Medieval Dynasty

Medieval Dynasty

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MythN7 Apr 11, 2021 @ 8:03am
Sign Post Fast Travel.
All the direction signs in the game on the roads with names on them.
could you add a menu that we can click on them will pop up the map, and add an icon of all the other sign posts in the game, and we can click on one to fast travel there.

maybe add it so we have to go to each one manually first and pay money to unlock its access?
Last edited by MythN7; Apr 11, 2021 @ 8:06am
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Showing 1-11 of 11 comments
Capuzzi09 Apr 12, 2021 @ 3:33am 
I don't think I would want any kind of fast travel option implemented for this game. It would totally destroy the immersion in my opinion. I also don't see the need for it. The game is designed to be played at a slow pace and I appreciate that. In my opinion, most (if not all) players who keep asking for a fast travel feature simply don't have the patience this game requires. They can't or don't want to engage in the calm and completely decelerated gameplay that would help you the most to make best progress within this game.

There already is a huge amount of games available, in which you play against time, in which it is an advantage to achieve as much as possible in the shortest possible time. A lot of action in a little time, acting fast and thinking little, that's how the player gets ahead.
In this game, it's actually the other way around, and I personally would like to see it stay that way. So once again, I see no need for a fast travel option in this game. Yes, of course, traveling between two places takes some time. But exactly THAT is what makes it so "realistic" and beautiful in my opinion: I have to plan thoroughly before I start a journey. I have to think about when do I travel to which place, what do I want there, what do I have to prepare, do I want to meet other people there? Do I want to buy necessary things for my settlement (e.g. new animals)? Do I want to trade myself and sell items made in my village? ...

What I want to say: in this game it is absolutely advantageous to always think first and act afterwards - and not vice versa. By the way, this is a basic principle, @MythN7, which would fit as a general advice on almost every of your countless topics, maybe some of your frequent problems would vanish into thin air.

This basic principle also includes traveling between villages, and I'm really glad it's just that way because it feels right. It reinforces the feeling of really playing as a part of this world. The travel gets a lot faster later in the game anyway, once you have a horse. You can literally travel 2/3 of all the villages on the map in a single day on horseback, talk to people, trade, and you even make it back home before the tavern gets closed for the night. It's possible, and traveling by horse is a lot of fun - what's the point of a fast travel function? No, I'm sorry, I really don't think we need such an option in this game.

And before the argument is conjured up again that I don't necessarily have to use a function if I don't like it - I'll try it the other way around: no one has to play this game who doesn't want to get involved with it.
Last edited by Capuzzi09; Apr 12, 2021 @ 3:38am
MythN7 Apr 12, 2021 @ 5:53am 
Well I'm not sure how good a horse is as I've never had one. My current play is a farming focus to get one.
I'm level 10 farming. I now have 6 level 7 farmers in my employ.
I have made over 20,000 coins in sales of the various grains. And I'm still not even unlock the cowshed.
Capuzzi09 Apr 12, 2021 @ 6:06am 
Originally posted by MythN7:
Well I'm not sure how good a horse is as I've never had one. My current play is a farming focus to get one.
I'm level 10 farming. I now have 6 level 7 farmers in my employ.
I have made over 20,000 coins in sales of the various grains. And I'm still not even unlock the cowshed.

Build more buildings related to farming. Chicken coop, pigsty, maybe also a pen for herding sheep - anything would help you.
The trick is, each action by your NPCs which they do in any farming job counts toward your technology points in farming. The more active jobs related to this you have in your village, the sooner you'll unlock the next step.
Don't go overboard with production, though. ;)
I'd advise you to at least keep an eye on how many manure your pigs will leave behind - otherwise you'll be drowning in poop pretty soon. :D
All other stuff coming from animals such as eggs, feathers, wool, whatever, you can use to craft other stuff from it (wool fabric as an example) and make some good money by selling it. Even selling raw eggs gives you some good money. You don't earn you a fortune just in a couple of days just by selling eggs, but on the long term they'll pay off.
MythN7 Apr 12, 2021 @ 7:31am 
Yea I was drowning in poop. But I set my farmers to plant 2 full 16x16 wheat farms this season. Now I'm back to only the poop in real time.

I set up 2 5x5 fields for each crop type.
For 2 years I was doing this. But my farmers now can tend those fields in no time so I added the 2 16x16 wheat since.
I also have 10 of each orchard now to.

As a player i do nothing but farming when not doing quests or town maint. As this new play is dedicated to trying to get stable.
Last edited by MythN7; Apr 12, 2021 @ 7:37am
Capuzzi09 Apr 12, 2021 @ 8:29am 
Originally posted by MythN7:
Yea I was drowning in poop. But I set my farmers to plant 2 full 16x16 wheat farms this season. Now I'm back to only the poop in real time.

I set up 2 5x5 fields for each crop type.
For 2 years I was doing this. But my farmers now can tend those fields in no time so I added the 2 16x16 wheat since.
I also have 10 of each orchard now to.

As a player i do nothing but farming when not doing quests or town maint. As this new play is dedicated to trying to get stable.

It doesn't make any difference if you work on the fields on your own or if you assign your NPCs to do that. The amount of tech points you gain for working on each field plot is exactly the same.
So don't hesitate to leave this tedious part of field working to your NPCs and do something else instead, which maybe improves your income or other tech trees by doing e. g. some crafting work, which you can do better just because you're faster at crafting than your NPCs will ever be.
Two birds with one bullet, you know... ;)
MythN7 Apr 12, 2021 @ 9:10am 
Originally posted by Capuzzi09:
Originally posted by MythN7:
Yea I was drowning in poop. But I set my farmers to plant 2 full 16x16 wheat farms this season. Now I'm back to only the poop in real time.

I set up 2 5x5 fields for each crop type.
For 2 years I was doing this. But my farmers now can tend those fields in no time so I added the 2 16x16 wheat since.
I also have 10 of each orchard now to.

As a player i do nothing but farming when not doing quests or town maint. As this new play is dedicated to trying to get stable.

It doesn't make any difference if you work on the fields on your own or if you assign your NPCs to do that. The amount of tech points you gain for working on each field plot is exactly the same.
So don't hesitate to leave this tedious part of field working to your NPCs and do something else instead, which maybe improves your income or other tech trees by doing e. g. some crafting work, which you can do better just because you're faster at crafting than your NPCs will ever be.
Two birds with one bullet, you know... ;)

ya i know, but i do all my free time (time after each seasons town maintence and quests) in farming to the max i can, I do sleep threw the nights to make the seasons go faster so I can get as much real life time in from npcs, and then use less wood and food over night, except the last day of each season, Ill do a few hours of afk threshing or wheat milling since my farmers cannot even come close to keeping up with that unless i made like 4 barns for threshing lol.

Just now I finished this seasons harvest, the npcs are still gathering the things like cabage, i just manually harvest with the iron sythe since im level 10, and the right perks make it so i can harvest 2 max size wheat fields before the workers even put there gloves on in the day lol.

but yea, not including the npcs i myself on the start of this fall season, harvested 550 oats, 130 poppys, and 3800 wheat.

i tracked the tech points for this, so that (and ever much the 6 farmers contributed in the few game hours i was harvesting) added only 380 tech points.

So yea this fast travel idea is only for the concept of moving around with heavy burden load for selling, or for just a to b to accept quests.

if there was other means of lugging goods greater than the 60 ish lbs i can manage 66 if i go fully un geared, then yea i would say its not a big deal, but for the level of effort to unlock a mount, its feelling on the level of epicness end game that the flying mounts were at in WOW when first released worth of effort.

so unless the mount is truely a feature of the travel gods, then ya, other than this, im open to mid game suggestions on making lugging all your stuff to sell around feel less like a real job than game play.
Capuzzi09 Apr 12, 2021 @ 9:26am 
Originally posted by MythN7:
[...]
if there was other means of lugging goods greater than the 60 ish lbs i can manage 66 if i go fully un geared, then yea i would say its not a big deal, but for the level of effort to unlock a mount, its feelling on the level of epicness end game that the flying mounts were at in WOW when first released worth of effort.
[...]

There is, actually. ;)
There is one perk in gathering (if I remember right) where you can increase your max. weight per +5 kg with each point, so you can increase your possible capacity by 15kg if you set all 3 of 3 possible points there.
Another option is to gain skill in crafting (as I already suggested before) until you unlock sewy lvl 3 and unlock the bag and the backpack which are both located there. If I remember right (I didn't increase my crafting tech points up to that point either) with all this you can carry a total amount of roughly 90kg.
Also once you got a horse and you equip it with a saddle bag it will be able to carry quite a lot of stuff. Combined with what you can carry yourself, you both together will be comparable to a standard van. :)
Something to look forward to. :)
MythN7 Apr 12, 2021 @ 9:34am 
Originally posted by Capuzzi09:
Originally posted by MythN7:
[...]
if there was other means of lugging goods greater than the 60 ish lbs i can manage 66 if i go fully un geared, then yea i would say its not a big deal, but for the level of effort to unlock a mount, its feelling on the level of epicness end game that the flying mounts were at in WOW when first released worth of effort.
[...]

There is, actually. ;)
There is one perk in gathering (if I remember right) where you can increase your max. weight per +5 kg with each point, so you can increase your possible capacity by 15kg if you set all 3 of 3 possible points there.
Another option is to gain skill in crafting (as I already suggested before) until you unlock sewy lvl 3 and unlock the bag and the backpack which are both located there. If I remember right (I didn't increase my crafting tech points up to that point either) with all this you can carry a total amount of roughly 90kg.
Also once you got a horse and you equip it with a saddle bag it will be able to carry quite a lot of stuff. Combined with what you can carry yourself, you both together will be comparable to a standard van. :)
Something to look forward to. :)

yea right out of the gate i just buy those 2 bags, so the backpack +15, and pouch +6, plus the +15 perk, gives you a total of 71. but the backpack takes 1, and unless you go fully naked, your clothing and a bow and arrows takes some, usualy when i go bare min for sales runs, i can drop my weight to around just over 6, leaving me with the 65lbs free to lug goods with.
and also using the water danancer and full stamina boost on sprinting.

its not so bad since I have started to ONLY deal in goods like grains and arrows, things with a very low weight to sales ratio.

its just an idea, and like i posted at the start, you would have to pay at each post to unlock its use so its not just a free thing.

It could also chew up a few simulated game hours based on how far you are travelling.

its just a suggestion for the tedious walking simulator stuff that is currently very heavy in this game.

like i also said, i would have no issue walking a to b many times over if i could pull a cart at non sprinting speeds with a few hundred pds of goods.
Last edited by MythN7; Apr 12, 2021 @ 9:35am
Capuzzi09 Apr 12, 2021 @ 10:08am 
Originally posted by MythN7:
yea right out of the gate i just buy those 2 bags, so the backpack +15, and pouch +6, plus the +15 perk, gives you a total of 71. but the backpack takes 1, and unless you go fully naked, your clothing and a bow and arrows takes some, usualy when i go bare min for sales runs, i can drop my weight to around just over 6, leaving me with the 65lbs free to lug goods with.
and also using the water danancer and full stamina boost on sprinting.

its not so bad since I have started to ONLY deal in goods like grains and arrows, things with a very low weight to sales ratio.

its just an idea, and like i posted at the start, you would have to pay at each post to unlock its use so its not just a free thing.

It could also chew up a few simulated game hours based on how far you are travelling.

its just a suggestion for the tedious walking simulator stuff that is currently very heavy in this game.

like i also said, i would have no issue walking a to b many times over if i could pull a cart at non sprinting speeds with a few hundred pds of goods.

Yes, I see where you are going with this.
Still, I'm personally not convinced that we really need something like fast travel. I think it depends from which point of view you look at it.
I enjoy my trips to other villages, I like the view of the surroundings in different seasons. I love how the trees look in the fall, as an example. Also, as I mentioned above, I thoroughly plan what I want to do before I travel to a village that may be quite far from where I live in the game. So I usually only have to take longer trips for a good reason, and when I do, I'm still (after nearly 1000 hours of play) so enraptured by how beautifully designed the world is, probably why I don't find the wanderings a burden or anything.
On top of that, I'm an older guy and have quite a bit of time to spend playing games like this, and of course I understand people who have a job to do or a family to take care of or whatever might take up their attention besides this game.
On that note, I'm sorry if I sounded rude with what I said in my first comment, I never meant to be, but my comment still might have a bit of a bitter taste to it the way I delivered it, so....
Yes, I understand why people ask for such things as fast travel to save a bit of life time they would have to spend doing repetitive things like walking around the map, but I also have a feeling it would affect immersion once something like a fast travel option was available - I think you've already caught on that I'm pretty ambivalent on this point....

Let's just wait and see what the future will surprise us with in further updates. Maybe one day we'll get a cart? Maybe we can even put an ox in front of that cart, if we have a cow shed and a cow or bull available for that purpose? All of this or something similar would fit better in this time in my opinion than a teleport function - this just doesn't feel good to me.... Although I like your idea that this would only save life time, while in the game a few hours would pass, depending on the distance covered in the process. Let's just wait and see...
MythN7 Apr 12, 2021 @ 10:46am 
no it was not rude to me, just came off to me anyway a little bit of a shut down reply on the scale of you get the stake of what suggestions are valid and what ones are not.

I have given other suggestions like carts, having a horse pen vs a full breeding stable as 2 seperate things for mounts, or even various ways to lug goods around npc job wise.

any other amount of things can make this not needed.

how i tend to play the long travel role is at the start of each season, ill harvest the grains with my scythe, then take the grains from last season and any other goods i can carry to my limit to sell, and go to the nearest one, and make a loop around the map sprinting, not hunting, cause im at the peak carry limit, after i sell once, i hut on the way to next to where i can just carry, and i do this buying out all the coins of each village, on the big wheat harvest seasons i can usualy make right now currently 6000 coins before i run out of goods on hand.

Once i run out of goods the rest of my travel loop is only to villages with yellow !'s. i am getting good at knowing which quests are a bit of effort for only a small amount of coin and dynasty rep. So i only take the ones I can do fast, or the ones that have tech teaching reward.

then i spend the rest of my season, fixing and upgrading the town, then farming to try and finally get a stable.

im 120 hours into the game, and in this new career dedicated to getting horse asap, im still 700 tech away in year 7
Capuzzi09 Apr 12, 2021 @ 11:14am 
Originally posted by MythN7:
no it was not rude to me, just came off to me anyway a little bit of a shut down reply on the scale of you get the stake of what suggestions are valid and what ones are not.
[...]

I didn't mean it that way, sorry.
I am not in a position to decide or judge whether any suggestions or ideas are valid or not. We are all free to think whatever we want as long as we don't touch the boundaries of the law or intentionally hurt other people's feelings. So of course you can always come up with whatever idea you come up with ;)
I just wanted to point out how I personally feel about this particular proposal. On occasions like this I sometimes tend to sound harsh, but I don't want to be that way in the first place. That's even more true in cases like the one we're talking about right now, where I'm pretty ambivalent about how I feel about it myself. I just wanted to clarify that.

Originally posted by MythN7:
[...]
im 120 hours into the game, and in this new career dedicated to getting horse asap, im still 700 tech away in year 7

Yeah, this indeed takes some time. It's supposed to feel like you reached something really, really precious once you unlocked horses, I think. They did a god job on that one, in my opinion - it certainly does feel like a great reward for quite some hard work. ;)
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Date Posted: Apr 11, 2021 @ 8:03am
Posts: 11