Medieval Dynasty

Medieval Dynasty

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Clothing
This may have been suggested before, but it would make the game much more challenging if you had to provide clothing for your villagers. They could perhaps start with some basic clothing, but in order to be happy and work to their full potential you'd need to provide them with better clothes. Or to be more hardcore, if you can't afford to clothe them, they won't stay in your settlement. This would push the need to farm more to produce linen thread and cloth, and to craft more clothing. I appreciate that some might find this too hard, so perhaps it could be a "hardcore" mode option.
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Showing 1-10 of 10 comments
Morri Jan 10, 2024 @ 12:51pm 
I would like this. Would also be nice to be able to dye them so you can see your villagers walk around looking differently. I'd like my spouse to stand out from the rest of the rabble. :-)
Cocco Jan 10, 2024 @ 2:50pm 
Dann viel Spaß, Morri, wenn du irgendwann 50 Arbeiter und 20 Kinder im Dorf hast. Wie viel Nähereien muss man dann für die notwendige Kleidung haben?

Da das Maß zwischen Verschleiß und Herstellung zu finden - das halte ich für schwierig.

Then have fun, Morri, when you eventually have 50 workers and 20 children in the village. How many sewing workshops do you need to have for the necessary clothing?

I think it's difficult to find the right balance between wear and production.
Last edited by Cocco; Jan 10, 2024 @ 2:51pm
Cocco Jan 10, 2024 @ 5:45pm 
Originally posted by liz_brassington:
This may have been suggested before, but it would make the game much more challenging if you had to provide clothing for your villagers. They could perhaps start with some basic clothing, but in order to be happy and work to their full potential you'd need to provide them with better clothes. Or to be more hardcore, if you can't afford to clothe them, they won't stay in your settlement. This would push the need to farm more to produce linen thread and cloth, and to craft more clothing. I appreciate that some might find this too hard, so perhaps it could be a "hardcore" mode option.

Dann erkläre doch bitte, wie du dir das genau vorstellst.

Please explain exactly how you envisage this.
TheRealMuehle Jan 10, 2024 @ 9:28pm 
Easiest way, imo, would be ignoring the Temperature and just add 'Cloth-Points' (like for food and firewood) as another need for NPCs.
liz_brassington Jan 11, 2024 @ 1:55am 
There are several ways you could do it.

1. (Easy) - Every villager is assumed to have a basic level of clothing. But you can provide better clothing (by putting it in resource storage) to increase their happiness and so their productivity.

2. (A bit harder) - Same as above, but productivity grinds to a halt in winter unless you provide winter clothing. Possibly also summer - if it's really hot, your villagers can't work without straw hats.

3. (Hard) - Villagers won't stay in settlement without clothing, same as food, water and firewood. Better clothing = more happiness. Variation for seasons as above.
liz_brassington Jan 11, 2024 @ 1:57am 
Originally posted by Cocco:
Dann viel Spaß, Morri, wenn du irgendwann 50 Arbeiter und 20 Kinder im Dorf hast. Wie viel Nähereien muss man dann für die notwendige Kleidung haben?

Da das Maß zwischen Verschleiß und Herstellung zu finden - das halte ich für schwierig.

Then have fun, Morri, when you eventually have 50 workers and 20 children in the village. How many sewing workshops do you need to have for the necessary clothing?

I think it's difficult to find the right balance between wear and production.
I love this idea though - to me the game is let down by getting too easy once you have your settlement up and running. Having to provide clothing would create a bit more pressure, which would increase playability in my opinion. It would also act as an additional incentive to progress to get sheep, and so wool, so you can have higher durability clothing. You might also feel the need to explore more to find resources on the map to sell, so that you can buy clothing where you do not have the resources to make it yourself.
Morri Jan 11, 2024 @ 2:04am 
Originally posted by Cocco:
Then have fun, Morri, when you eventually have 50 workers and 20 children in the village. How many sewing workshops do you need to have for the necessary clothing?

I think it's difficult to find the right balance between wear and production.
They could take the approach Banished had: that your people have default clothes but with those they take frequent breaks to heat up, so their productivity is less.
That way you wouldn't be too penalised for not being able to have clothes for everyone.

I like this idea:

Originally posted by liz_brassington:
2. (A bit harder) - Same as above, but productivity grinds to a halt in winter unless you provide winter clothing. Possibly also summer - if it's really hot, your villagers can't work without straw hats.
liz_brassington Jan 11, 2024 @ 2:07am 
Originally posted by Cocco:
Dann viel Spaß, Morri, wenn du irgendwann 50 Arbeiter und 20 Kinder im Dorf hast. Wie viel Nähereien muss man dann für die notwendige Kleidung haben?

Da das Maß zwischen Verschleiß und Herstellung zu finden - das halte ich für schwierig.

Then have fun, Morri, when you eventually have 50 workers and 20 children in the village. How many sewing workshops do you need to have for the necessary clothing?

I think it's difficult to find the right balance between wear and production.
I also think that this could be managed by adjusting how long a piece of clothing lasts. For example, a set of clothing might last a villager 1 year, or 3 - the former would be more challenging than the latter of course.

You'd also have to think about what "clothing" consists of. I'd suggest some form of tunic and trousers as a basic need minimum. Everything else (gloves, hats, boots, hoods) would just increase happiness and so productivity.
liz_brassington Jan 11, 2024 @ 2:29am 
Quote: They could take the approach Banished had: that your people have default clothes but with those they take frequent breaks to heat up, so their productivity is less.
That way you wouldn't be too penalised for not being able to have clothes for everyone.

God I loved Banished! I think i played nothing else for about a year... I also think it's a really good comparison. Banished continued to be challenging, because as your population increased you kept experiencing new issues which needed solving. So that prompted you to build better buildings, and increase your peoples' productivity.
Last edited by liz_brassington; Jan 11, 2024 @ 2:30am
Milinia Jan 11, 2024 @ 5:51am 
Sign me up for this! I love this idea.
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Date Posted: Jan 10, 2024 @ 12:34pm
Posts: 10