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Da das Maß zwischen Verschleiß und Herstellung zu finden - das halte ich für schwierig.
Then have fun, Morri, when you eventually have 50 workers and 20 children in the village. How many sewing workshops do you need to have for the necessary clothing?
I think it's difficult to find the right balance between wear and production.
Dann erkläre doch bitte, wie du dir das genau vorstellst.
Please explain exactly how you envisage this.
1. (Easy) - Every villager is assumed to have a basic level of clothing. But you can provide better clothing (by putting it in resource storage) to increase their happiness and so their productivity.
2. (A bit harder) - Same as above, but productivity grinds to a halt in winter unless you provide winter clothing. Possibly also summer - if it's really hot, your villagers can't work without straw hats.
3. (Hard) - Villagers won't stay in settlement without clothing, same as food, water and firewood. Better clothing = more happiness. Variation for seasons as above.
That way you wouldn't be too penalised for not being able to have clothes for everyone.
I like this idea:
You'd also have to think about what "clothing" consists of. I'd suggest some form of tunic and trousers as a basic need minimum. Everything else (gloves, hats, boots, hoods) would just increase happiness and so productivity.
That way you wouldn't be too penalised for not being able to have clothes for everyone.
God I loved Banished! I think i played nothing else for about a year... I also think it's a really good comparison. Banished continued to be challenging, because as your population increased you kept experiencing new issues which needed solving. So that prompted you to build better buildings, and increase your peoples' productivity.