Medieval Dynasty

Medieval Dynasty

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Second Generation and Beyond questions
It took me over 1000 hours of starts, restarts and dithering around to finally make a town in the valley that pushed me into playing the heir. Now at year 26 questions come to mind and assumptions I've made need questioning. Thanks for any replies and/or situations you might have run into that were surprising playing the heir.

Somewhere in my mind I thought village NPC babies would level skills to above 10, or is it just that when you add the high level 2nd gen and beyond the total for lets say your miners goes way up. 4 lvl 10 miners would be throwing that ore out at great speed? Or not? Or is there some hard cap, diminishing returns, or level they don't get further buff from with their skills? Getting into the second generation brings up so many questions.

My understanding is a child is ok if one parent is alive if they are under 14. But could you put a single other older person of the opposite sex with the remaining parent in that same house?

If both parents die and the youngster is 14 then they just live alone in the family house until 18 when you can hook them up, but if it's a 4 bed house is it ok to move them to a small house till they reach 18? And I couldn't move them in with a family with a spare bed till 18? That would really make sense (to me anyway). LOL

My understanding is 50 is birth cut off point for couples. Is it the same for special 6 female NPCs? Old Amerigo is tottering along at 70 atm. What's the oldest anyone has taken him to? How about Racimer? He is all 10s now (vanilla, no speeded up leveling) and it will be a loss when he goes though he has two more kids to raise since I moved him to a 4 bed house.

I notice on the info sheet that Racimer's last child isn't shown. It's like there's not enough room for her. Is that a game oversight? There's certainly lots of room on that page to rejigger things.

Can semi related children marry after gen 2? 2nd cousins kind of removed? LOL How does the game help us track that or is it a free for all after immediate family?
Thanks again for any information.

I am finding that playing the heir has renewed my interest in the game with all the possible complications, watching the village mature. Way more fun than I thought it would be. Who knew?
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Showing 1-15 of 26 comments
*Morri* Jan 26 @ 10:11am 
Can't really give you many answers, only that npc's skills are capped at lvl 10. It's just that children's starting skill will depend on the parent's skill, so it'll be higher than your typical recruit.

Your own character will get a higher max skill level with every generation though.
Ookapia Jan 26 @ 10:43am 
Originally posted by *Morri*:
Your own character will get a higher max skill level with every generation though.
Not quite that way. The maximum level remains at 10, but more points can be distributed.

Originally posted by Foxglovez:
But could you put a single other older person of the opposite sex with the remaining parent in that same house?
That's how I always do it. I've never tried the other variants you mentioned.
...unless there are older siblings in the house, in which case they take over the upbringing.

Originally posted by Foxglovez:
Can semi related children marry after gen 2? 2nd cousins kind of removed? LOL How does the game help us track that or is it a free for all after immediate family?
Thanks again for any information.
The game only seems to know the relationships that are listed in the respective profile. All others are freely matchable, at least I have never had any problems in this regard.
Last edited by Ookapia; Jan 26 @ 10:44am
*Morri* Jan 26 @ 10:50am 
Originally posted by Ookapia:
Originally posted by *Morri*:
Your own character will get a higher max skill level with every generation though.
Not quite that way. The maximum level remains at 10, but more points can be distributed.
Are you sure? Cause normally the skill points come with the level. I never got that far to try it myself though.
Trim Jan 26 @ 10:59am 
I don't know about second generation, but I moved a lone girl in with an adult man. I hadn't meant to, but I wasn't really paying attention. I forget how old she was, but no more than 16, because she's that age in one of my old saves. I can't remember where she came from, either, but it wasn't a village campfire.

A couple of years later, I found an 18 year old man camped on his own, so I invited him to join the village and moved the two of them in together. They now have two daughters.
Ookapia Jan 26 @ 11:03am 
Originally posted by *Morri*:
Are you sure? Cause normally the skill points come with the level. I never got that far to try it myself though.

Since this has only just been fixed in Oxbow, I don't have that much data yet, but 15 points on 10 levels would be normal, right? I'm one generation further since the fix and have 16 points at 10 levels.

https://steamcommunity.com/sharedfiles/filedetails/?id=3415234404
*Morri* Jan 26 @ 11:50am 
Originally posted by Ookapia:
Since this has only just been fixed in Oxbow, I don't have that much data yet, but 15 points on 10 levels would be normal, right? I'm one generation further since the fix and have 16 points at 10 levels.

https://steamcommunity.com/sharedfiles/filedetails/?id=3415234404
Hm indeed, normally it would be 15.
Do you still remember when you got the extra point to spend? Did some skill levels give you 3 points to spend? Or was the extra one all the way at the end when you reached level 10?
kimlaone Jan 26 @ 12:06pm 
Originally posted by Trim:
I forget how old she was, but no more than 16, because she's that age in one of my old saves. I can't remember where she came from, either, but it wasn't a village campfire.
It could come through a random event at the beginning of the season - a wedding where a young girl is married to an old man. You can invite her to live in your village and then you have a new resident of 16 years old.
Ookapia Jan 26 @ 12:14pm 
Originally posted by *Morri*:
Hm indeed, normally it would be 15.
Do you still remember when you got the extra point to spend? Did some skill levels give you 3 points to spend? Or was the extra one all the way at the end when you reached level 10?

I didn't pay attention to that, but I'm not 10 everywhere yet.
I'm lvl 7 in hunting and have 11 points.
In survival I am lvl 8 and have 13 points.
So there is the extra point included, if we go by the 1-2-1-2... for the points distribution. My suspicion is that it was added at the first level and that this will continue in the next generations until 2 points are awarded at each lvl. However, since you usually do not start at lvl 1-5 in the next generation, you can probably only check this in later generations. If you are in the fifth generation, you should get 2 points at lvl 7.
Trim Jan 26 @ 12:21pm 
All of my skills in the first generation (3, 5, 8 and 10) appear to follow the 1-2-1-2... pattern.

Only 3 points for hunting. I suppose I'd better find a bear.
I can remember that it was once explained here on the forum.
The max. Level is 10 = 15 Points
Each heir-generation doesn't increase level, but gets additional points
based on affection!!!
But don't ask me, if this is checked at a certain age or at the moment you take over.
I like the long run, so never played as the heir myself, so far.

Edit:
At 100%, it's 2 points btw, iirc.

Edit 2:
https://steamcommunity.com/app/1129580/discussions/0/5635717345347531855/#c5635717345347993821

E3:
Seems to be even 4 points
https://steamcommunity.com/app/1129580/discussions/0/3763353492980902523/#c3763353911873215170
Last edited by TheRealMuehle; Jan 26 @ 12:41pm
*Morri* Jan 26 @ 12:45pm 
Some day I'll manage to control my restartitis and keep in one playthrough long enough to play the heir and find out for myself. Some day...

I really would like to know what the rest of the roadmap entails just to know if it'll make me start over again or not. If it does, there's no point in continuing my current playthrough and i better wait for the updates. Sigh.
Adding new stuff usually goes well.
What ended my last attempt after 12 ingame-years and 8 irl-months
was removing features that influenced my village-layout :steamdeadpan:
I'm glad that I paused for 2 years, because otherwise I would have been forced to
start over again last summer.
Again by removing features, I would have planned my village around. :steamdeadpan::steamdeadpan:
Ookapia Jan 26 @ 12:56pm 
Originally posted by TheRealMuehle:
...
Yes, that's true, there was also a topic recently that the affection goes into it.. 'My father' has only given me presents for the last 2 years, before that it was always 'my grandmother' doing that, and nobody asked how much I liked her ;) Therefore only 1 skill point more.
Last edited by Ookapia; Jan 26 @ 12:59pm
Hmmm, so what I think this boils down to is that no one gets a skill level above 10 but at some point for some reason moderately unexplained we get more points to spend in a skill, some skills, all skills, wha?

As an heir you get something extra if your father (Racimer and all of his direct heirs from then on) get the child upcoming heir's affection to 100% - which I do asap because the little nipper is just pretty cute. At 2 yo my current heir Olaf is at 28%. Interestingly I had a quest for him (one of the old 6 quests I got to do on repeat but without getting the fancy NPC as I got him first time around, though I am not sure that quest actually did anything but give me some town rep. No rep for the nipper at all but I do give him a toy every season for the points, all two of them iirc.

All of that said, the up to 4 skill points, like where are they placed, on every heir, one added per generation? It's really not clear at all. I read the answers attached by therealmeuhle but it's still not clear to me what they mean.
Sorry, a bit lost. What I would really like is a bulleted list by the devs to clear this up. I have trust issues. LOL

Regarding restartitis, when I went back to my current save after many months I decided not to do that. I really couldn't deal with Alvin and his whinging again, it was still to fresh. I just deleted stuff and moved a few other things around and kept on - and I'm glad I did as no matter how I placed things when I started over, in the end there were always things that came up that were less than optimal.

The real save breaker for me has been the f'ing awful rocks that make building impossible in areas that should be fine. As long as I stay away from them there's just so many more options. I had really thought that I would like the more nuanced and interesting levels for villages, like the NPC ones the devs build but when it comes down to it, those rocks are just impossible and without terrain manipulation, which we don't have access to, it's just no fun. That's my story and I'm stickin to it.
Sorry, got distracted.
That lone 16 yr old, non-special NPC ended up my first heir's bride. Meh status but his buffed hers enough to be just fine. LOL I just stuck her in a small house by herself and it worked fine. Probably some kind of tutorial for us so we know that one that age can live alone if no family.
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Date Posted: Jan 26 @ 10:02am
Posts: 26