Medieval Dynasty

Medieval Dynasty

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questions about houses
-I understand building in stone / wood tiled roof is best to lower firewood use.. adding isolation after that improves it even more.

**I would however be interested in exact numbers....
like if a villager NORMALLY uses 30 firewood a day..
-how does a level 1/2/3 house affect that use
-how does upgrading a single roof or wall segment affect them.
-if one has a fully isolated, build in stone level 3 house, how much does that decrease the fuel use?

-foundations are however not adaptable (they are either in stone or not)
Fist question-> is there any isolation gain to pick a very flat piece of land for a house so you get a stone foundation?

Next question windows/walls.. you can build without windows, if you so please, do less windows reduce fuel use?? -> logically it makes sence... but I wonder.
-> if you do have a window, does adding a curtain to it.. reduce fuel use?
-> and if it does, does adding a closed curtain reduce it more, than an open?
-> ditto with window shutters, does adding them improve fuel use (and does it on fuel use have any effect whether you open or close them?)

third question : improving the frontdoor.. does that improve fuel use?

***for all other decorations (art, shelves, candles, flower wrenches hanging, fur on the floor)
what is it's effect?
Last edited by Dutchgamer1982; Jun 16, 2023 @ 11:00am
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Showing 1-15 of 25 comments
BanDHMO Jun 16, 2023 @ 11:01am 
Don't have an exact source to back it up, but vaguely recall a fully insulated house to need half the fuel that a completely non-insulated one needs. Hopefully somebody can give a better answer more properly sourced.

TBH, though, I don't think many people look into it very deeply. What you need is to supply X fuel per day for your village, and that number is conveniently given to you. Most of the time you will be overproducing it, because you'll be building with wood. So in most cases it's a bit of an academic question how much would a perfect village made only of stone and completely insulated require. I think this is why it's hard to find precise numbers for this.
Last edited by BanDHMO; Jun 16, 2023 @ 11:02am
Morri Jun 16, 2023 @ 11:41am 
I can't help you with the numbers either, but I know for sure that the number of windows don't matter for the insulation or firewood use of the house. Only the materials used for the wall/window and roof segments.
Decorations, like curtains, doors, shutters and rugs don't influence it either.

The decorations, other than making the place look better for RP-reasons, boost the mood of the inhabitants. Not by much, I think 1% per decoration with a cap of 10 decorations.
And ofc, with higher mood they'll produce more.

From what I remember someone made/updated a spreadsheet with a lot of production numbers a while ago. I have trouble finding it, and don't remember if firewood use regarding to house insulation was included in it. Maybe someone else still remembers where to find that link?
Dutchgamer1982 Jun 16, 2023 @ 12:39pm 
Originally posted by Morri:
I can't help you with the numbers either, but I know for sure that the number of windows don't matter for the insulation or firewood use of the house. Only the materials used for the wall/window and roof segments.
Decorations, like curtains, doors, shutters and rugs don't influence it either.

The decorations, other than making the place look better for RP-reasons, boost the mood of the inhabitants. Not by much, I think 1% per decoration with a cap of 10 decorations.
And ofc, with higher mood they'll produce more.

From what I remember someone made/updated a spreadsheet with a lot of production numbers a while ago. I have trouble finding it, and don't remember if firewood use regarding to house insulation was included in it. Maybe someone else still remembers where to find that link?

have looked up mood.

-a unbroken (green, it does not have to have 100% hp, just above 50%, cannot repair above 50% anyway) fully isolated, tier 3 hous, gives +50% mood.

-decorations give +10% each, regardless of type (you are right in that regards)

-having better food does nothing, but having shortage of food, water or firewood, will temporarely lower happyness..

-> profession skill level in the current job adds +2% each (upto +20%)

thats only enough to get 90%,

***to get the last +10% is only possible in 3 ways
1 : being married adds +10% mood (villagers must be within 20 years of eachother and put in the same house.)
-> downside, they will start breeding kids, making the wife not work for 8 seasons.
2 : each kid they own adds +5% mood (pointless, to have kids, they need first to be married, but ok, if each couple gets 2 kids, thats enough to maintain the population without new influx.
-: they luckey ARE limited to just the 2 kids
3 : herald tasks (I have yet to have the herald show up) not know what is needed for that to happen.

From the wiki I understand :
there is NO maximum age for villagers, they can get hundreds of years old.
the chance for them to marry is higher the closer they are in age.
once they are married, they get that final 10% mood boost.
however also once they are married, they have chance to have kids, and age again seems to be no limiting factor here.
(correct me if I am wrong here)

a woman will be pregnant for 3 seasons and keep working
if she got pregnant in the spring on any day.. even the 30th.. she will give birth on the 1st day of winter.

a woman than will obtain the mother profession.. this will give an instant 20% boost to morale.. but it´s pointless as she cannot do any work for 8 seasons.

QUESTION 1 can a woman who is already mother get pregnant again, or must she first end motherhood for that.
QUESTION 2 can one kick those baby´s out the village, so she keeps working and your population don´t grow
QUESTION 3 am I correct in that villagers never die cause of old age

if I presume a woman cannot become pregnant while mothering, that means starting the moment the woman get pregnant
s1 to 3 pregnant, but available for work
s4 to 11 mother
s12 to 14 pregnant, but available for work
s15 to 22 mother
S23 and onward... will keep working.

this means one either needs to keep woman and man in your village segregated, and eat the 10% morale loss a 100% morale, gives a 20% bonus, so 120% of normal production, so now you only have 118%

or you allow them to marry.. and keep kicking out the babies, if thats allowed.
or you do keep the babies... and are left with kids who are 18 year long a drain...
but also.. if those kids marry too at 18y, s1... you will loose of their first 6 years.. 4 years of productivity from the females.
also the rate of villager multiplication...

if we presume all woman are paired the day they turn 18.
than they get a child at 18.75y and another at 21.25y. on average at 20, meaning your village population will DOUBLE every 20 years, or every 80 seasons..
that could get out of hand quickly!
TuppenceStick Jun 16, 2023 @ 12:54pm 
A woman who is a mother will not get pregnant until she is able to return to work.

No you can't remove the babies without moving the whole family, remove one member they all go.

How soon they get pregnant after getting married is not set. Neither is when they will have a second child (if they have a 2nd free bed in the house).

Children can become apprentices at age 14. They do not add to production but will gain skills. In fact children gain skills throughout childhood and will be better skilled than your original recruits.

When 18 yes you can move them into their own homes, pair them up and they will marry and have their own kids. Though if you play fully through all 30 day seasons it will take you a long time to get to that.

NPC's you hire from the villages and your character can die of old age at any time over 60 years old.

It is possible once you've moved a child out of their parents home that the parents will have more children. My understanding is that the want to have children cuts off at age 50 but if the meter for that is full and a space becomes available they can still have a child after that.
Kwalyz Jun 16, 2023 @ 1:08pm 
a) Your NPCs will only become a family (husband and wife) if they are within 20 years of each other.
b) Once your villagers have made a family (become husband and wife) and have dependent children - eg any children under the age of 18 - kicking any member of the family out of the village will make ALL of the family leave.
c) The children born in the villager will have higher levels of skills at age 18 than ANY random NPCs spawned at the villager. At age 14 you can assign them to be apprentices at work places to further increase their skills (but they don't add to production output). Therefore when they become 18 you will have a worker with much higher levels than you can possibly find to hire.
d) Your villagers have a random chance of dying upon season change at around age 60. They might live longer.
e) The mothers will NOT get pregnant whilst they have the profession "Mother", that is the 8 seasons after they have given birth. After they become eligible for work again then IF there is a spare bed in their house then the random chance that they will become pregnant on season change will be active.
f) the children once they become adults can stay in their parents house until you try to move them or any member of the family to another house. The wifes will not become pregnant whilst all beds in the house are occupied.
Dutchgamer1982 Jun 16, 2023 @ 1:23pm 
Originally posted by Kwalyz:
a) Your NPCs will only become a family (husband and wife) if they are within 20 years of each other.
b) Once your villagers have made a family (become husband and wife) and have dependent children - eg any children under the age of 18 - kicking any member of the family out of the village will make ALL of the family leave.
c) The children born in the villager will have higher levels of skills at age 18 than ANY random NPCs spawned at the villager. At age 14 you can assign them to be apprentices at work places to further increase their skills (but they don't add to production output). Therefore when they become 18 you will have a worker with much higher levels than you can possibly find to hire.
d) Your villagers have a random chance of dying upon season change at around age 60. They might live longer.
e) The mothers will NOT get pregnant whilst they have the profession "Mother", that is the 8 seasons after they have given birth. After they become eligible for work again then IF there is a spare bed in their house then the random chance that they will become pregnant on season change will be active.
f) the children once they become adults can stay in their parents house until you try to move them or any member of the family to another house. The wifes will not become pregnant whilst all beds in the house are occupied.

if children are 18 do they HAVE to move out their parents house.. or can they stay?
-> if they have moved out, does that mean their parents can have a new 3d child?

tier 3 houses have 4 beds.. is it possible to hire 4 villagers in 1 house (2 man 2 female) and have thus 2 marriaged couples, while still also have no chance for kids?

with 30 day seasons, villagers gain skill plenty each season.. and aging up takes MUCH longer.. thus it's much more preferable to prevent any childbirths.
Last edited by Dutchgamer1982; Jun 16, 2023 @ 1:24pm
TuppenceStick Jun 16, 2023 @ 1:27pm 
Originally posted by Dutchgamer1982:

if children are 18 do they HAVE to move out their parents house.. or can they stay?
-> if they have moved out, does that mean their parents can have a new 3d child?

They can stay and yes as I said in my comment (see above Kwalyz) they can have more children.

tier 3 houses have 4 beds.. is it possible to hire 4 villagers in 1 house (2 man 2 female) and have thus 2 marriaged couples, while still also have no chance for kids?

No you can't.

with 30 day seasons, villagers gain skill plenty each season.. and aging up takes MUCH longer.. thus it's much more preferable to prevent any childbirths.

Kwalyz Jun 16, 2023 @ 1:37pm 
The children once 18 can stay in their parents house indefinitely. (With the corresponding reduction in mood for the adult offspring.) This is so long as you do not try to move either the adult offspring or either parent to a new house. If you do this then you will find you can not put the adult offspring in with their parents.
You can NOT move an unmarried NPC into the same house as a husband and wife. So there is no way to have two married couples in the same house even if three of them are related.
Kwalyz Jun 16, 2023 @ 1:44pm 
You can prevent any child births in two ways:
a) House each person individually.
b) Only put male and females who are several years different in age into the same house. The probability that they will spontaneously form a couple is increased the closer in age they are. So if there is several years difference in age then they will take longer to form a couple. Then every season, move people around so they are living with a different person. This way the algorithm that calculates how close they are to becoming couples will be reset and they won't make a couple upon the next season change.
Of course both the above suggestions will have an affect on their maximum happiness.
Dutchgamer1982 Jun 16, 2023 @ 2:21pm 
Originally posted by Kwalyz:
The children once 18 can stay in their parents house indefinitely. (With the corresponding reduction in mood for the adult offspring.) This is so long as you do not try to move either the adult offspring or either parent to a new house. If you do this then you will find you can not put the adult offspring in with their parents.
You can NOT move an unmarried NPC into the same house as a husband and wife. So there is no way to have two married couples in the same house even if three of them are related.

if I move 4 villagers, 2 males, 2 females, ALL unmarried into 1 house.. could they than not form 2 couples... living in the same house?
***nevermind, discovered you can NEVER move more than 2 people to the same house...
not even 4 of same gender.. (to create a henhouse or mancave)

-> I wonder if you have 2 kids grow up past 18... and move them together in 1 house.. will brother and sister form a couple??? -> tempted to try that out for the lolz.

==========================
the whole point is.. I DO want them to couple up.. AND live in the large level 3 house... for maximum mood... (as the last 10% mood can basicly only obtained by having them couple up) -> but block child births completely
alternatively : have villagers just die off at 40.. would be fine too;) given average age of birth is 20.. that would maintain stable population too.

-> childbirths can still happen at higher ages sadly...

-> so there are only 2 options...
A : bite the bullet.. have NOBODY couple up.. by putting only people with over 20 year age difference in houses, and be satisfied with 116% production for all

OR
-have all kids forever live in their parents house (I see no negative mood multiplier foor that..
it effectively gives their parents 100% mood each, and the 2 adult kids 80% mood each, same as unmarried villagers would, correct?

Last edited by Dutchgamer1982; Jun 16, 2023 @ 2:38pm
Morri Jun 16, 2023 @ 2:37pm 
I'm sure you heard this before; but you worry waaaaay too much about things that are not that important, and you might be ruining the game for yourself (unless you enjoy the number crunching). A less than 100% max efficient village will also work fine. :-)

Originally posted by Dutchgamer1982:
-> I wonder if you have 2 kids grow up past 18... and move them together in 1 house.. will brother and sister form a couple??? -> tempted to try that out for the lolz.
They won't. Once you moved them out of their parents house, you won't be able to make them move in together anymore.

Originally posted by Dutchgamer1982:
other than that locking them out from coupling up and having kids -> thus being locked at 80% mood. does that have any other negatives?
No other negative effects.
Dutchgamer1982 Jun 16, 2023 @ 2:40pm 
Originally posted by Morri:
I'm sure you heard this before; but you worry waaaaay too much about things that are not that important, and you might be ruining the game for yourself (unless you enjoy the number crunching). A less than 100% max efficient village will also work fine. :-)

Originally posted by Dutchgamer1982:
-> I wonder if you have 2 kids grow up past 18... and move them together in 1 house.. will brother and sister form a couple??? -> tempted to try that out for the lolz.
They won't. Once you moved them out of their parents house, you won't be able to make them move in together anymore.

Originally posted by Dutchgamer1982:
other than that locking them out from coupling up and having kids -> thus being locked at 80% mood. does that have any other negatives?
No other negative effects.

I do like the number crunching.,. gaming is 20 hours of spreadsheats reasing manuals and the likes.. for every 1 hour of actual playing, thats normal;)

when I start my village you can be sure it be a fully planned town, for 100 villagers... all balanced... an empty massive village all build by my 1 character... and than the mass hiring of npc can start;)
-> not a slowly organicly grown thing;)
Morri Jun 16, 2023 @ 2:54pm 
As long as you have fun!
Kwalyz Jun 16, 2023 @ 3:20pm 
Brothers and sisters will never become husband and wife even if you leave them in their parents house and wait until both their parents die.
Dutchgamer1982 Jun 16, 2023 @ 3:21pm 
Originally posted by Kwalyz:
Brothers and sisters will never become husband and wife even if you leave them in their parents house and wait until both their parents die.

wait parents die... I did read somewhere villagers NEVER die... is this incorrect?
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Date Posted: Jun 16, 2023 @ 10:38am
Posts: 25