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To OP, we are not in the Medieval times, the year is 2025 so we use the definition of words from our time not 800 years ago. It is a dynasty as exactly described by the second definition.
For the purpose of this game we are EXACTLY in Medieval Times? Wow...
Let's start it this way, this time:
How do you want to be called to be satisfied?
What title(s) should we get, in your opinion?
We can keep it simple and make it a Knighted position with the "lordship" of the valley, afterward which unlocked a "manor" house.
Farmer's Dynasty is in the modern times, Medieval Dynasty is in the Medieval times. WOW.
For example?
Because this was the Feudal system... if you tried to rule over villages without being part of the ruling caste - youre dead. Likely conviction would be treason, possible conviction would be heresy. Also... it's kind of in the game title.
It's a cool name. WoW. It's called context. Context creates very REAL definitions, and very real expectations.
Sounds like to me you want a completely different game.
Which is why I keep saying the game is so close to actually meeting it's titular expectaton... and then misses. I don't understand why the devs stubbornly refuse to complete the circle.
Two points.
1) Castellan does not have that authority.
-Adding clarity to my previous point, if such a thing were to happen, the player would be executed for unauthorized rise above their class, and the Castellan would either have to betray the player or risk execution of themself.
2) That's not a "Medieval" Dynasty.
If they made a computer game back then in medieval times and named it "something something DYNASTY", they would probably have been refering to royalty and the likes.
If you make a game in current day and name it "something something DYNASTY", it can refer to the second definition as well. Even if the game itself takes place in medieval times.
We use current day language to describe things, and we don't suddenly switch language to old-english whenever we are describing a period in medieval times.
I'm sorry you interpreted it the other way, but that doesn't mean the game is named wrongly.
I respect if this subject is not important to everyone. It does not change context and the expectations it creates. You can go to a lot of work to "talk your way out of it", but it doesn't change its starting context.
What it most amazing to me, is change a few words, tweak a quest here and there, and you can satisfy the title, satisfy ALL the definitions, improve the realism, increase the immersion, and still keep the one's who don't care, still plugged into the game, because immersion doesn't seem to bother them one way or another - which is cool. You can make every definition and every group happy or you can keep it this way...