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So if you want your barn workers to make fertilizer out of manure, you can.
Your workers do not interact with actual items in the game world. When they collect sticks or stones, produce logs, pick berries, collect pig manure, they don't actually pick up sticks or stones, chop down trees, take away any berries or remove the manure.
Those are left for you and you alone to interact with, if you want to.
Only exception to that are sometimes the hunters, since they can actually shoot and kill an animal, and the farmers when they harvest.
Your workers can collect manure from the pig building, by assigning the collection of manure in the building tasks, like you do with all buildings. They will then produce manure but will still not pick up the manure laying on the floor.
picking up sticks and stones layning arounds toddlers can easely do.
kids could do chores.. like shipping that manure from location A to B.
-
or even assist their parents.. carring tools and water in the mines to miners. holding the treaths so their parents weaves a bit faster.. walking. after their harvesting parent picking up what is dropped.
**all that should lead to kids boosting parents prodyctivity.
However, many people requested the ability to gather these resources without the need for an NPC to do it for them.
Therefore, the visible resources in the animal sheds (manure, feathers and eggs) and the ability to shear sheep, gather honey and milk cows & goats were added by the developer several patches after the game release. The developers decided to put manure in multiple sheds not just the pigsty even though it is only the pigsty which produces manure as an output.
it would be nice however if :
-dung/manure would also be found in wild (annimal droppings)
-laying around wherever annimals are (including annimals you not own).. and it is NOT stealing if you pick it up, even if you don't own the stable (could even make it a seasonal sidequest "cleaning the stables"
-any manue/dung not picked up at the seasons end, would just disapear (to prevent it from accumulating to unsurmountable piles of items on the ground over time)
Picking up myself:
Pigsty 60 pieces
Cowshed 40 pieces
Sheep/goat fold 20 pieces
Horse stable 20 pieces
Donkey - I don’t have one.
So that’s 140 pieces collected before I’d have to wait until it regenerated.
You would only save on taxes for the NPC houses if you don’t use an animal breeder and barn workers.
Went back to a very old save - an NPC at level 1 farming skill and mood of 27%, no bonuses from my diplomacy skill tree gathers 10.53 manure per day from one adult pig. A level 2 at 35% mood gathers 21.41, a level 3 at 52% mood gathers 33.14.
When you are setting production for animal breeder you need to remember that only the adult female goats will allow milk to be collected and only adult sheep (male or female) will provide wool.
Re: fertiliser. I’m hoping you know that there are two recipes for fertiliser. You obviously know about the manure to fertiliser recipe. The other uses 10 pieces of Rot to make one piece of fertiliser. You can put food into a compost bin and after the season change it will be Rot. The best return is cabbage to Rot but Meat is only one less. Especially in the early days of a game it’s easier to get your hunters to gather an excess of Meat and move it to the compost bin than planning excess cabbage crops. You do need to move the food and rot manually - but as you said you are both animal breeder and barn worker at the moment I don’t think you will shy away from doing these additional tasks.
pigs require a fixed 1.251 annimal feed/day. and upto 5 can be in a pigstry
labourours in a pigstry :
1 manure / hour & skill level per pig
so with 5 pigs and a lvl 10 worker thats 500 manure per day.
(with 100% mood + lvl 3 motivational speach ability, you get +50% so than its 750 manure. per day for just that 1 worker..
more sh!t than you ever can use..