flamekeeper:
Personally I kinda dislike them due to all the defensive resources and more that you can have and keep regenerating....

Do you like it or dislike it and if so what would you recommend they could do to make it better?

Personally I dislike it because I'm feeling rushed and I have to grab all the supply points before I lose my army
I like them a lot, I wish attackers could build on captured territory though.
Nothing. Feb 18, 2022 @ 5:25am 
I really like it, the AI seems to understand the system to a point, they will fight you with all they got to keep you out of the city in order to stack on supplies, but they never really fall back, so its great. but the AI doesn't really get much use out of the supplies, as you can only build 1 tower per opening.
Scar Feb 18, 2022 @ 5:26am 
Originally posted by Rainnd:
I love new maps, but not the fan of building baricades and towers mid-battle, and especialy hate AI rebuilding stuff right after you destroy it.
Same, do wish you could only build once depending on the supplies you saved
NixAhmose Feb 18, 2022 @ 5:28am 
I'll have to play more of it to get a better opinion of it, but so far I like them. There's definitely going to need some rebalancing to make towers less powerful, but I like how it gives defenders more ways to defend their city.
Testikles Feb 18, 2022 @ 5:28am 
I like it overall, it's much more dynamic, and it feels great if you can pull off some stunts with fast units. However, it surely needs some fixes, especially the way control points are connected to barricades and towers. It's like they used a random generator to figure out how the relations would turn out. Very un-intuitive.
Beytran70 Feb 18, 2022 @ 5:31am 
Defending? Fun. Attacking? Annoying.
Alar Feb 18, 2022 @ 5:37am 
Seeing settlements themselves is fun but considering capturing settlements is basically your main activity in the game - it's very annoying because it takes a lot longer and is a lot more painful.
PrawnWonton Feb 18, 2022 @ 5:43am 
I like the idea, but many maps the corridors are too narrow and pathing is super janky. Line of sight issues everywhere, so it is just a melee grind in narrow spaces, which takes forever for someone like Cathay who has sturdy infantry with no killing power. Takes ages even on fast forward.
The maps look better, but mostly impractical for actual play.
Vladimiś Feb 18, 2022 @ 5:45am 
I would say its a good feature but needs balancing, especially towers with their 350 range and 360 degree field of fire
Mors Avis Feb 18, 2022 @ 5:45am 
Anything is an improvement to the previous siege mechanics. The new maps are well designed, look great, and provide useful roles for vanguard units, cavalry, fliers, etc. Players having difficulty with the new mechanics are still stuck in the past, using one-note ranged armies with little maneuverability.
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Date Posted: Feb 18, 2022 @ 5:07am
Posts: 76