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번역 관련 문제 보고
1) Make an alliance with the Bjornlings: this will ensure safety from the north, and in case Slaneesh/Khrone declares war to you, they will keep them at bay. If you manage to have cordial relationships with the otehr chaos factions, the Bjornlings will continuously raid the empire/Kislev regions. As they have a full region, they can field a decent amount of armies to harrash your enemies.
2) Fast growth is crucial for this faction, so go agressive: conquer up to the Tower of Khrakk asap. It's a perfect spot to kill loads of Kislev armies and level up lords and armies. The AI will try to take that town quite often as it has no walls and it's easy to reach, so put lords you want to level up there. LoC gets a lot of moneyf rom battles.
3) The orthodoxy, even when at war with you, is actually a plus for your early/mid campaign. They don't have a good relationship with the Empire and they will also attack other Kislev factions, so "help" them from time to time by attacking Ice Court/Empire provinces.
4) If possible, be at peace with the Disciples of the Maw. They will be at war with the Empire and Kislevite factions.
Kislev's economy is great. Use diplomacy to all the empire factions, dwarf factions and eventually cathay. You can be a trade powerhouse in the new ordertide in no time at all. I had three armies very early.
*Should specifically say the ice queen's because I haven't tried the other guy apparently his start position is very difficult.
Yeah, and then complaining that you cannot catch up to anything anymore on the big map.
"economy"
The economy of most factions is raiding, fighting and sacking. I'm running a Khorne campaing, turn 25 with 10.000 in the bank, -500 per turn, a full stack full of good stuff, and 2 of his extra armies. All through raiding, sacking, looting, and fighting, only basic economy buildings, and no trade.
"Remove March Stance"
Yes, remove march and full speed stances, as they're extremely exploitable and used almost entirely by the AI for a singular frustrating wack-a-mole style game-play, that cannot be fun to anyone; tie movement speed to the level of capital in the region, incentive you to fight and upgrade the "infrastructure" in your Empire.
"Economy"
Yes, we all know the Chaos Factions are all about raiding, sacking, and fighting. Who's not aware that it's called favor? In Nurgle's gameplay, he's LITERALLY the most revered of Nurgle's Great Daemons, yet Nurgle shows him a fart's worth of favor each turn?
Five out of Eight factions (six, if you include Ogres, which you halfway do), are sack central factions.
That's excessive, why not build the economies where they can be structured either way, with some form of functional passive economies for those of us who would rather map paint?
- Again, there are already plenty of ways to increase your movement range and to decrease movement range of enemies in your territory. Plus, there are many options of catching the AI, since it usually comes back to the same places anyways.
- Factions are meant to be not balanced. If you want to twiddle your thumbs and wait for your eco-buildings to do the job then don't play chaos or ogres. Don't force a playstyle on something just because you cannot deal with it.
The only problem I see is that Cathay has OP AR results (probably due toa rtillery, which was already super broken in WH 2 AR) and that they can replenish troops after battle every time. That makes them super OP in the demon worlds, as they can ignore attrition by winning battles. And as their AR is so damn broken, they almost get no casualties. With LoC I have to fight much more manual battles.
First, no. There are plenty of posts all over the community about how Forced March continues to cause a chase-me Gameplay.
Second, also no, I am not telling CA to remove forced march, I am posting on a feature that causes frustration (forced march, in combination with the AI standard cheats), that I am waiting happily for Workshop to release to create the mod.
Third, factions in a video game *are* meant to be balanced, it's why you have patch notes and unit changes and things like that, like how units get nerfed and buffed through WH2 entire story-life, with plenty of people complaining about the Skaven being ridiculously strong.
Fourth, at no point in time did I say anything of forcing or changing anything on the entire community or something in the core game, or anything of that nature - you're welcome to play the game how you'd like to, this is, again, something that will be "fixed" by the addition of workshop.
Fifth, "Because you cannot handle it", dude, go somewhere with that gatekeeping ♥♥♥♥.
Haha, I have the exact opposite experience - Cathay was the easy time building stacks (armies and cash), while LoC was more irritating of a gameplay for me.
What was your standard operation for units and customization?
Thanks in advance.
If you want to make sure. Put your lord army in ambush, and put a single lord with no troops on the other side of the ambush from your enemy, and 99% of the time they run straight at it to attack the solo lord and die.
Ambush stance is the best thing in this game.
- Yes, there are, mostly from people who do not know how to counter forced march. Have you had a look at those those options, too? Ambush? Block Army? Bait out? Or did you just looked at the posts confirming your disdain for this feature? There are plenty of players who can deal with it just fine.
- Secondly, no need to shout. The game is balanced. Every fation can make income, they just need to use different means to do so. What you want is a leveling down of all factions, which is boring af. What's next? Giving all factions the same units, so that there are no differences anymore? Again, just because you cannot cope with the playstyle of specific factions does not mean they need fixing.
And now don't tell me that this is WH3 specific:
- Greenskins. ♥♥♥♥ economy. Need to raid and fight constantly to make ends meet.
- Skaven. Raid and plunder, raid your own provinces if need be, or else you'll fall behind quickly.
- Dark Elves. You need slaves, lots of them. Plundering and fighting constantly is the only way to do so.
- Norsca. The loot and plunder faction per se. Passive playing is not even a remote option.
- Beastmen. No passive play possible due to the complete lack of eco-buildings. If you don't fight, you don't get ♥♥♥♥. Simple as that.
Do all those faction also need a "rework" and "better economy buildings"? Maybe give the beastmen some entrepreneurs like HE, so that they can run a happy and peaceful Beastmen-economy?
I've heard this suggestion on the forums more than once. I haven't ambushed often enough, but thank you for the suggestion.
Ally with the Graeling and Norsca as soon as you can and create a second army as soon as you take Bay Of Blades. Chaos economy buildings and unit maintenance allow you to field a lot more than you could as Warriors of Chaos, and being stronger on the relative power bar deters factions sailing over, especially if you keep an army near Bay Of Blades / Alter of Crimson Harvest. As I expanded I stationed another army near Tower Of Khrakk and all the order factions have pretty much given up attacking me by turn 60. You can basically afford one army to defend every province, which surprised me. Build garrisons in all border settlements and especially all coastal settlements.