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I have every acceleration setting disabled in Windows and in the Logitech software, both through setting and registry, tested in other programs that are designed specifically for precise aim (like Kovaak.) And as I said, it wouldn't be Windows, as this game is showing negative acceleration, while Windows has positive acceleration.
With no mouse acceleration, you'll end up with your cursor pointed at the exact spot it left (give or take a few pixels for human error.)
With positive mouse acceleration, you'll end up turning back further than what you turned away (and this is what Windows has built-in.)
With negative mouse acceleration, you'll end up only turning part way back to the point you left, despite moving the mouse the same distance.
Mouse acceleration interferes with precision in games, as your motion ends up dependent on both the setting and your hand speed. It's inconsistent, and it makes it almost impossible to develop muscle memory for that game. With positive acceleration, the mouse ends up being jumpy, while with negative acceleration it is floaty and sluggish.
Here is a video I made for some friends a while back, set to the part where I demonstrate the test:
https://youtu.be/dhaz917qhMo?t=777
With no acceleration, I'd end up with the cursor in the same spot that it left each time - four inches left, four inches right.
I've spent a lot of time learning the settings and adjustments that affect mouse input, and I apply them to games all the time. I'm confident that this isn't happening on my end.
https://youtu.be/d2o5fetSTqA
AFAIR it's a default setting and a single check-mark tho.
In past times I played around with the engine.ini files of the game to improve its graphics.
Back then I stumbled upon a command you may would like to test if it addresses the issue.
It has to be written into the games Input.ini:
You can find some additional information here .
Beautiful. I just tested, and this does the trick. Thank you - you just made this game much more playable for me. Hopefully the devs will implement this for other people.
It would be impossible to notice with a controller, and people who don't play a lot of precision-based first person games might not notice at all. For those that do, though (especially if you're like me and try to set a standard sensitivity to build muscle memory), it felt like trying to drive on ice.
For future readers, the file in question is located at:
C:\Users\[your name]\AppData\Local\Medieval_Dynasty\Saved\Config\WindowsNoEditor
Copy pastable path: %LocalAppData%\Medieval_Dynasty\Saved\Config\WindowsNoEditor
Tho it's not recommendable to make changes there and they are likely to be lost on updates.
That was the only copy of input.ini I found. Was there another place to edit them?
Just save a copy of your edited version or repeat each time you notice it resets.
If there will be changes to it made by the devs, you just delete it and use steam to verify the game files and redownload the „original“ input.ini file.
The Bethesda Solution. ;)
It's only one line, and the updates aren't *that* frequent. I'll notice pretty quickly if it gets reset and just re-enter it.