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Thank god not everyone's mentality is about pumping out soulless creations just to make a quick buck.
Would be nice, if the walls and gates would get added to our own list of buildings.
And who knows, what's coming! In the Oxbow's introduction, you're told
to build a village which will be a strong Ally to this town.
Within my walls I house hundreds of workers, animals, storages and armories as well as having a nightwatch on patrol and extra guarded area's for royalty like myself.
Loads better than a prefab plumpdown castle.
Why make $$$ if you can have ¥¥¥?
But it would of been a long road, what we have now, the most advanced buildings, would still put us very early on the path.
I think plans were to make a basic village style, then move to a small town, and then city and then start producing military, your own castle and finally you work your way up to being king yourself.
It was clearly overly ambitious and once they finished the earliest stage, building a small village, they realised how monumental a task it would be to progress further, and how performance impacts were affecting even the smaller villages
So they just fiddled with the small village, doing basic improvements and threw in a bunch of decorations and then left if at that.
A farmer living in a castle, that only happens in Disney movies. The Digital Supporter Pack shows some of their research based on a historical reconstruction of a village and the way they lived. There was no castle in the picture.
Based on the word dynasty.
It's usually associated with royalty or nobility, no one gives a ♥♥♥♥ about a peasants "dynasty"
The implication that you build up an actual dynasty that goes from humble beginnings to ruling a country.
2. in case you haven't noticed the publisher of this game also publishes a bunch of other games (from different developers) all called thisandthat-dynasty