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In terms of the world, the lore before, how people act and how the world it is it pretty good. There are some things added and some things changed, mostly for the better and all okayed by Games workshop (GW). Most of the changes fall inline to the world's lore, with a few things being odd but for a series this big, CA did a good job. The game wasn't trying to be a lore high game but a total war game, bringing table top lords long dead in lore but playable either through White dwarf mag rules or like the vampires or greenskins having past lords already dead playable.
Warhammer has always been very deliberately ambiguous with much of its lore in order to allow for imagination, changes, multiple versions of "the truth", etc. That is, when they're not fully retconning events/characters and other bits.
But it's always been that way so there has been room for the players/fans to put their own spin on things and come up with interesting scenarios. This game is somewhat taking that philosophy to the nth degree, using as many of the constituent parts of the setting as they can fit on screen to create interpretations of the world that work for the game.
Even that being said, I've found that there have been few elements in the game/setups that have been outside of what's possible within the lore, even if sometimes very unlikely, but that is the joy of magic and fantastical precedents within the setting's history. Even most of the characters that are included who have been traditionally thought of as missing or dead have plausible reasons to be back in there etc. so they've done a pretty good job of it.
Edit - in terms of humans ever attempting the Chaos Realms - no, that's not really a done thing at all but at least from what I've seen the game demonstrates why you'd essentially need the direct help of the gods to even consider it and even when you do it still makes you into a gibbering crazy person, and that's when things go well XD
It seems the closer you get to your goals in the campaign the more permanent debuffs you get from having been through the Realms, which to me is a nice balance of showing how it's an insane thing to do but making it available for players to attempt.
I mean it basically takes place in the same universe, has basically the same gods, people, heroes, etc.
Its accurate enough to where it matters. Im sure some snooty people would push up their glases ans snort out how "x is not accurate because in this book written by blah blah blah blah" but really no one cares about these people
Yes my take is that some version of the plot elements in the games are now canon
Though it's all signed off on
So lizardman rambo went there and wrecked some havoc, but there havent been a army, that I know of
The "rambo lizard" would be Oxyotl.
Malekith went to the realms of chaos and returned.
Marius Holseher, elector count of Stirland, went into the realms of chaos and returned.
The closest thing to a army that has went to the realms of chaos and actually returned would likely be when a black ark, known as the "ravager of souls", was drawn into the realms of chaos (The center of Nurgle's garden to be specific) and then returned.
So i'd argue that its not completely unprecedented. But every return has been because of the chaos god/s allowing them to return. That said, one could argue that the chaos gods may allow you to return in the game in order to ruin Be'lakors plans.
Games Workshop is collaborating with Creative Arts on in game factions that never got army books. There simply isn't going to be a "more canon than this" text anywhere else in the forseeable future.
If you want to defer to End Times and Age of Sigmar then go for it, but for better or for worse that's all settled. Again, this is THE bottom line official collaboration for Warhammer Fantasy Battle that doesn't go into End Times / AoS until the Old World revival gets more details.
I mean, the appearance of Archaon the Everchosen in the 8th edition caused the End Times, and ended the Warhammer Fantasy world sjnce he's confederating the 5 Chaos factions and destroyed any faction who fought him and his horde (which I wish the devs do in an update for Total War Warhammer III). He's also supposed to be too OP asf that he killed Grimgor. Even Sigmar himself fought him to a stalemate and led to the Age of Sigmar. If it's 100% lore-friendly, Archaon and the Warriors of Chaos should've been OP asf that they can't be stopped due to the 8th edition canon retcon.
Even the premise/story going to the Chaos Wastes is ridiculous - no sane army will go there and challenge the Chaos Gods - that's suicide, or end in corruption/trapped forever there unless they serve the Chaos Gods. Even the most hardcore and fearless Kislevites or Cathayans or even the other non-Chaos races won't dare venture there unless they want to be blessed by Chaos themselves pr some small expedition to recover some artifacts. They mostly have no reason to go in there and are content on guarding their borders against Chaos invasions. Not to mention the appearance of a new daemon prince/Everchosen after Archaon is ridiculous, it's not in the lore at all. Even Be'lakor never kidnapped Ursun in the lore.
This what happened in the End Times official lore from reddit (which should've happened during Archaon's Chaos invasion, which only happened once as the previous where he is defeated is retconned):
Empire:
Karl Franz - Killed by the Glottkin in the siege of Altdorf, later revived and possessed by Sigmar. Sigmar was then last seen fighting with Archaon and disappeared together as the world died around them.
Balthasar Gelt - backstabbed by Mannfred in Middenheim near the end of End Times.
Volkmar - sacrificed in a ritual by Mannfred and Arkhan to revive Nagash.
Markus Wulfhart - unknown, likely killed in the siege of Altdorf.
Felix - last seen in the Realm of Chaos with Gotrek, and Gotrek kicked him back into the mortal world while Grimnir gave his divinity to Gotrek.
Boris - killed by Khazrak's beastmen army after he killed Khazrak in a duel. At the end, he admitted that he respected Khazrak and Khazrak deserved to die like a man in a duel, not as a beast.
Dwarves:
Thorgrim - killed by Snikch in the back, after he finished his duel with Queek.
Ungrim - killed while covering the retreat of the Empire/Dwarven alliance in Averheim.
Belegar - killed by Queek in KaraK Eight Peaks.
Grombrindal - unknown, but he made it to Middenheim before saying a last goodbye to Malekith.
Gotrek - replaced Grimnir, meaning he has to fight and kill daemons forever. Interestingly he emerged in Age of Sigmar but lost his divinity and is bitter about Grimnir.
Greenskins:
Grimgor - beheaded by Archaon in the final battle below Middenheim.
Azhag the Slaughterer - killed in his failed invasion into Ostland before the End Times.
Skarsnik - unknown, last seen in Karak Eight Peaks after losing to the Skaven.
Grom the Paunch - hunted down and killed by Eltharion after his invasion into Ulthuan.
Wurrzag - unknown, probably died in Middenheim.
Vampire Counts:
Mannfred - Killed by Tyrion after Mannfred sabotaged the ritual. Mannfred was fed up about being played and used by powers greater than him and simply raised a metaphorical middle finger to everything.
Vlad - Made a suicide jump onto a stake with Isabella (mimicking his first death), while slipping his ring onto Isabella at the last moment.
Isabella - killed at the end of End Times when Chaos destroyed the world.
Kemmler - killed by Arkhan in the Abbey of La Maisontal. At the time he was in the process of turning into a chaos spawn. Kemmler was secretly working for Chaos while pretending to ally with Arkhan, but Nagash was spying on Kemmler through Krell and manipulated events in a way that ensured his death.
Gorst - unknown as he is a very minor character in the lore.
Krell - killed by Sigvald in a duel in Middenheim. Nagash could have resurrected him on the spot but didn't bother due to a need to conserve strength.
Bretonnia:
Louen - killed by Festus Leechlord in the siege of Altdorf.
Alberic - unknown; he is a very minor character in the lore.
Fay Enchantress - turned into a vampire by Mannfred and later sacrificed to revive Nagash.
Repanse - a historical character that lived way before the End Times; unknown how she died.
The Green Knight (Gils Le Breton) - last seen working together and Abhorash to stem the tide in Bretonnia against chaos.
Chaos Warriors:
Archaon - he, Sigmar, and Gotrek were the only known characters to have lived through (not simply killed then resurrected later) all the way through the End Times and beyond. Last seen fighting with Sigmar as the world dies around them.
Sigvald - killed by Throgg after he was weakened after the duel with Krell in Middenheim. Sigvald kept insulting and provoking Throgg when they were ordered to work together, and Throgg simply had enough.
Kholek - killed by Settra on the order of Archaon because Kholek wouldn't obey Archaon.
Norsca:
Wulfrik - killed by Valten in the first battle of Middenheim.
Throgg - killed by Nagash after refusing his offer to serve.
Beastmen:
Khazarak - killed by Boris Todbringer in a duel outside Middenheim.
Malagor - killed by a Dwarven army from Karak Kadrin in Sylvania.
Morghur - died in the siege of Altdorf.
Wood Elves:
Orion - killed by Tyrion wielding the Sword of Khaine.
Durthu - killed in Middenheim while protecting Alarielle.
High Elves:
Tyrion - Killed by the third warp gate opening under Middenheim at the end of End Times.
Teclis - after Mannfred sabotaged the ritual to contain the third warp gate, by killing Balthazar Gelt. A desperate Teclis tried to take over Gelt's spot but was overwhelmed and turned to dust.
Alarielle - Died together with Tyrion.
Alith Anar - unknown, last seen on the Isle of the Dead leaving a warning to Malekith.
Eltharion - killed by Arkhan using an advanced Curse of Years in Sylvania.
Imrik - unknown, last seen in Middenheim leading the united Elven army.
Dark Elves:
Malekith - pinned by falling rocks after saving Tyrion/Alarielle, died after the third warp gate consumed him.
Morathi - had her soul taken by Slaanesh after the great vortex was destroyed.
Hellebron - killed by Alarielle in Middenheim, not before Alarielle finally healing her madness and bloodlust. Before she died, she realized for the first time how much crime she has committed.
Lokhir - Killed by Ystranna, leader of Alarelle's Maiden Guard. Interestingly enough he was under the banner of Tyrion when he died.
Malus - killed after T'zarkan finally broke free (partially due to Morathi's meddling). T'zarkan was then killed by Tyrion wielding the Sword of Khaine.
Lizardmen:
Mazdamundi- sacrificed himself by using all his power to destroy pieces of Morrslieb that fell on Lustria.
Kroq-gar- unknown, last seen trying to lead the evacuation of Lizardmen into space.
Gor-Rok- unknown, last seen defending Itza when Morrslieb fell.
Nakai- unknown, last seen together with Gor-Rok.
Tiktaqto- unknown.
Tehenhauin- unknown, last seen in Itza when Morrslieb fell.
Skaven:
Queek - killed by Thorgrim in a duel.
Skrolk- killed by Kroq-Gar.
Tretch - unknown.
Ikit-claw - unknown, probably died after he blew up the Black Pyramid in Sylvania.
Snikch - unknown, Archaon was hunting for the whole clan Eshin after they assasinated Valten.
Tomb Kings:
Settra - last seen trying to make a suicidal attack on Chaos forces in Middenheim.
Khalida - died at the very end of End Times, holding hands with Neferata.
Khatep - killed by Settra since he entered Nehekhara while still being exiled.
Arkhan - died several times, the last one using his last life force to cover Neferata's retreat from Middenheim after Nagash died. He was the only character that actually foresaw Sigmar surviving the end of the world.
Vampire Coast:
Luthor - killed by Isabella (possessed by a Nurgle daemon)'s chaos fleet while on the sea.
Noctilus - since he is a Dreadfleet character he didn't make it into End Times.
Aranessa - same as Noctilus.
Cyclostra - original character by CA, so no official death for her.
Safe to say canonically most characters should've died when Archaon showed up with his Chaos hordes in-game, and destroyed the world but some survived to the Age of Sigmar.
The games are definitely inspired and is mostly accurate to Warhammer Fantasy lore, but not 100%. But it's not really a problem imo, even Games Workshop is fine with it, since some lore freedom are necessary for the games to incorporate more factions/races/legendary lords/characters and the devs to create ideal scenarios/campaigns that fit the factions and maps more.