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A few snippets from our internal build – we have working buttons and soon you will have them too!
There’s also an overlay that shows what each button does, so complex control panels are much easier to understand.
And we will be introducing inventory access from any interactive element of a block, not just at conveyor ports. Sometimes ease of use and quality of life override strict in‑game logic, and this is one of those times.
On this Tuesday’s playtest, we reviewed the wheels and suspensions. They feel good, but we agreed that some tweaks are still needed – mostly around making the wheels feel like they have good traction and are properly in contact with the terrain.

And I can also share a progress on large and small Magnetic Plates: 














Full Dev Diary: https://blog.marekrosa.org/2026/05/mareks-dev-diary-may-7-2026/
🛠️ Feedback & Support - https://support.keenswh.com/
https://steamcommunity.com/games/1133870/announcements/detail/671741876729021242 https://steamcommunity.com/games/1133870/announcements/detail/529877854094099382 https://steamcommunity.com/games/1133870/announcements/detail/529877854094098965
If you own Space Engineers 2, you just received the Almagest Engineer Plushie in Space Engineers 1 on Steam as a free bonus small-grid block!
Our amazing community creators will be releasing Space Engineers: Economy 2 Update preview videos every day as part of our upcoming update celebration.
We are also working on thruster flame and effects randomization, so every ignition not only feels unique, but truly is.
And our designers are already working on more planetary stations and Random Encounters. We want planets to feel more alive and give you more reasons to keep exploring, not just for resources, but for discovery itself. Expanding these locations and encounters this early in development helps make each journey less predictable and gives the world more variety.





Poplar-like Trees



Full Dev Diary: https://blog.marekrosa.org/2026/04/mareks-dev-diary-april-30-2026/
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