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"Oh, Player 1 is in a battle!" *Takes a couple of his cities*
It could maybe be mitigated by making a queue system for battles, but that could cause issues down the line. Especially since you might need to move armies depending on the outcome of those battles.
as for pvp-pve...the easiest solution is to treat players and ai differently. like turning off sim turns if 2 players interact. or use queue (like homm5 i think. great example of sim turns done ...ok)
And logically the campaign can't progress while some players are fighting. They'd have to somehow make those players immune to attacking while the battle is happening, and some info from the campaign map would also have to be constantly tracked while they were fighting so they could load the new state of the map once the battle was over.
they could've made so that every player could have their battle at the same time if they don't wanna join\spectate. they could've made that players can reinforce the ongoing battle if the want for a little surprise element XD
(but that'd require to re-make engine or online part to handle multiple battles or world map and battle). sacrificing max player count to achieve this is a valid option imho.
as for the map state...i doubt it's too difficult to track. after all only up to 8 players are moving. while ai are waiting for their turn.
but they've decided a lazy way: when the pre-battle starts - everyone should stop what they're doing and watch it (and it doesn't matter that you'll forget what you were doing later). or when there is an event dilemma - others should wait again.
ps: eh, whatever XD nothing will change. though it's sad that it was a bit of false advertising on CA's part
Having battles at the same time? what happens when one battle ends before the other, or one player having many battles to do while others dont have any, want to wait at the end of your turn while your friend could be busy for how long fighting battles?
Reinforce ongoing battles, game is turned based that would give players an unfair advantage since the AI wont be able to move their armies and do the same.
The points you are making wouldn't fit a turn based campaign map like this game.
Some things could be better like the events and what but its still much better than not having it. Try some of the older total war games that lacked this feature for Coop, rather have this than go back to when the games took even longer since you had to wait your turn to do anything.
Honestly I'd rather be stuck spectating a battle than twiddling my thumbs on the campaign map but to each their own.
the only situation it'll matter - when there is an interaction between player and another player. while is player vs ao - nothing matters that much (border case scenario: someone if that fast that attacked the target other player wanted first)
dafuq OP?