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you mean, all lethal guns, assuming they fire first and don't miss, that's the way the ccg is designed to work, if you get there first and camp the ♥♥♥♥ out and have good aim, you will beat default guns, if they fire first however, a default star will win the TTK race every, single, time.
There are TONS of people who disagree and that's fine. I say they are indeed OP.
I do manage to kill stabba users a lot on my crim but it takes a lot of dancing and often a perc to do so.
1) The system is risk/reward for the enfo but it lacks any sort of counterplay for crims. Enfos choose to use a less-than-optimal weapon (risk) to greatly extend the respawn time of their opp (reward) but crims don't get any way to counter this. You get to use Fragile without the penalty, which is sort of along the lines of what I'm talking about but it's not quite good enough. Some mods I'd like to see for proper LTL counterplay include something like a green mod that eliminates slowdown caused by stamina damage or a suicide pill orange mod with like a 5 minute cooldown that you can pop to eliminate the arrest wait period. Note this would ONLY be useable during the arrest wait so enfos don't have to worry about having thier arrests stolen.
2) The stand-up animation being part of the stun timer is too easily milked. The sequence should go stun timer runs out -> crim stands up -> crim can shoot. The stun timer would still be the same length so an enfo could still milk it if they were confident in thier timekeeping skills but it wouldn't be Easy Mode for them.
Crims call it OP because it's humiliating sometimes to get arrested, and some enforcers just enjoy to do a little dance, even if you're winning the mission.
auto stabba... ? i think you mean the stabba ccg? right? it has horrible accuracy while you're moving, you have to lead your target if not stationary while firing, i will admit accuracy bloom affects it minimally compared to lethal, though.
secondly, all it should take is paying attention and not using the noob gun, stop doing that anyway, just get the jump on a 4cer using a ccg and he's toast, everytime.
don't let us get to your objective first and camp the ♥♥♥♥ out, that's the key.
1. it does indeed, i've suggested and hope to see an equally difficult to use flamethrower for criminal only, you'd light yourself on fire if advancing while firing too, of course.
2. for criminals you mean? for an enforcer who fails to get to the arrest in time you are IMMUNE to stamina damage for a few moments after recovering.
personally i've yet to be able to stun and arrest more than 2 criminals at once due to the excessively low TTS (time to stun) and most often the first one gets up while the second has just been stunned and kills you, losing you both arrests and a life.
i do, obviously have max level cuffs and will pop an epi to reach them.
finally, i will just say more enforcers than not will just "lol noob" at you if you ask them to kill, but some don't mind police battery demerit and will kill you to give a faster respawn time, mostly the farmers, like me, you leeroy again quicker, so why not?
finally, the opgl CD, i love it some days, some days i hate it, recently got cop 15 and unlocked it, it can be rape, or it can easily get you screwed over, dat half ammo count hurts and getting used to the way they fly is... odd... in a lot of ways, it doesn't fly quite like an opgl grenade normally will and you don't get a rangefinder built into the scope either.
oh and did i forget to mention when you feed for people with the opgl CD they never actually arrest the criminals, you have no use for arrests when you get it, i wish some people were much smarter and more willing to just push f, sometimes.