Medieval Dynasty

Medieval Dynasty

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Dual wielding daggers?
is it possible? whats the point of making 2x daggers if you can't DUAL wield them?
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Showing 1-15 of 23 comments
*Morri* Jan 27 @ 3:39am 
You cannot dual wield.

Maybe you make 2 because with that material you can make 2 instead of 1? So why wouldn't you make 2 if you can? They wear down with use, so it's nice to have a backup.

But I'll double check with the devs if the 2x is a typo or if it's intended.
*Morri* Jan 27 @ 3:41am 
And got feedback already. It's intended due to the cost of bronze (need tin and copper); so you get 2 daggers out of the same material.
Wielding two weapons is a Hollywood thing.
Absolutely uncommon in reality.
Titule Jan 27 @ 4:33am 
Agreed.

The question now is: where in the middle between Hollywood and reality does MD lie?
Maehlice Jan 27 @ 6:37am 
Originally posted by TheRealMuehle:
Wielding two weapons is a Hollywood thing.
Absolutely uncommon in reality.

Not just a Hollywood thing. There's historical evidence of dual-wielding IRL, though it was definitely uncommon on the battlefield.

Dual wielding was typically with a dagger or dirk in the off-hand along with a rapier or other side sword in a duel.

A shield's better in battle but is unwieldy in a city, so the dagger/buckler replaces a shield in those cases.
Hmm, ok. Block with sword and stab with dagger. Makes sense.
But how could this be added to the game?
Maybe similar to Minecraft's Thorns-Enchantment?
Reflecting parts of recived damage back to the attacker?
Maehlice Jan 27 @ 7:40am 
I think all they would have to do is check whatever box they have on Shields for daggers also.

All weapons already have a block value, and shields already have a damage value, so it would just be a checkbox and a visual change.
Well, the dagger has to have lower block- and damage-values than
your main-weapon, imo.
It could have a higher attack-value than a shield, but still a lower block-value to make sense.

So in the end, you'd just nerf yourself by blocking with the weapon and attacking with the dagger.
Blocking with a shield and then attacking with your weapon is better in every way.

There has to be some bonus to the dagger,
like the shield's punch-ability. It's not about the damage, but about the
short stun/knockback effect, in this case.

Stacking the dagger's values on top of the weapon's could be a thing, imo.
So there's no block-attack like with the shield,
but only attack or block with better values.

Edit:
Meaning just a better combined damage-value, actually.
A better block-value than using a shield would be pointless.
Last edited by TheRealMuehle; Jan 27 @ 8:14am
Or they can just keep the game the way it is, you know, a village simulator game that's has absolutely no need for dual wielding weapons.
Originally posted by 🤡Wizard of Woz🤡:
Or they can just keep the game the way it is, you know, a village simulator game that's has absolutely no need for dual wielding weapons.
You're such a gatekeeper, Dude 🤣
Surely there's no absolute need for this.
But since it isn't just Hollywood, it's a nice suggestion for a future update!
So why not collecting ideas for it?
Wizard of Woz Jan 27 @ 11:31am 
Originally posted by TheRealMuehle:
You're such a gatekeeper, Dude 🤣
Surely there's no absolute need for this.
But since it isn't just Hollywood, it's a nice suggestion for a future update!
So why not collecting ideas for it?
That's right, pay my toll!
Originally posted by Wizard of Woz:
That's right, pay my toll!
Ok, for this I'll give you some points 🤣🤣🤣
Foxglovez Jan 27 @ 12:33pm 
Weapons like daggers usually benefit from crit damage so as noted above one far reaching melee like sword plus the opportunity for a less damage value weapon like a dagger that benefits from crit would make some small sense if the devs felt a burning need to go down that road.

Frankly hope the devs don't open the door to becoming even more combat oriented as the continual nagging once a more nuanced combat system is employed will be unending, as you can see it is already starting and even with upgrades to bandits combat is still rudimentary at best. And frankly, that's not this game, certainly not where it shines. There's a million out there that give combat first priority. When you feel that itch - go scratch it there. No game benefits from being a cookie cutter of your favorite game because second in the door is just a low level copy cat with few redeeming qualities. My opinion anyway, YMMV.
Pizza Jan 27 @ 1:13pm 
2H swords and Dual Wielding in the medieval era is fantasy.

Shield = More armor

The only reason a medieval soldier wouldn't carry a shield would be for Pikes, Halberds/Bardiches which were specifically used in formations and took a lot of skill to use effectively.
Originally posted by Pizza:
2H swords and Dual Wielding in the medieval era is fantasy.
No, they aren't. Maybe a bit early for twohanders, but the same goes for plate-armour.
Which is in the game.
If you want, you could not use them before a certain ingame-year.
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Date Posted: Jan 27 @ 3:07am
Posts: 23