Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
all 3 houses give +60 morale if fully stone wall, tiled roof and with 10 decorations.
and lvl 2 houses have already lvl 4 beds.
the only reason to build lvl 3 houses over lvl 2 ones is cosmetic/roleplay
Is there an item limit and does the town area get laggy if it is big and complicated? I see vids of huge villages and wonder how the game is effected. No mood elevation for insulation (as opposed to isolation which is a covid thing) is a bummer. All my houses are maxed before anyone gets to move in and all one villager does is mine limestone. Sad times. Should be worth a point somewhere.
Decorations attached to the house decoration points count not things you place on the ground nearby.
only items to the house count.
that is both on the outside and inside.
so :
*hanging a lantarn above the door on the inside
*hanging a skull on the front and back ridges
*hanging window shutters on the outside
*hanging racks or shelves on the outside walls
*hanging lantarns or wreath on ceiling
*placing furs on the floor
*hanging curtains before windows inside
*hamging rack or shelves on walls inside
all count.
adding benches, paths, flowers or any of that stuff does nothing.
And I really really really really hate that I've spent all those resources on the big houses for everyone but me. Me, I want the big house, too.
As to putting them in all caves? I'd do one at a time, and see how much you use/need. A good size village can run well on only one mine, but if you want to fully staff several smithies and crank out iron tools for sale, you may need more than one mine.
Really unlikely you'll need all 5, unless you really enjoy personally mining out all the ore from each mine every season, or you have miners with low extraction skills, and smiths with high production.
yes. if you put 10 shelves of 1 log, 1 plank each on the walls outside
they are just as happy as when you hang 4 expensive lantarns from the ceiling, hang 3 curtains in front of their windows and add a set of 3 wisent skulls on their walls inside.
personally in early game I build houses from the getgo with stone walls and 4 windowsm. + pick window shutters for the windows and a reinforced shelf on the windowed wall both inside and outside
that only costs logs & planks and is easy to do in first season of game.
curtains and lantarns are one of the last things I add.. due the linen tread cost..
I personally eventually build mines at all five caves ... starting with the one closest to my village, and that's the one I put miners at.
But ... I do that because I really like mining. It's relaxing for me, so I'll hit two or three a season ... and in winter I'll hit all five. So far I've not put miners in more than one of them though.
When you put the mine in, the mine gets deeper, it adds lights and directional arrows, and increases the number of nodes inside. The iron deposits start about where the original cave ended.
I also use a torch, because even though there's lights the deposits are beastly hard for me to see so I need all the light I can get.