Medieval Dynasty

Medieval Dynasty

Ver estadísticas:
kyew 11 AGO 2023 a las 8:17
Question About Farming Efficiency
Having a farm too far from a farm shed decreases efficiency, but in what way? Is it simply that they have to walk farther, or is it something more concrete like they work slower once they get there?

Say I have a field that's within range of one farm shed, but a worker from a shed that's not within range starts working it. Would it be more efficient to stop that worker and allow the worker from the closer shed to do the job?
Publicado originalmente por Philtre:
The problem is walking distance; unlike other workers, farmers need to be physically at the field/orchard to do their job. So the more time they spend walking from their home to the farm shed and from the farm shed to the field, the less time they have to actually do farming. I suppose you could try to micromanage who does what in the way you suggest, but it would be a huge headache since each field needs multiple passes each growing cycle (fertilize, plow, plant, harvest); it's easier to just have a centralized farm location and put all the fields, sheds, and farmers' houses close together.
< >
Mostrando 16-16 de 16 comentarios
kyew 14 AGO 2023 a las 18:31 
Publicado originalmente por pdoan8:
Here is another screenshot showing where the inefficiency begin (red line).
https://steamcommunity.com/sharedfiles/filedetails/?id=3020392996

Edit: of the six houses near the farm, the four closest to the FS belong to farmers. I'm used to have the husbands work the farm, and the wives work in the barn.
I have my sheds on the outside of my fields so the range overlaps for all of them. Any given field is covered by at least two sheds. The majority of my orchard tiles (excluding my hops) are scattered through my houses and shops, so I have one separate shed in the middle of town to cover those.
< >
Mostrando 16-16 de 16 comentarios
Por página: 1530 50

Publicado el: 11 AGO 2023 a las 8:17
Mensajes: 16