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But yeah, the game-title 'Dynasty' clearly follows the modern definition to fit in line
with all the other 'Dynasty'-Games running under the publisher Toplitz.
Edit:
And calling us by a certain title ingame is very difficult,
if you take all the many different ways to play MD into account.
Yes... and with very little coding-work, it can match BOTH the real definition and the modern expression.
I agree. Take all the different cultures that the player might imagine they are playing from, though the devs have said it is Eastern/Polish Europe. Still. I think going with "Knighted" and then the generic "Lord" would work, rather than get title-super-specific.
You know "Thane" is an excellent middle ground "titled" position that would work, and is keeping with the flavor of the game's culture and culture possibilities.
But the point is/remains:
Would even 'Lord' reflect the many different styles to play the game?
Would it be ok for small farmer to be called 'Lord' by NPCs, for example?
Or would it break immersion?
And for other styles, the 'Lord'-title may be a bit underwhelming.
Or simply wrong. A 'Lord' would most likely send his 'Knights' to free the land of
bandits, instead of doing it himself.
Edit:
Have to look that up. Is Thane english? Deepl hasn't recognized it.
E2:
It's a scottish title.
It's Saxon in origin, which gives it a broader range of application, and is also broad in its actual rank. Is it Baron, is it Knight, is it what? It is titled, and it does relate to being given land to manage.
From my personal take, the whole title should be an endgame thing. If you are only running a farm... then would it even happen? If it's the last quest... accept it or not?
Also... Thane, is one of the more "grounded" titles, it typically goes to a commoner as a reward, it doesn't necessarily change their life that much, and the player can continue on with whatever they would like to do. It's not like making Duke, Earl/Count etc (which I think, personally) is way outside the game's scope.
Edit: Scottish is one application, yes, but not exclusive to it.
Let's see what others think about it.
Thanks. I'm really starting to like the concept of Thane too, as a specific. It was barely elevated out of the commoner state, and if you look at all the definitions, the ways it fit in society... I think it would fit the scope of the game too. It would even allow players to really fluff themselves up to some silly princely level if that's what their heart desires (it has a lot of application).
As for immersion to interaction with the NPC's...
There were knights who continued farming or craftsman activities even after being knighted.
William Marshal: Before becoming a renowned knight, William Marshal was trained in the household of a relative who was a mercer (a merchant dealing in fine fabrics and clothing). Even after his knighthood, he continued to manage his estates and engage in trade.
Geoffrey de Mandeville: Originally a blacksmith, Geoffrey de Mandeville rose to become a prominent knight and nobleman. Despite his elevated status, he continued to be involved in metalwork and craftsmanship.
Robert de Beaumont, 2nd Earl of Leicester: Robert de Beaumont was involved in trade and commerce, managing his estates and ensuring the welfare of his tenants.
While I can't think of any "Thanes" offhand... I would think such common-integration would be even more prevalent.
title, perhaps?
Do you know the corresponding translation of the title 'Thane'?
Or a corresponding accurate title for the time and region MD is set in?
: a powerful group or family that maintains its position for a considerable time
born into a powerful political dynasty
a baseball dynasty"
This is literally the entire point of the game.
Making a generational family that rules the town you created
If there is mod support at some point, you will certainly make the community happy with this small expansion.
Otherwise, with your skills it shouldn't be that difficult to simply programme your own, better game.
So just make it happen.