Medieval Dynasty

Medieval Dynasty

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Valerius Dec 19, 2024 @ 1:30pm
How to adjust height for buildings?
I am confused how people manage to adjust height for things actually. There's literally no button anywhere in the key bindings and pressing MMB like said in the UI while in building mode, does absolutely nothing. In no possible way. Not holding it down, simple pressing, pressing it while molesting Q/E.

Soo is this 'feature' working eventually or not at all? Please shed some light on it for me, as I cannot comprehend the weird UI info not working as intended and barely no intel in here (discussions) about the very disfunction of it.

Thanks in Advance.


Solution:
The 'construction menu' button is the toggle switch in building menu to adjust height for bridges only!
Last edited by Valerius; Dec 19, 2024 @ 3:38pm
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Showing 1-10 of 10 comments
*Morri* Dec 19, 2024 @ 1:44pm 
Not sure where you got that idea, but you cannot adjust the height for buildings yourself. The foundations change automatically to compensate for the terrain (til a certain extent) depending on where you place the building.
Valerius Dec 19, 2024 @ 1:53pm 
Starting with the UI itself, where it says LMB (Place) RMB (Cancel) and MMB (Height) to posts like this. *shrugs*

I am sorry, but there're just too many hints there might be a function like this to assume there isn't. May it be a UI-Translation issue? What does MMB say on your localisation, when you equip a hammer?

Let alone the btw fact that it totally would be useful, especially for landing stages (Tier 0 Bridges, as their overall height mostly is useless for knee-height waters). :)
As far as I know, only the bridges have that option.
Valerius Dec 19, 2024 @ 1:58pm 
Originally posted by 🎮AliveSince1961🎮:
As far as I know, only the bridges have that option.
Well that's funny, because it doesn't work with the bridges as well.
Clicking the mouse middle button switch the rotate to height function.
*Morri* Dec 19, 2024 @ 3:19pm 
Originally posted by Valerius:
Starting with the UI itself, where it says LMB (Place) RMB (Cancel) and MMB (Height) to posts like this. *shrugs*
You asked about buildings; what you show is only for bridges.

Clicking the middle mouse button switches between rotate and height, and once you switched to height, you'll see that the two buttons next to it (Q and E by default) are now letting you change the height of your platform: https://imgur.com/a/dj01uyv
Valerius Dec 19, 2024 @ 3:31pm 
Originally posted by 🎮AliveSince1961🎮:
Clicking the mouse middle button switch the rotate to height function.
Tried that before, didn't work, but now at least I found out why the heck it wouldn't work... I've reseted my custom settings to initial status, because I've got the game downloaded and the keys set since several yrs now this way, yet...

So for gods sake the key description is incomplete here, as it for one: only says "construction menu" in the key settings UI tab where it should be called "Construction Menu/Height Toggle" and two: doesn't change the display button for the UI when you are building something, bc the displayed UI element is a blunt, static and not a dynamic one, which means it needs manual changing by the devs, as there's no function check behind it that would lead to an icon switch to display the correct key now.

Instead the game insists on MMB being the right button to change height, but it's wrong. This is a classic remaining Early Access ghost here, as in fact the game should either link to the construction menu button, no matter which one it is at the moment of check OR have a static info on it that says that you should "use the key for the construction menu" to adjust height.

It's pretty weird actually, that until now this isn't documented that well, as I simply couldn't find anything about this topic elsewhere or how to fix it; but however: If that is of any interest, I'd consider to add it to the patch list, as this is a veeeeeery old dead end UI bug and incredibly easy to fix as well.

Originally posted by *Morri*:
Originally posted by Valerius:
Starting with the UI itself, where it says LMB (Place) RMB (Cancel) and MMB (Height) to posts like this. *shrugs*
You asked about buildings; what you show is only for bridges.
Yes, that on the other hand was my bad, I'm sorry for the confusion: I remembered I got this issue with the very same combo for buildings ect over a year before too, but apparently they tossed this in the meanwhile for the buildings where this wasn't intended to function and now it's back for the Bridges but apparently functioning... given the case you have a vanilla key-set. To me the button now is TAB to toggle height adjustment.

So to set this clear for everyone having a custom key setup that can't adjust height:
Solution:
The 'construction menu' button is the toggle switch in building menu to adjust height for bridges only!

Thanks for being part of the process of getting behind that, guys. :aod_salute: (I added the solution to the opener post with clarification of it being limited to bridges.)
Last edited by Valerius; Dec 19, 2024 @ 3:46pm
Ookapia Dec 19, 2024 @ 9:22pm 
Originally posted by Valerius:
This is a classic remaining Early Access ghost here, as in fact the game should either link to the construction menu button, no matter which one it is at the moment of check OR have a static info on it that says that you should "use the key for the construction menu" to adjust height.

It's pretty weird actually, that until now this isn't documented that well, as I simply couldn't find anything about this topic elsewhere or how to fix it; but however: If that is of any interest, I'd consider to add it to the patch list, as this is a veeeeeery old dead end UI bug and incredibly easy to fix as well.

The bridges have only been around for six months. To notice the problem, you have to know the function and have looked closely enough to realize that it is not a problem on the user side. And then you also have to report it.
I wrote a guide on bridges, and someone in the comments had the same problem. I will send him the link to this thread :) I wish you guys that it gets fixed quickly.
*Morri* Dec 20, 2024 @ 12:43am 
Ok, to sum it up; if you change the keybind for Quickslot Menu, which is default the middle mouse button, you will still see the middle mouse button shown in the screenhints for toggling height while building platforms/bridges instead of the new key.

Will pass it on!
Valerius Dec 20, 2024 @ 9:31am 
Originally posted by Ookapia:
The bridges have only been around for six months. To notice the problem, you have to know the function and have looked closely enough to realize that it is not a problem on the user side. And then you also have to report it.
I wrote a guide on bridges, and someone in the comments had the same problem. I will send him the link to this thread :) I wish you guys that it gets fixed quickly.

Which is an interesting & pretty effortful generated guide I have - funnily enough - found on my journey to try to fix this problem, plus read the user's comment about having the same problem. I also planned about posting a comment on it later today to pass on the intel as it simply was a tad too late for me yesterday. But it seems you got it covered though, so thanks for waving by. :)

Originally posted by *Morri*:
Ok, to sum it up; if you change the keybind for Quickslot Menu, which is default the middle mouse button, you will still see the middle mouse button shown in the screenhints for toggling height while building platforms/bridges instead of the new key.

Will pass it on!

That's absolutely correct. Thank you very much, Sir. :BEobserver:

With that thanks again for having a look and caring altogether! Wishing you a calm and cozy time to wrap up the rest of this year. :GiveHug:
Last edited by Valerius; Dec 20, 2024 @ 9:34am
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