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Fordítási probléma jelentése
But this one is on the fans though because its pretty common to find people talking about how for both Warhammer universes they want themed armies for each Chaos God which GW and now CA are listening to.
That's...kind of why they released the army as Daemons of Chaos and didn't split into monogods. Since neither Slaanesh nor Nurgle have ranged units.
Tzeentch had a few.
In fact, funny enough, Khorne comes in second with the amount of range (skull cannons).
This is why quite a few people were concerned about not following at least the basic structure of the 9th edition TT book as each of the 4 had roles that supplemented the other 3 army building and unit wise.
In fact CA very well could have avoided going into End Times stuff (where the whole of Chaos finally brought back mortal/beastmen/chaos as appropriate as the olden days, as they have revealed in this trailer) by using the DoC army book for launch (thus not running into the justifiable criticism about reusing assets and needing to borrow units from other armies, and thus reducing uniqueness for DoC and those armies respectively<especially if marks for those factions are incoming as well>.
They could always have followed up with the monogods later.
I have no doubt the game will do well...but I understand and generally agree with the criticism TC, and others, have posted regarding this.
Don't expect the other 3 gods to be much different than this...outside of the introduction of spell lores as well as a limited DoC roster with actual daemons (remember, they still need to sell DLC with units, unless they completely change what their DLC's contain).
pretty much, just with different stats and uniforms. You can say this to all swords and spears, however there are always units to make the races unique. So far Khorne only has bloodletters, juggernauts and bloodthirsters that make him unique but no sign of wrathmongers, skullreapers and slaughterbrutes
I’m honestly wondering how you’d react to some of the older games that built this franchise.
And while the units may not be completely unique things, each Chaos God is going to have a different style of warfare if they stay true to the lore. Khorne will be just as we’ve seen with an emphasis on hitting hard and ripping enemies apart in melee. Nurgle will like be about enduring while a few specialist units do the damage. Slaanesh will be about using speed and AP to isolate and overwhelm the enemy in detail while avoiding protracted fights. And finally Tzeentch stuff will likely have comparatively poor stats, but magic damage, ward saves, and bound spells will abound to even things out.
Content Creators have been mentioning this ad nauseum for ages. Also why fixate on Skullreapers, they’re just another greatsword unit by your definition of things.
Welcome to being a Warhammer fan where on the 40k side, half the playable armies are just different flavors of Space Marine
Thankfully there is none. But if there was, CA would likely be following in GW's footsteps of trying to sell us different armies of reskinned units.
Luckily for WHF the Empire is not the sole reason players are interested in the game.
Though, i think, if CA is gonna make a 40k game (or even AoS, though the fandom there, at least to me, seem to idolize less their big armor good guys) they'll push for variety anyway since, due to TWW, players kind of expect it.
Reskinning 3000 space marine factions and selling them like if they were expensive to make seem a good way to beat 3K for the ♥♥♥♥♥♥♥♥♥ DLC competition.