Medieval Dynasty

Medieval Dynasty

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kyew Aug 11, 2023 @ 8:17am
Question About Farming Efficiency
Having a farm too far from a farm shed decreases efficiency, but in what way? Is it simply that they have to walk farther, or is it something more concrete like they work slower once they get there?

Say I have a field that's within range of one farm shed, but a worker from a shed that's not within range starts working it. Would it be more efficient to stop that worker and allow the worker from the closer shed to do the job?
Originally posted by Philtre:
The problem is walking distance; unlike other workers, farmers need to be physically at the field/orchard to do their job. So the more time they spend walking from their home to the farm shed and from the farm shed to the field, the less time they have to actually do farming. I suppose you could try to micromanage who does what in the way you suggest, but it would be a huge headache since each field needs multiple passes each growing cycle (fertilize, plow, plant, harvest); it's easier to just have a centralized farm location and put all the fields, sheds, and farmers' houses close together.
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A moderator of this forum has indicated that this post answers the original topic.
Philtre Aug 11, 2023 @ 9:28am 
The problem is walking distance; unlike other workers, farmers need to be physically at the field/orchard to do their job. So the more time they spend walking from their home to the farm shed and from the farm shed to the field, the less time they have to actually do farming. I suppose you could try to micromanage who does what in the way you suggest, but it would be a huge headache since each field needs multiple passes each growing cycle (fertilize, plow, plant, harvest); it's easier to just have a centralized farm location and put all the fields, sheds, and farmers' houses close together.
kyew Aug 11, 2023 @ 2:01pm 
Originally posted by Philtre:
The problem is walking distance; unlike other workers, farmers need to be physically at the field/orchard to do their job. So the more time they spend walking from their home to the farm shed and from the farm shed to the field, the less time they have to actually do farming. I suppose you could try to micromanage who does what in the way you suggest, but it would be a huge headache since each field needs multiple passes each growing cycle (fertilize, plow, plant, harvest); it's easier to just have a centralized farm location and put all the fields, sheds, and farmers' houses close together.
So an out-of-range worker is only inefficient because they have to walk a greater distance. That's good to know. Thanks!
Eternie Aug 11, 2023 @ 3:28pm 
The inefficiency also comes in when you have farms in different areas of the map.
Like I have small settlements near each mine and started small farms there so that I could train some of the villagers I'd started there as miners to upgrade their farming skills.

Those farming jobs got mixed up with other farming jobs in my main fields and had farmers walking the map to get back to the farm / farm shed right next to their house. No wonder their farming skills took forever to train up.
kyew Aug 11, 2023 @ 4:14pm 
Originally posted by Eternie:
The inefficiency also comes in when you have farms in different areas of the map.
Like I have small settlements near each mine and started small farms there so that I could train some of the villagers I'd started there as miners to upgrade their farming skills.

Those farming jobs got mixed up with other farming jobs in my main fields and had farmers walking the map to get back to the farm / farm shed right next to their house. No wonder their farming skills took forever to train up.
My situation is that one of my farmers from an out of range shed was working a field right next to a different shed, and the worker for that shed was just standing there doing nothing. I was wondering if it mattered which one did the work after the out of range one started it. I was worried that maybe a farmer from a distant shed didn't do as much work percentage-wise as one that was in range. If it's just a walking distance issue, then he's already there, so no need to adjust.
Eternie Aug 11, 2023 @ 6:28pm 
Sometimes it seems like they Don't work properly, and I think we cannot allocate who actually gets the next or first job from our selection of farmers. I know when I think they are all ignoring a specific task that still needs to be done with none approaching the fields. By me starting to harvest or fertilise fields because that adds another follow up task sometimes that pushes a farmer into action.
For me especially on the last day of spring or summer seasons when I want as many crops harvested as possible.
Just when several are missing their tasks I will redirect them to another shed, then put them back into their current shed to like restart them and get them to check which tools and which jobs need doing.
Foxglovez Aug 11, 2023 @ 9:44pm 
This puts a new wrinkle on ever using more than one shed - or being at a point where it doesn't matter. iirc it is a 70 meter distance out from the shed building that is in good distance?
kyew Aug 12, 2023 @ 3:51am 
Originally posted by Foxglovez:
This puts a new wrinkle on ever using more than one shed - or being at a point where it doesn't matter. iirc it is a 70 meter distance out from the shed building that is in good distance?
I'll have to look that number up. When I first started playing, I researched the distance from the barn you could be before the red icon popped up, but I don't recall the number. I'll find it though; I have it in a Reddit post somewhere.

Edit: Yes, it's 70 meters. It comes out to about two full fields length (16x16 = 256 tiles), so 32 tiles linear.
Last edited by kyew; Aug 12, 2023 @ 4:04am
barbaraclubb Aug 14, 2023 @ 12:12pm 
The only solution I have found is to not have more than one farm shed.....
Dutchgamer1982 Aug 14, 2023 @ 2:44pm 
did tests..

with a shed in the middle of 9 16x16 fields... they did need 8 days to fully harvest them, fertilise them, plow them and reseed them in the same season.

with a shed at the bottom of those fields.. placing 3 at "far reach" it took 11 days...
Last edited by Dutchgamer1982; Aug 14, 2023 @ 2:44pm
kyew Aug 14, 2023 @ 5:21pm 
Originally posted by barbaraclubb:
The only solution I have found is to not have more than one farm shed.....
lol that's not possible for my farm. I actually just built a fifth resource storage and four more trading huts! So glad they gave us the option of changing building limit on the fly.
pdoan8 Aug 14, 2023 @ 5:23pm 
Originally posted by kyew:
Originally posted by barbaraclubb:
The only solution I have found is to not have more than one farm shed.....
lol that's not possible for my farm. I actually just built a fifth resource storage and four more trading huts! So glad they gave us the option of changing building limit on the fly.
How big is your settlement? Too spread out? Season length?

This is my farm. The shed is right next to the resource storage. Four high level farmers (skill 7 to 9). All of the farm and orchard far to the side are all inefficient. However, the farmers would need only 3 days to complete all work. Only wheat and cabbage are grown twice a year. Largest farm is 99 tiles. Largest orchard is 25 tiles.
https://steamcommunity.com/sharedfiles/filedetails/?id=3020385944
Last edited by pdoan8; Aug 14, 2023 @ 5:29pm
kyew Aug 14, 2023 @ 5:42pm 
Originally posted by pdoan8:
Originally posted by kyew:
lol that's not possible for my farm. I actually just built a fifth resource storage and four more trading huts! So glad they gave us the option of changing building limit on the fly.
How big is your settlement? Too spread out? Season length?

This is my farm. The shed is right next to the resource storage. Four high level farmers (skill 7 to 9). All of the farm and orchard far to the side are all inefficient. However, the farmers would need only 3 days to complete all work. Only wheat and cabbage are grown twice a year. Largest farm is 99 tiles. Largest orchard is 25 tiles.
https://steamcommunity.com/sharedfiles/filedetails/?id=3020385944
The farms are not spread out, though the houses and shops are at a reasonable distance from each other.

https://steamcommunity.com/app/1129580/discussions/0/3806156352192891082/
Philtre Aug 14, 2023 @ 5:47pm 
Originally posted by kyew:
The farms are not spread out, though the houses and shops are at a reasonable distance from each other.

Keep in mind that farmers start the day by going to the farm shed, meaning they need to walk from their homes to the farm shed, and from the shed to the fields, before they start work in the morning. So if their houses are far from the farm shed, or the farm shed is far from the fields, they will waste time walking every day.
pdoan8 Aug 14, 2023 @ 5:48pm 
Here is another screenshot showing where the inefficiency begin (red line).
https://steamcommunity.com/sharedfiles/filedetails/?id=3020392996

Edit: of the six houses near the farm, the four closest to the FS belong to farmers. I'm used to have the husbands work the farm, and the wives work in the barn.
Last edited by pdoan8; Aug 14, 2023 @ 5:51pm
Pegasus Aug 14, 2023 @ 6:05pm 
As I understand it, the way it works is:

The farmers walk to the farm shed at the beginning of the day. The first worker to the shed gets assigned the closest field/task. The second one gets the next available field, etc, working from closest to the shed to the furthest.

Orchards don't really matter as much because they only get harvested once per year.

Maybe put one shed at each end of your field layout? Then they can split the work and hopefully no one will have to walk too far?
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Date Posted: Aug 11, 2023 @ 8:17am
Posts: 16