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Fordítási probléma jelentése
I go through like 50-70 firewood each season, it's just like how the hell do you need firewood in the summer, spring, fall.
Two lumberjacks to keep up with 10 people. That ratio is off.
I'm OK with winter being more, but one lumberjack to 15 people seems about the ratio you want to work with.
*edit* Just discovered that putting daub over the stone walls cuts the usage even more. Dropped from 1.4/h in spring to 1.3/h just by putting daub on one 'simple house'. And I didn't even quite finish, didn't quite have enough to do the little triangle end wall. Inhabitant happiness for that house went up another 2% as well.
AAAAND I just discovered your villagers level up. My level 7 woodcutter is now level 8. And now I'm looking hard at my second wood cutter, because I thought when I put him on the job he only had a 4 in extraction (I recruited him because he was 7 in crafting), but he's showing now as a 6. Hmmm.
Really just a case of scaling firewood usage based on season and/or weather, nothing more complicated is needed.
Things like firewood usage during summer is a real drag. In 35+ deg heat if you have a fire going in a ~8ft square kind of hut then people would die from overheating. They actually thinned out their walls for ventilation during the summer or added insulation during winter.
Most likely people did not cook indoors during the summer and had some communal cooking pot or open cooking area for small settlements.
Needless to say you don't use firewood for heating during the summer, nor late spring or early autumn. Only with pottage there was a small need for kindling to keep it going at a low heat (nothing like the need during winter). With zero difficulty of starting fires during summer they wouldn't just keep feeding them constantly, embers is more than enough for the entire night etc, as opposed to winter where it was life and death to keep them going..
Naturally this mostly only affects early settlements, and it costs workers - they should be helping with all kinds of stuff but you need them to pump out logs for firewood. Cut/reduce the need during summer and early autumn and it would be more fun.
As far as i know you cannot use daub to insulate stone walls. Daub is for wood and stick, for stone, you use limestone.
2. The thread is about firewood consumption in general with it being seasonal being more of a sideshow, so a new thread if you mainly want it to change per season would be warranted.
3. As long as you have real firewood (not logs or sticks) the usage is pretty tame.
4. I much prefer the use being evenly spread over the seasons since it makes things a lot easier to calculate the needed overall production.
@Noburu:
you just corrected an over 3 years old thread, not sure if it was correct back then, but correcting it is kinda pointless by now.
(See what I ment with necroing that old stuff sows confusion?)
Either way it resonates with the devs and they adjust it or it doesn't and they don't. I don't know if their focus is now entirely on new games anyway (in which case it is kind of academic :) )
You checked any changelog between 2020 and 2024... somehow I doubt that, and the thread was mostly about the overall consumption wich atm can be handled very easily with a single worker, because I can tell you a thing that DID change: the production of the woodshed, in fact several times.
For me the overall consumption is the same thing - if you didn't use as much during summer the consumption would be more manageable, since you'd be stockpiling during spring/summer etc.
I'm sure when you have an established settlement with several lumberjacks it doesn't matter so much but early days it would be nice to be able to swap workers to other buildings, but it's not really feasible since the woodcutter has to be producing logs. 10 logs/day at 50% rate is enough to cover a growing settlement of course, but mainly it's just the silliness of consuming firewood in what must be more or less the hottest summers they have ever experienced!
However, as already mentioned in the thread, building your houses out of the top-quality materials, and insulating the walls, will make an enormous difference; I have gotten into the habit of only building villager houses from stone even at the beginning of the game, and upgrading all the roofs as soon as I can make planks (usually by the time I have 2-3 houses at most). Getting enough limestone to whitewash them all has to wait until I have someone in an excavation shed....
PS: make sure your people are ONLY using firewood to meet their wood needs, even if you have to make it yourself. If they use logs they get a lot less wood value per log, and in the early game you can't keep up with stick demand if you let them burn sticks.
Yes, you are correct.
The firewood consumption is seasonal:
100% in spring
50% in summer
100% in fall
150% in winter
A level 20 woodshed can gather something like 300 logs a day, that's about 3000 wood value. The same woodshed making firewood and enough logs to supply it can maybe make enough firewood for about 2000 wood value.
Only downsides is that they will burn through axes and will fill your storage up pretty fast. If you are struggling to met firewood needs just go full logs instead.
I'm assuming the prior posters in the thread didn't have two max level extraction villagers and a Tier II woodshed. If you don't have enough labor to cover both villager wood consumption and the other things you need logs for, and you're willing to put in some work yourself, letting your people burn only firewood, having your woodcutter produce only logs, and standing in the Resource Storage for 5 minutes converting logs to firewood once per season is more efficient than letting your people burn logs and then running out of logs.