Space Engineers 2

Space Engineers 2

Sp4s12 Jan 27 @ 10:47am
2
60fps lock (simple question to devs)
Let's talk about something :

- I've a computer able to run this game at way more than 60fps.
- My monitor is able to display 144fps.
- My eyes are able to witness a lot more than this (don't trigger me on this subject please).

I've launched this game, set it up to low settings, unchecked VSYNC and started a creative game.

The result is clear : I'm at 200fps but still not able to SEE more than 60.

So my question is pretty simple : Will this version be the same as the first one where my display is bound to physics engine at 60fps or Will I be able to see more than 60 fps at some point ?

Until now, I asked for a refund. I stopped playing the first one for this exact reason... We're in 2025... Not in 2k.

And don't take me for a troll... I own the first one and almost all its DLCs...
< >
Showing 1-15 of 46 comments
GT500 Jan 27 @ 10:50am 
Yeah, this was the #1 thing I looked for when I launched the game as it was not ideal on SE1 where the engine was locked to 60FPS. SE2 feels the same where even if you get 200 FPS, it is still sluggish and feels like 60

To drive the point home you can drop every game graphic setting to the lowest setting and it still feels like there is 60fps engine lock around latency and responsiveness.

Everyone can voice your support of Keen fixing this by voting for it in their feedback page here:

https://support.keenswh.com/spaceengineers2/pc/topic/45423-remove-the-60fps-game-engine-lock
Last edited by GT500; Jan 28 @ 3:17am
Sp4s12 Jan 27 @ 10:57am 
Originally posted by GT500:
Yeah, this was the #1 thing I looked for when I launched the game as it was not ideal on SE1 where the engine was locked to 60FPS. SE2 feels the same where even if you get 200 FPS, it is still sluggish and feels like 60

To drive the point home you can drop every game graphic setting to the lowest setting and it still feels like there is 60fps engine lock around latency and responsiveness.

Yep, that's the point. Glad to see i'm not alone.
Still, I can see a lot of players just being satisfied by 60fps... And I understand them... But... devs need to do something for us, who are more exigeant on a performance perspective.
I have a 144hz monitor as well and this was also the #1 thing I was hoping for, sad to see its still capped at 60fps. :steamsad:
GT500 Jan 27 @ 11:00am 
Originally posted by Sp4s12:
Still, I can see a lot of players just being satisfied by 60fps... And I understand them... But... devs need to do something for us, who are more exigeant on a performance perspective.

Yeah, some are fine with it, lol, but many people do not rock RTX 4090's (and RTX 5090's in a couple of days) to be locked into 60FPS latency :(
Junrall Jan 27 @ 11:00am 
https://store.steampowered.com/app/993090/Lossless_Scaling/
Works like a charm! Just use the frame generation part of it.
Last edited by Junrall; Jan 27 @ 11:01am
Sp4s12 Jan 27 @ 11:05am 
Originally posted by Junrall:
https://store.steampowered.com/app/993090/Lossless_Scaling/
Works like a charm! Just use the frame generation part of it.

I mean... It could be an option... But... This needs to come from Keen Software.
It's a shame to use one software to bypass limitations of another one...
the game engine only updates at 60 fps, displaying it at higher frame rates would just be displaying the same picture twice, making your GPU render it twice, and just waste power to get the exact same result. It wouldn't improve visual quality. While your system might handle higher than 60 fps, eventually the networking code has to work on the real internet, not your LAN and certainly not your local socket stack, so 60 fps is pretty much the limit. 60 fps requires 16ms ping times, which is already pushing the limits of physics. For reference electrons only travel at 70% the speed of light, so at 16ms the round trip time (ping) limits you to servers within about 1000 miles.
Last edited by Grumpy Old Gamer; Jan 27 @ 12:43pm
Originally posted by Junrall:
https://store.steampowered.com/app/993090/Lossless_Scaling/
Works like a charm! Just use the frame generation part of it.

DON'T DO THIS!
Did it with SE1, results are awful. Stuttery mess, actually dips lower than 60 fps. Save your money
Sp4s12 Jan 27 @ 11:15am 
Originally posted by Grumpy Old Gamer:
the game engine only updates at 60 fps, displaying it at higher frame rates would just be displaying the same picture twice, making your GPU render it twice, and just waste power to get the exact same result. It wouldn't improve visual quality. While your system might handle higher than 60 fps, eventually the networking code has to work on the real internet, not your LAN, so 60 fps is pretty much the limit. 60 fps requires 16ms ping times, which is already pushing the limits of physics. For reference electrons only travel at 70% the speed of light, so at 16ms the round trip time (ping) limits you to servers within about 1000 miles.

I'm not asking to be converted to 60fps gamer.

If your statement is true, why am I able to play games like Stationeers where physics engine is not bound to display ?

And by the way, why are you talking about internet speed when I'm playing a solo game ? Are you telling me that I would not be able to play this game without internet connection ?

You're wrong.
Nanaki Jan 27 @ 11:17am 
Simple question to you: do you know what an early access title is?
Early development?
Work in progress title?

Any of these words ring a bell?

60 FPS is not sluggish, your own eyes cannot see past that, to each their own anyway.
GT500 Jan 27 @ 11:17am 
Originally posted by Grumpy Old Gamer:
While your system might handle higher than 60 fps, eventually the networking code has to work on the real internet, not your LAN, so 60 fps is pretty much the limit. 60 fps requires 16ms ping times,

I totally hear what you are saying if the engine was trying to sync for multiplayer, but we have 10 years of dev ahead of us and a new engine, what better time to not link the Frame rate to the physics engine :)

Worst case scenario if their devs can not uncouple it, is to at least have the engine not be capped at 60 in single player.

Now is the time to design a better engine when we are just at the starting gates :)
Last edited by GT500; Jan 27 @ 11:20am
GT500 Jan 27 @ 11:19am 
Originally posted by Nanaki:
60 FPS is not sluggish, your own eyes cannot see past that, to each their own anyway.

Everything else you mentioned may be considered if true, BUT.... (you can totally tell)
Last edited by GT500; Jan 27 @ 11:19am
Sp4s12 Jan 27 @ 11:21am 
Originally posted by Nanaki:
Simple question to you: do you know what an early access title is?
Early development?
Work in progress title?

Any of these words ring a bell?

60 FPS is not sluggish, your own eyes cannot see past that, to each their own anyway.

Ok... Let me rewind to my first message for a bit :

Originally posted by Sp4s12:
My eyes are able to witness a lot more than this (don't trigger me on this subject please).

For your other points, I know... I know it's an early access... But what am I supposed to wait for ? I started playing the first Space Engineers since EA stage and here we go again with the second version of the game presenting the same problem.
Meya Jan 27 @ 11:21am 
I got 138 avg fps on a 7800xtx with vsync off my refresh though is 140something on my monitor and it's at 1440p I got max settings and if I put on variable Vsync it drops it to 128 for some reason..
Originally posted by Nanaki:
Simple question to you: do you know what an early access title is?
Early development?
Work in progress title?

Any of these words ring a bell?

60 FPS is not sluggish, your own eyes cannot see past that, to each their own anyway.
you can see past 60fps, i used to have a 60hz monitor now i got a 240hz monitor. The difference was insane. I can tell when a games at 60, 120, and 240. The higher it gets the harder it is but there is a massive difference
< >
Showing 1-15 of 46 comments
Per page: 1530 50

Date Posted: Jan 27 @ 10:47am
Posts: 46