Medieval Dynasty

Medieval Dynasty

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Villager Skill Level and Speed
I get it that increased villager skill level means they work more quickly. But that's an incomplete idea. Does it mean they finish their allotted tasks sooner, making them available for transfer to another workstation for that day, or does it mean they produce more per day?

I'm confused about this. I tried googling it, but didn't find a resolution to this.
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Showing 1-5 of 5 comments
Morri Oct 17, 2023 @ 12:26am 
They'll produce more a day. Which also means they are faster to get to a certain amount.

It's completely linear too.
If for example a worker with 1 skill produces 10 logs a day, a worker with 2 skill will produce 20, with 3 skill 30 and so on.

Easy to see by switching a worker with a different skill level to a job, because in the assignment screen (where you set the %) it'll also show you how much they'll produce with their current skill level.
Shoot the Spam Oct 17, 2023 @ 1:51am 
Thank you, Morri. I'm totally new to this game and i'm still a little overhwelmed, but in a good way.
Dreadstone Oct 17, 2023 @ 7:08am 
Originally posted by Shoot the Spam:
I get it that increased villager skill level means they work more quickly. But that's an incomplete idea. Does it mean they finish their allotted tasks sooner, making them available for transfer to another workstation for that day, or does it mean they produce more per day?

I'm confused about this. I tried googling it, but didn't find a resolution to this.

When you switch villager jobs to a different category (Production -> Extraction) mid-season, they will take a mood hit. The exception is if the switch is say from Farm Shed -> Barn. (ie Farming -> Farming. (Same goes for Production-> Production, et al)

Doing so between seasons the hit is smaller. You can ameliorate the mood hit by decorating their house. (Inside and out)
Morri Oct 17, 2023 @ 8:14am 
Originally posted by Dreadstone:
When you switch villager jobs to a different category (Production -> Extraction) mid-season, they will take a mood hit. The exception is if the switch is say from Farm Shed -> Barn. (ie Farming -> Farming. (Same goes for Production-> Production, et al)

Doing so between seasons the hit is smaller. You can ameliorate the mood hit by decorating their house. (Inside and out)
Not really true. Their mood maximum is higher when they have a job in a skill they are good at. The higher their skill level for that job, the higher their mood.
So it totally depends on how their skills are.

The "hit" you talk about, is only when you switch them to a job they are worse at and only temporarily to bring their mood to the level it's supposed to be now with the new job/skill level.
If you switch them back, it'll go back up to the previous level.

And since they'll level up their skill over time anyway, it won't matter in the long run.

Having decorations in their house (capped at 10) is one of the other things that will also impact their mood.
Last edited by Morri; Oct 17, 2023 @ 8:16am
Dreadstone Oct 17, 2023 @ 10:23am 
Originally posted by Morri:
Originally posted by Dreadstone:
When you switch villager jobs to a different category (Production -> Extraction) mid-season, they will take a mood hit. The exception is if the switch is say from Farm Shed -> Barn. (ie Farming -> Farming. (Same goes for Production-> Production, et al)

Doing so between seasons the hit is smaller. You can ameliorate the mood hit by decorating their house. (Inside and out)
Not really true. Their mood maximum is higher when they have a job in a skill they are good at. The higher their skill level for that job, the higher their mood.
So it totally depends on how their skills are.

The "hit" you talk about, is only when you switch them to a job they are worse at and only temporarily to bring their mood to the level it's supposed to be now with the new job/skill level.
If you switch them back, it'll go back up to the previous level.

And since they'll level up their skill over time anyway, it won't matter in the long run.

Having decorations in their house (capped at 10) is one of the other things that will also impact their mood.

Ahh I see. Interesting.

I always switch my villagers around to max all skills. (" 10's across the board ")
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Date Posted: Oct 16, 2023 @ 10:22pm
Posts: 5