Total War: WARHAMMER III

Total War: WARHAMMER III

Not enjoying the Khorne roster and the Marketing
So yesterday was underwhelming for me, here is why:

1. Khorne roster: Reskins were expected ever since WH3 was announced, however i was not expecting this much. Here are all the reskinned units ive seen so far:

Marauders of Khorne
Chaos warriors of Khorne (3 variants)
Warhounds of Khorne and flesh hounds
Chaos spawn of Khorne
Furies of Khorne
Minotaurs of Khorne
Gorebeasts of khorne

Also we will have brand new units who who will have variants/reskins:

Bloodletters and Exalted variant
Also herald of khorne (hero) and bloodmasters (possibly lord variant)

Bloodthirster and Exalted variants (Lord variant)

İt is also certain that we will get Chosen of Khorne with variants and maybe some marked gors or bestigors. İ don’t understand why we haven’t seen Skullreapers, Wrathmongers or Slaughterbrutes. Maybe they will be saved for DLC material? İn any case thats a lot of reskins. And it is very likely that many of these units will be reskinned for the other gods as well

2. Marketing: Maybe they haven’t shown these 3 units and possibly more because of their Marketing strategy. i won’t be saying which is the best way to do the marketing because it’s not my expertise. However i came to the conclusion that their strategy is “breadcrumbs” I think that a good example for this is the recently announced BM DLC. İts not a “trailer” its a “teaser trailer” the first of its kind. The teaser only shows the 2 LL (taurox being shown partially) and 2, maybe 3 units (one unit is only visible if you are eagle eyed) The khorne trailer doesn’t show anything new except bloodmasters and Skarbrand (which was expected) Why is CA doing this breadcrumb strategy? İt only gets annoying when we wanna see more but what we see is not new or surprising, or it barely shows new stuff. İ’m no expert in marketing but im certainly not enjoying this strategy, it only makes me and maybe others frustrated and annoyed
Legutóbb szerkesztette: Funky Monk; 2021. jún. 4., 6:34
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1630/124 megjegyzés mutatása
There is a reason why in the tabletop warriors of chaos, daemons and beastmen are their own factions. So of course when CA mixes them up to form separate armies themed around each god, there willl be a lot of recycling.

But this one is on the fans though because its pretty common to find people talking about how for both Warhammer universes they want themed armies for each Chaos God which GW and now CA are listening to.
JediMasterDraco eredeti hozzászólása:
FunkyMonk eredeti hozzászólása:
Well i know but what i dont like is that there are so many reskins for a base game race and some of them just being a different colour (warhounds, minotaurs, chaos spawn), maybe this will be only for khorne (hopefully) but i expected units such as wrathmongers, skullreapers, slaughterbrutes etc. Maybe they are still being held back but i don't think we will get these units. Hopefully im wrong
I don’t know why you keep calling them reskins. A reskin is a unit with the same stats and role as another (like Bronze Shield Pikemen and Silver Shield Pikemen from the original Rome). We’ve already seen that isn’t the case.
İn general we use reskin for units who have the same role but with different stats. For example all warhound and wolf units in the game are reskins, the elven spears are reskins. Khorne is having 3 units whose only difference to the original units is that the units are red and glowing, aka reskin. Khorne warriors are just chaos warriors with a different style and some stat changes aka reskin etc. Furies will be most likely reskinned as well
Mossa eredeti hozzászólása:
For people saying reskins, would a chaos warrior unit with dual weapons, stats to represent it, probably some armor piercing since its Axes of Khorne and frenzy, be a reskin of the standard chaos warrior unit with shield and sword?
İts different armour with marauder berserker animations (also chaos warriors use axes not swords)
A.Pot eredeti hozzászólása:
There is a reason why in the tabletop warriors of chaos, daemons and beastmen are their own factions. So of course when CA mixes them up to form separate armies themed around each god, there willl be a lot of recycling.

But this one is on the fans though because its pretty common to find people talking about how for both Warhammer universes they want themed armies for each Chaos God which GW and now CA are listening to.
İ’m happy to get monogods but i dont like the amount of reskins
FunkyMonk eredeti hozzászólása:
İn general we use reskin for units who have the same role but with different stats. For example all warhound and wolf units in the game are reskins, the elven spears are reskins. Khorne is having 3 units whose only difference to the original units is that the units are red and glowing, aka reskin. Khorne warriors are just chaos warriors with a different style and some stat changes aka reskin etc. Furies will be most likely reskinned as well
So by that definition, Empire Knights, Reiksguard Knights, Knights Errant, Knights of the Realm, Grail Knights, Blood Knights, Silver Helms, Dragon Princes and probably half a dozen others are the same thing?
JediMasterDraco eredeti hozzászólása:
Well to be fair, Khorne is the most direct of the Chaos Gods. No magic, virtually no ranged, no fancy maneuvering, just raw melee brutality. He’s not one for doing anything but getting in your face and punching it until it stops resembling a face.

That's...kind of why they released the army as Daemons of Chaos and didn't split into monogods. Since neither Slaanesh nor Nurgle have ranged units.

Tzeentch had a few.

In fact, funny enough, Khorne comes in second with the amount of range (skull cannons).

This is why quite a few people were concerned about not following at least the basic structure of the 9th edition TT book as each of the 4 had roles that supplemented the other 3 army building and unit wise.

In fact CA very well could have avoided going into End Times stuff (where the whole of Chaos finally brought back mortal/beastmen/chaos as appropriate as the olden days, as they have revealed in this trailer) by using the DoC army book for launch (thus not running into the justifiable criticism about reusing assets and needing to borrow units from other armies, and thus reducing uniqueness for DoC and those armies respectively<especially if marks for those factions are incoming as well>.

They could always have followed up with the monogods later.

I have no doubt the game will do well...but I understand and generally agree with the criticism TC, and others, have posted regarding this.

Don't expect the other 3 gods to be much different than this...outside of the introduction of spell lores as well as a limited DoC roster with actual daemons (remember, they still need to sell DLC with units, unless they completely change what their DLC's contain).
JediMasterDraco eredeti hozzászólása:
FunkyMonk eredeti hozzászólása:
İn general we use reskin for units who have the same role but with different stats. For example all warhound and wolf units in the game are reskins, the elven spears are reskins. Khorne is having 3 units whose only difference to the original units is that the units are red and glowing, aka reskin. Khorne warriors are just chaos warriors with a different style and some stat changes aka reskin etc. Furies will be most likely reskinned as well
So by that definition, Empire Knights, Reiksguard Knights, Knights Errant, Knights of the Realm, Grail Knights, Blood Knights, Silver Helms, Dragon Princes and probably half a dozen others are the same thing?

pretty much, just with different stats and uniforms. You can say this to all swords and spears, however there are always units to make the races unique. So far Khorne only has bloodletters, juggernauts and bloodthirsters that make him unique but no sign of wrathmongers, skullreapers and slaughterbrutes
FunkyMonk eredeti hozzászólása:
JediMasterDraco eredeti hozzászólása:
So by that definition, Empire Knights, Reiksguard Knights, Knights Errant, Knights of the Realm, Grail Knights, Blood Knights, Silver Helms, Dragon Princes and probably half a dozen others are the same thing?

pretty much, just with different stats and uniforms. You can say this to all swords and spears, however there are always units to make the races unique. So far Khorne only has bloodletters, juggernauts and bloodthirsters that make him unique but no sign of wrathmongers, skullreapers and slaughterbrutes
♥♥♥♥♥♥♥ hell I was joking. All those units have differences in their roles from a combination of cost and the playstyles of their factions.

I’m honestly wondering how you’d react to some of the older games that built this franchise.

And while the units may not be completely unique things, each Chaos God is going to have a different style of warfare if they stay true to the lore. Khorne will be just as we’ve seen with an emphasis on hitting hard and ripping enemies apart in melee. Nurgle will like be about enduring while a few specialist units do the damage. Slaanesh will be about using speed and AP to isolate and overwhelm the enemy in detail while avoiding protracted fights. And finally Tzeentch stuff will likely have comparatively poor stats, but magic damage, ward saves, and bound spells will abound to even things out.

Content Creators have been mentioning this ad nauseum for ages. Also why fixate on Skullreapers, they’re just another greatsword unit by your definition of things.
JediMasterDraco eredeti hozzászólása:
FunkyMonk eredeti hozzászólása:

pretty much, just with different stats and uniforms. You can say this to all swords and spears, however there are always units to make the races unique. So far Khorne only has bloodletters, juggernauts and bloodthirsters that make him unique but no sign of wrathmongers, skullreapers and slaughterbrutes
♥♥♥♥♥♥♥ hell I was joking. All those units have differences in their roles from a combination of cost and the playstyles of their factions.

I’m honestly wondering how you’d react to some of the older games that built this franchise.

And while the units may not be completely unique things, each Chaos God is going to have a different style of warfare if they stay true to the lore. Khorne will be just as we’ve seen with an emphasis on hitting hard and ripping enemies apart in melee. Nurgle will like be about enduring while a few specialist units do the damage. Slaanesh will be about using speed and AP to isolate and overwhelm the enemy in detail while avoiding protracted fights. And finally Tzeentch stuff will likely have comparatively poor stats, but magic damage, ward saves, and bound spells will abound to even things out.

Content Creators have been mentioning this ad nauseum for ages. Also why fixate on Skullreapers, they’re just another greatsword unit by your definition of things.
Again im talking about roster, not gameplay. Regarding how i’d react to older games, i know them. Many of them reuse a lot of assets. But the uniqueness and assymentry of WH is a reason why i like this game
FunkyMonk eredeti hozzászólása:

İ’m happy to get monogods but i dont like the amount of reskins

Welcome to being a Warhammer fan where on the 40k side, half the playable armies are just different flavors of Space Marine
Legutóbb szerkesztette: A.Pot; 2021. jún. 4., 17:47
A.Pot eredeti hozzászólása:
FunkyMonk eredeti hozzászólása:

İ’m happy to get monogods but i dont like the amount of reskins

Welcome to being a Warhammer fan where on the 40k side, half the playable armies are just different flavors of Space Marine
İ don’t see a TWW40K tho
FunkyMonk eredeti hozzászólása:
A.Pot eredeti hozzászólása:
Welcome to being a Warhammer fan where on the 40k side, half the playable armies are just different flavors of Space Marine
İ don’t see a TWW40K tho

Thankfully there is none. But if there was, CA would likely be following in GW's footsteps of trying to sell us different armies of reskinned units.
A.Pot eredeti hozzászólása:
FunkyMonk eredeti hozzászólása:
İ don’t see a TWW40K tho

Thankfully there is none. But if there was, CA would likely be following in GW's footsteps of trying to sell us different armies of reskinned units.
İ dunno the 40K armies/codexes well enough so i won’t comment
A.Pot eredeti hozzászólása:
FunkyMonk eredeti hozzászólása:

İ’m happy to get monogods but i dont like the amount of reskins

Welcome to being a Warhammer fan where on the 40k side, half the playable armies are just different flavors of Space Marine

Luckily for WHF the Empire is not the sole reason players are interested in the game.
Though, i think, if CA is gonna make a 40k game (or even AoS, though the fandom there, at least to me, seem to idolize less their big armor good guys) they'll push for variety anyway since, due to TWW, players kind of expect it.
Reskinning 3000 space marine factions and selling them like if they were expensive to make seem a good way to beat 3K for the ♥♥♥♥♥♥♥♥♥ DLC competition.
FunkyMonk eredeti hozzászólása:
Again im talking about roster, not gameplay. Regarding how i’d react to older games, i know them. Many of them reuse a lot of assets. But the uniqueness and assymentry of WH is a reason why i like this game
So would you say at launch the High Elves and Dark Elves were too similar? Basic shielded spear unit, mid-tier archer in shielded and unshielded varieties, fast-moving light cavalry, elite greatsword, elite halberd, dragons.
Legutóbb szerkesztette: JediMasterDraco; 2021. jún. 4., 18:13
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Közzétéve: 2021. jún. 4., 5:27
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