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I think it is more likely that they will turn to a completely new project.
I was more of thinking it might enhance the game, where you still have the option of co-op. But people could buy their own server and cater to the community in having massive realms of their own. Not really change anything, but rather give a option in where huge gathering of people could play among each other in a RP game of Medevil times.
I don't think you have any idea of what you are asking would entail. It would mean remaking the entire game. Not just the maps, but also the mechanics and the entire technical shebang behind savegames, map usage, performance, villager AI, connections, ...
This is a small dev team and the game is out of EA for over 4 years already.
I don't think you even realise what you are asking.
Changing the scope of the game in this way, would not fit MD.
It would become an MMO. MD is NOT an MMO.
Luckily the development looks very focused.
How do you envisage this? It's not enough to ‘flip a switch’ and bang, you can use servers.
You can see this clearly in a current bug. Co-op partners can now have a child together. This should now lie in the cradle instead of on the arm of an NPC. The devs have certainly thought about this - and yet it often doesn't work and the child is then invisible for 2 years.
And that's just a very reduced small task within the world. And all the individual parts of the new function are already there. Coop has been around for a while, the baby usually lies in the cradle at night anyway. And yet it's made up of so many components that the devs (who basically know their game) have overlooked something and the bug has arisen.
You also want a big world. But the maps are designed by hand. You can't just add a line of code and then the big world is there. AI would also have to be programmed to solve this.
How do you envisage the quests in this large world? In co-op you do them together. The quest results can be different and change something in the world, e.g. the location of an NPC. How can this be ‘simply’ implemented in an MMO without changing anything - as you suggest?
Many players have no idea about programming (that's totally ok), you can see it very clearly in requests like this.
Right now in co-op it can be a struggle over the management tab when two or three people want to manage the buildings they are working on, I expect this to get way worse with more people in the game, to a point where griefers just block the management tab for hours.
You could make players work on all of the jobs that are done my NPCs right now, but if player keep the efficiency they have right now a town full of PCs would deforest a large area and build houses for maybe two days and then burn through the tech tree in a few seasons. The game would probably become boring quite quickly after that.
If you reduce player efficiency to a point where it takes actual dynasty levels of time to complete the content the game would probably also become very VERY boring. I don't want to only chop trees and make firewood for 20 houses for many ingame years.
Going to sleep would probably also become impossible as there will always be that one person who just went out to do X and doesn't come back until the sun is already rising...