Medieval Dynasty

Medieval Dynasty

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Blackhawk Mar 19, 2022 @ 2:13pm
Any solution yet for the extreme reverse mouse acceleration?
I just picked this up, and the acceleration is pretty severe. I did some searches, but nothing recent popped up (and the older ones were just people confusing acceleration with sensitivity.)

Has anyone figured out a solution for this yet? It's a terrible thing for mouse controlled games.

/edit - and for the record, it is not Windows acceleration. Windows built in acceleration is positive (the faster you move the mouse, the more it accelerates), while this is negative acceleration (the faster you move the mouse, the more it slows down.)
Last edited by Blackhawk; Mar 19, 2022 @ 2:15pm
Originally posted by simeon:
Originally posted by Blackhawk:
It's been almost two years, and I never got an answer back. Was this ever addressed?
Quite an interesting found.

In past times I played around with the engine.ini files of the game to improve its graphics.
Back then I stumbled upon a command you may would like to test if it addresses the issue.
It has to be written into the games Input.ini:
[/script/engine.inputsettings] bEnableMouseSmoothing=False
=True switches it on.

You can find some additional information here .
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Showing 1-15 of 15 comments
Goldi_Toplitz  [developer] Mar 21, 2022 @ 1:01am 
You can set horizontal and vertical mouse sensitivity in the in-game settings. The rest works via your general mouse and system settings. It may be down to the latter, I'm afraid. What make and model of mouse are you using?
Last edited by Goldi_Toplitz; Mar 21, 2022 @ 1:02am
Blackhawk Mar 24, 2022 @ 2:41pm 
A Logitech G Pro Wireless.

I have every acceleration setting disabled in Windows and in the Logitech software, both through setting and registry, tested in other programs that are designed specifically for precise aim (like Kovaak.) And as I said, it wouldn't be Windows, as this game is showing negative acceleration, while Windows has positive acceleration.
Blackhawk Mar 24, 2022 @ 2:47pm 
Here's a simple way to test it: Place an object on your desk you can put the side of your mouse against. Look at an object in-game, putting your cursor dead center on it. Move the mouse slowly away until you turn half a turn or so, then move the mouse quickly back to that same point - so that it's touching the object again. It's important that you move it slowly away, then quickly back.

With no mouse acceleration, you'll end up with your cursor pointed at the exact spot it left (give or take a few pixels for human error.)

With positive mouse acceleration, you'll end up turning back further than what you turned away (and this is what Windows has built-in.)

With negative mouse acceleration, you'll end up only turning part way back to the point you left, despite moving the mouse the same distance.

Mouse acceleration interferes with precision in games, as your motion ends up dependent on both the setting and your hand speed. It's inconsistent, and it makes it almost impossible to develop muscle memory for that game. With positive acceleration, the mouse ends up being jumpy, while with negative acceleration it is floaty and sluggish.

Here is a video I made for some friends a while back, set to the part where I demonstrate the test:
https://youtu.be/dhaz917qhMo?t=777
Blackhawk Mar 24, 2022 @ 3:14pm 
I'll do you one better. I went and recorded the effect in-game. You'll see me move the mouse four inches to the right slowly, then four inches back quickly. I'll then do the opposite - I'll move it four inches right quickly, then four inches left slowly.

With no acceleration, I'd end up with the cursor in the same spot that it left each time - four inches left, four inches right.

I've spent a lot of time learning the settings and adjustments that affect mouse input, and I apply them to games all the time. I'm confident that this isn't happening on my end.

https://youtu.be/d2o5fetSTqA
Blackhawk Jan 11, 2024 @ 2:48pm 
It's been almost two years, and I never got an answer back. Was this ever addressed?
Morri Jan 11, 2024 @ 3:01pm 
Originally posted by Blackhawk:
It's been almost two years, and I never got an answer back. Was this ever addressed?
I never saw anything about it in the patch notes, so I don't think so. Unless it was a silent fix. Though tbh, I never saw anyone else complaining about it, and never noticed anything bothering me about the mouse movement myself either.
Oga Jan 11, 2024 @ 3:54pm 
I noticed the smoothing (strange negative acceleration) too, for some reason many people love it tho personally I am one of the rare ones whom dislikes it as well.
AFAIR it's a default setting and a single check-mark tho.
A moderator of this forum has indicated that this post answers the original topic.
simeon Jan 12, 2024 @ 4:57am 
Originally posted by Blackhawk:
It's been almost two years, and I never got an answer back. Was this ever addressed?
Quite an interesting found.

In past times I played around with the engine.ini files of the game to improve its graphics.
Back then I stumbled upon a command you may would like to test if it addresses the issue.
It has to be written into the games Input.ini:
[/script/engine.inputsettings] bEnableMouseSmoothing=False
=True switches it on.

You can find some additional information here .
Oga Jan 12, 2024 @ 9:51am 
Da's the one Simeon, perfect mate
Blackhawk Jan 15, 2024 @ 8:50am 
Originally posted by simeon:
Originally posted by Blackhawk:
It's been almost two years, and I never got an answer back. Was this ever addressed?
Quite an interesting found.

In past times I played around with the engine.ini files of the game to improve its graphics.
Back then I stumbled upon a command you may would like to test if it addresses the issue.
It has to be written into the games Input.ini:
[/script/engine.inputsettings] bEnableMouseSmoothing=False
=True switches it on.

You can find some additional information here .

Beautiful. I just tested, and this does the trick. Thank you - you just made this game much more playable for me. Hopefully the devs will implement this for other people.

It would be impossible to notice with a controller, and people who don't play a lot of precision-based first person games might not notice at all. For those that do, though (especially if you're like me and try to set a standard sensitivity to build muscle memory), it felt like trying to drive on ice.

For future readers, the file in question is located at:

C:\Users\[your name]\AppData\Local\Medieval_Dynasty\Saved\Config\WindowsNoEditor
Oga Jan 15, 2024 @ 8:58am 
Feels like trying to drive through the mud indeed.
Copy pastable path: %LocalAppData%\Medieval_Dynasty\Saved\Config\WindowsNoEditor

Tho it's not recommendable to make changes there and they are likely to be lost on updates.
Blackhawk Jan 16, 2024 @ 11:48am 
Originally posted by Oga:
Feels like trying to drive through the mud indeed.
Copy pastable path: %LocalAppData%\Medieval_Dynasty\Saved\Config\WindowsNoEditor

Tho it's not recommendable to make changes there and they are likely to be lost on updates.

That was the only copy of input.ini I found. Was there another place to edit them?
Oga Jan 16, 2024 @ 2:12pm 
Nah, that's the place.
Just save a copy of your edited version or repeat each time you notice it resets.
simeon Jan 16, 2024 @ 4:18pm 
Mark the file as „read only“. ;)

If there will be changes to it made by the devs, you just delete it and use steam to verify the game files and redownload the „original“ input.ini file.
Blackhawk Jan 16, 2024 @ 8:38pm 
Originally posted by simeon:
Mark the file as „read only“. ;)

If there will be changes to it made by the devs, you just delete it and use steam to verify the game files and redownload the „original“ input.ini file.

The Bethesda Solution. ;)

It's only one line, and the updates aren't *that* frequent. I'll notice pretty quickly if it gets reset and just re-enter it.
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Date Posted: Mar 19, 2022 @ 2:13pm
Posts: 15