CHRONO CROSS: THE RADICAL DREAMERS EDITION

CHRONO CROSS: THE RADICAL DREAMERS EDITION

View Stats:
TehSpoopyKitteh Apr 12, 2022 @ 3:40pm
3
Large Address Aware
Apparently CHRONOCROSS.exe was not released in 32 bit Large Address Aware mode.....That means that the executable that runs the game doesn't see above 2GB system RAM at any given time....This would explain the performance issues some of ya'll were having.

I applied NTCore's 4GB patcher to the .exe file and forced VSYNC On to 60Hz...game now runs perfectly like the old PS1 version did.

You can find the utility here[ntcore.com]
Last edited by TehSpoopyKitteh; Apr 12, 2022 @ 3:47pm
< >
Showing 1-15 of 21 comments
Nichronos Apr 12, 2022 @ 3:54pm 
Just tried it, the patcher definitely made the gameplay smoother. Not quite as smooth as the ps1 version, but better than before.
RPG Gamer Man Apr 12, 2022 @ 3:54pm 
yea, had to use the 4gb patcher also on ff 13-2 since i ran into similiar problems also with that game too. they really need to make the 32 bit to 64 or higher now.
FFVIII remaster says hi
TehSpoopyKitteh Apr 13, 2022 @ 2:08am 
Originally posted by Grant:
Too bad its still the most low effort remaster I have ever seen.
In its defense, literally all the source code was lost. They had to extrapolate from what was actually on the PS1 NTSC version’s discs to get updated textures and polygons. It’s an extremely difficult task to reverse engineer that.
Last edited by TehSpoopyKitteh; Apr 14, 2022 @ 11:28am
The First Breed Apr 13, 2022 @ 4:00am 
gonna check this out when i start playing
TehSpoopyKitteh Apr 13, 2022 @ 7:46am 
Originally posted by Roland:
Originally posted by TehSpoopyKitteh:
Apparently CHRONOCROSS.exe was not released in 32 bit Large Address Aware mode.....That means that the executable that runs the game doesn't see above 2GB system RAM at any given time....This would explain the performance issues some of ya'll were having.

I applied NTCore's 4GB patcher to the .exe file and forced VSYNC On to 60Hz...game now runs perfectly like the old PS1 version did.

You can find the utility here[ntcore.com]
This seems entirely pointless. The game doesn't even come close to using a single gig of RAM let alone more than 2.
Seriously, test it. I can't get it to use more than 152MB RAM and that was it's highest. I'm still super early game but there's just no way this game is using more than 2GB of RAM ever
The minimum system requirements for the game is 4GB of RAM. The non-patched exe file can only use 2 GB of system RAM or lower. That creates a stability issue. That is why the use of NTCore's 4GB Patch utility is suggested.
TehSpoopyKitteh Apr 13, 2022 @ 7:57am 
Originally posted by Roland:
Originally posted by TehSpoopyKitteh:
The minimum system requirements for the game is 4GB of RAM. The non-patched exe file can only use 2 GB of system RAM or lower. That creates a stability issue. That is why the use of NTCore's 4GB Patch utility is suggested.
How is it creating stability issues when the game doesn't even use 1 GB so literally can't run out of RAM?
In order to use the assets, the in house emulator needs to load everything into RAM. When you use the HD pack, that equates to 2.92GB RAM to run the game. This is because all the relevant .dat files need to be loaded into the game...not just the 152MB cdrom2.dat file.

That is because the game is run by an emulator so that the core assets can be run on it. Proof of this is that the save files tucked away in a .dat zip container has .mcr (common format used for PS1 memory cards stored on the hard drive) files in it.
Last edited by TehSpoopyKitteh; Apr 13, 2022 @ 8:00am
Crashed Apr 13, 2022 @ 8:09am 
Originally posted by TehSpoopyKitteh:
Originally posted by Roland:
How is it creating stability issues when the game doesn't even use 1 GB so literally can't run out of RAM?
In order to use the assets, the in house emulator needs to load everything into RAM. When you use the HD pack, that equates to 2.92GB RAM to run the game. This is because all the relevant .dat files need to be loaded into the game...not just the 152MB cdrom2.dat file.

That is because the game is run by an emulator so that the core assets can be run on it. Proof of this is that the save files tucked away in a .dat zip container has .mcr (common format used for PS1 memory cards stored on the hard drive) files in it.
Some assets like the fonts require memory mappings, and stability issues can occur if loaded DLLs cause address space fragmentation.
Roland Apr 13, 2022 @ 8:19am 
Originally posted by TehSpoopyKitteh:
Originally posted by Roland:
How is it creating stability issues when the game doesn't even use 1 GB so literally can't run out of RAM?
In order to use the assets, the in house emulator needs to load everything into RAM. When you use the HD pack, that equates to 2.92GB RAM to run the game. This is because all the relevant .dat files need to be loaded into the game...not just the 152MB cdrom2.dat file.

That is because the game is run by an emulator so that the core assets can be run on it. Proof of this is that the save files tucked away in a .dat zip container has .mcr (common format used for PS1 memory cards stored on the hard drive) files in it.
Bruh you should really test things when you hear ♥♥♥♥ online before repeating it. I just applied the LAA patch and exactly as I suspected it did FA. The game still uses less than 150MB of RAM so whoever told you that BS about it having to put the entire ISO into RAM is full of ♥♥♥♥.
Cheers.
TehSpoopyKitteh Apr 13, 2022 @ 6:06pm 
Originally posted by Roland:
Originally posted by TehSpoopyKitteh:
In order to use the assets, the in house emulator needs to load everything into RAM. When you use the HD pack, that equates to 2.92GB RAM to run the game. This is because all the relevant .dat files need to be loaded into the game...not just the 152MB cdrom2.dat file.

That is because the game is run by an emulator so that the core assets can be run on it. Proof of this is that the save files tucked away in a .dat zip container has .mcr (common format used for PS1 memory cards stored on the hard drive) files in it.
Bruh you should really test things when you hear ♥♥♥♥ online before repeating it. I just applied the LAA patch and exactly as I suspected it did FA. The game still uses less than 150MB of RAM so whoever told you that BS about it having to put the entire ISO into RAM is full of ♥♥♥♥.
Cheers.
The short explanation is that it may not be using all of the RAM all the time, but it can spike to more than 2GB,...which is an issue that can cause crashes. If not, it will cause performance issues because the game, not recognizing more than 2GB RAM, will switch to disk caching when it thinks no more RAM is available. Disk Caching is why one would be experiencing stutters and mild frame drops.
Last edited by TehSpoopyKitteh; Apr 13, 2022 @ 6:08pm
RPG Gamer Man Apr 13, 2022 @ 6:15pm 
Originally posted by TehSpoopyKitteh:
Originally posted by Roland:
Bruh you should really test things when you hear ♥♥♥♥ online before repeating it. I just applied the LAA patch and exactly as I suspected it did FA. The game still uses less than 150MB of RAM so whoever told you that BS about it having to put the entire ISO into RAM is full of ♥♥♥♥.
Cheers.
The short explanation is that it may not be using all of the RAM all the time, but it can spike to more than 2GB,...which is an issue that can cause crashes. If not, it will cause performance issues because the game, not recognizing more than 2GB RAM, will switch to disk caching when it thinks no more RAM is available. Disk Caching is why one would be experiencing stutters and mild frame drops.

Thanks for the explination. It makes sense now why in fights with alot of enemies my games stutter. Luckily only time my game crashes is when i alt-tab it. Thanks again for all the information.
TehSpoopyKitteh Apr 13, 2022 @ 6:20pm 
Originally posted by RPG Gamer Man:
Originally posted by TehSpoopyKitteh:
The short explanation is that it may not be using all of the RAM all the time, but it can spike to more than 2GB,...which is an issue that can cause crashes. If not, it will cause performance issues because the game, not recognizing more than 2GB RAM, will switch to disk caching when it thinks no more RAM is available. Disk Caching is why one would be experiencing stutters and mild frame drops.

Thanks for the explination. It makes sense now why in fights with alot of enemies my games stutter. Luckily only time my game crashes is when i alt-tab it. Thanks again for all the information.
No problem. There’s a frame rate fix floating around too, but that would require a hex editor or a ROM patcher to deal with it. I really recommend you seek out my friend Saftle for the details on that bit. The .bsp patch was up on Nexus Mods for a while, but that got taken down.
Last edited by TehSpoopyKitteh; Apr 13, 2022 @ 6:21pm
Tom-ahawk Apr 13, 2022 @ 6:53pm 
https://www.nexusmods.com/chronocrosstheradicaldreamersedition/mods/11

This 100% fixed it. Hereoes right here. I hope Square takes a look and implements this super easy fix. There is no excuse to not fix this.
TehSpoopyKitteh Apr 13, 2022 @ 6:57pm 
Originally posted by Tom-ahawk:
https://www.nexusmods.com/chronocrosstheradicaldreamersedition/mods/11

This 100% fixed it. Hereoes right here. I hope Square takes a look and implements this super easy fix. There is no excuse to not fix this.
I'll be darned, I thought Nexus Mods took that down or quarantine it 😁
Last edited by TehSpoopyKitteh; Apr 13, 2022 @ 7:13pm
Roland Apr 13, 2022 @ 9:47pm 
Originally posted by TehSpoopyKitteh:
Originally posted by Roland:
Bruh you should really test things when you hear ♥♥♥♥ online before repeating it. I just applied the LAA patch and exactly as I suspected it did FA. The game still uses less than 150MB of RAM so whoever told you that BS about it having to put the entire ISO into RAM is full of ♥♥♥♥.
Cheers.
The short explanation is that it may not be using all of the RAM all the time, but it can spike to more than 2GB,...which is an issue that can cause crashes. If not, it will cause performance issues because the game, not recognizing more than 2GB RAM, will switch to disk caching when it thinks no more RAM is available. Disk Caching is why one would be experiencing stutters and mild frame drops.
Bruh do you even resource monitor? The game never gets even close to 2 GBs

Originally posted by RPG Gamer Man:
Originally posted by TehSpoopyKitteh:
The short explanation is that it may not be using all of the RAM all the time, but it can spike to more than 2GB,...which is an issue that can cause crashes. If not, it will cause performance issues because the game, not recognizing more than 2GB RAM, will switch to disk caching when it thinks no more RAM is available. Disk Caching is why one would be experiencing stutters and mild frame drops.

Thanks for the explination. It makes sense now why in fights with alot of enemies my games stutter. Luckily only time my game crashes is when i alt-tab it. Thanks again for all the information.
Game is still gonna stutter with this fix becaus eeven battles that only use 142MB of RAM stutter

Originally posted by Tom-ahawk:
https://www.nexusmods.com/chronocrosstheradicaldreamersedition/mods/11

This 100% fixed it. Hereoes right here. I hope Square takes a look and implements this super easy fix. There is no excuse to not fix this.
This does not fix it for every one, we have a thread discussing it (https://steamcommunity.com/app/1133760/discussions/0/3274688652643641688/) because some of us didnt' wait for a patch and applied the hex edits by hand (and yes I am using a combination of both the hex edits and LAA patch AS WELL as DXVK)
Personally I still get stutter at the start of fights with all of the above applied (DXVK fixed the end of fights for me at least)
Last edited by Roland; Apr 13, 2022 @ 9:53pm
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Apr 12, 2022 @ 3:40pm
Posts: 21