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Your own character will get a higher max skill level with every generation though.
That's how I always do it. I've never tried the other variants you mentioned.
...unless there are older siblings in the house, in which case they take over the upbringing.
The game only seems to know the relationships that are listed in the respective profile. All others are freely matchable, at least I have never had any problems in this regard.
A couple of years later, I found an 18 year old man camped on his own, so I invited him to join the village and moved the two of them in together. They now have two daughters.
Since this has only just been fixed in Oxbow, I don't have that much data yet, but 15 points on 10 levels would be normal, right? I'm one generation further since the fix and have 16 points at 10 levels.
https://steamcommunity.com/sharedfiles/filedetails/?id=3415234404
Do you still remember when you got the extra point to spend? Did some skill levels give you 3 points to spend? Or was the extra one all the way at the end when you reached level 10?
I didn't pay attention to that, but I'm not 10 everywhere yet.
I'm lvl 7 in hunting and have 11 points.
In survival I am lvl 8 and have 13 points.
So there is the extra point included, if we go by the 1-2-1-2... for the points distribution. My suspicion is that it was added at the first level and that this will continue in the next generations until 2 points are awarded at each lvl. However, since you usually do not start at lvl 1-5 in the next generation, you can probably only check this in later generations. If you are in the fifth generation, you should get 2 points at lvl 7.
Only 3 points for hunting. I suppose I'd better find a bear.
The max. Level is 10 = 15 Points
Each heir-generation doesn't increase level, but gets additional points
based on affection!!!
But don't ask me, if this is checked at a certain age or at the moment you take over.
I like the long run, so never played as the heir myself, so far.
Edit:
At 100%, it's 2 points btw, iirc.
Edit 2:
https://steamcommunity.com/app/1129580/discussions/0/5635717345347531855/#c5635717345347993821
E3:
Seems to be even 4 points
https://steamcommunity.com/app/1129580/discussions/0/3763353492980902523/#c3763353911873215170
I really would like to know what the rest of the roadmap entails just to know if it'll make me start over again or not. If it does, there's no point in continuing my current playthrough and i better wait for the updates. Sigh.
What ended my last attempt after 12 ingame-years and 8 irl-months
was removing features that influenced my village-layout
I'm glad that I paused for 2 years, because otherwise I would have been forced to
start over again last summer.
Again by removing features, I would have planned my village around.
As an heir you get something extra if your father (Racimer and all of his direct heirs from then on) get the child upcoming heir's affection to 100% - which I do asap because the little nipper is just pretty cute. At 2 yo my current heir Olaf is at 28%. Interestingly I had a quest for him (one of the old 6 quests I got to do on repeat but without getting the fancy NPC as I got him first time around, though I am not sure that quest actually did anything but give me some town rep. No rep for the nipper at all but I do give him a toy every season for the points, all two of them iirc.
All of that said, the up to 4 skill points, like where are they placed, on every heir, one added per generation? It's really not clear at all. I read the answers attached by therealmeuhle but it's still not clear to me what they mean.
Sorry, a bit lost. What I would really like is a bulleted list by the devs to clear this up. I have trust issues. LOL
Regarding restartitis, when I went back to my current save after many months I decided not to do that. I really couldn't deal with Alvin and his whinging again, it was still to fresh. I just deleted stuff and moved a few other things around and kept on - and I'm glad I did as no matter how I placed things when I started over, in the end there were always things that came up that were less than optimal.
The real save breaker for me has been the f'ing awful rocks that make building impossible in areas that should be fine. As long as I stay away from them there's just so many more options. I had really thought that I would like the more nuanced and interesting levels for villages, like the NPC ones the devs build but when it comes down to it, those rocks are just impossible and without terrain manipulation, which we don't have access to, it's just no fun. That's my story and I'm stickin to it.
Sorry, got distracted.