Medieval Dynasty

Medieval Dynasty

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Brass Buckles Feb 18, 2024 @ 10:11pm
Oxbow Quest NPC Stuck
In the Oxbow story quest "Son of the She-Wolf: In Pursuit of the Truth," I am required to follow Jarolpek when he goes to confront Niedan.

The quest bugged out when I first tried it, probably because it was nearing nightfall and so I went home and decided to return the next day. When I went back, I made the ridiculous mistake of calling my donkey, which blocked me inside of Niedan's house. I had to do an "unstuck" because the donkey blocked the door just enough I couldn't exit, and I'm pretty sure the donkey blocked Jarolpek from entering the house too. So instead he turned back around and went home. I think this is ultimately what glitched out my quest. The quest didn't recognize that I had followed Jaropelk, so the quest objective remained "follow Jaropelk." Despite this, the game ran the dialogue between him and Niedan, requiring me to run back and forth between them (Jaropelk was outside his own home) to get said dialogue.

I decided to leave and come back in hopes that the characters would be in their proper places to continue the quest. Well, Jaropelk actually went to Niedan's house this time, but he didn't make it inside. While the quest did update to accept that I'd successfully followed Jaropelk, now, no matter how far away I go or what time of day or season I return, Jaropelk is stuck against the stairs on the outside of Niedan's house, forever unable to enter said house and confront Niedan. So, I can't complete the "listen to conversation" part of the quest, and because of this, I can't progress the main storyline. Jaropelk does not despawn and reset, as far as I can tell, or if he does, he's following the exact same path every time that leads to him being stuck between the outdoor staircase and the wall.

Basically my donkey seems to have totally ruined that particular NPC's pathing, though given that I kept the donkey out of the way the second time when Jaropelk actually headed to Niedan's house, the problem might have some other cause. I suppose technically player error is to blame, but I couldn't have anticipated the simple act of whistling for my donkey causing so much chaos.

The donkey shouldn't be able to block a doorway for players or NPCs, so maybe mounts should be updated to move aside if pushed? NPCs shouldn't eternally remain in place if stuck; maybe there should be a timer where if they continue toward a path without getting there, they are reset?

I'm hopeful that this bug can be addressed, but in the meantime, is there some sort of cheat code I could use to "unstick" an NPC or progress the quest?
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Morri Feb 19, 2024 @ 12:54am 
Can you upload your save so the devs can have a look?

You can find your savegames in %LocalAppData%\Medieval_Dynasty\Saved\SaveGames.
To upload it, just use a site like wetransfer.com to create a link for you that you can paste here (no need to make an account on wetransfer, just click the 'i just want to send files' link.)
Brass Buckles Feb 19, 2024 @ 2:34am 
Sure thing. I went to the location and made a save there for convenience. Here is the link: https://we.tl/t-dx7dWgDteg

I included both the regular save file and the "label" save file, since I wasn't sure if you needed both.
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Date Posted: Feb 18, 2024 @ 10:11pm
Posts: 2