Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This should solve the issue there.
Large backpacks help to keep mobile.
This (as well as custom blueprints) have been a QoL people asked for, make sure to voice your mind in the suggestions forum on this.
Tho this is quite personal on the speed you want to develop, do note that villagers work also counts to this and the game is made to be slowly progressing making next steps feel like actual accomplishments rather than easy gains.
To make it less time consuming, opting for additional gains on XP/Technology can be a great feat.
There's no way to play it wrong, play it the way that feels best to you.
That said, there are likely some things that would make your life easier so I'd say: "Make sure to spill it on the forums so you (and anyone reading it) can use the knowledge available in the community to ease your (ingame) life.
In your case your villagers are probably burning your logs instantly because you didn't provide them with firewood.
I personally turn off that they are allowed to burn logs or sticks (or consume raw food ingredients).
Part of getting a self sufficient village is figuring out how to set the sliders so that you won't run out of stuff. Once you get to that level, you won't have much changing to do anymore.
As for not having stone houses, people won't be "super unhappy". It makes a little bit of a difference, but not that big. The feature to change the type for the entire house is requested often though.
As for the builder's hut I have bad news for you. That one won't build new buildings for you, but will only do the necessary repairs once they drop below a certain percentage.
As for technology gain; your villagers also contribute to that. I find the default more than fast enough, but the sliders are there for people like you that would like to level things faster. (And for people like me that like it slower :-)) I don't understand why you would complain that it's too tedious without changing the xp/technology sliders. Everyone has different preferences; if you find the default too tedious, that's what the sliders are for. There's no need to change the default.
But if you have specific suggestions, also for QoL features, feel free to post them in the feedback section. A lot of the things you mention are mentioned (a lot) before already there, but it doesn't hurt if you add your wishes there as well. That way the devs can see whether many people are interested in a certain thing.
Edit: O hi Oga! You beat me to it (again) xD
Plus you word it a lot better than I do.
Also, Hi
Might be re-balanced upward again in the future since, at least for me, it feels quite low now.
To keep access to the food, you might want to go in to the management menu and disable raw meat for consumption so it can be processed in to something more nutritional.
Also making sure that food isn't eaten for the water gained from it is quite handy there (same part of the menu)
I have a few hundred villagers being self sufficient on 1 water well, 2 hunting huts, a fishing hut and a kitchen which crafts some goods from the land with the meat and fish.
The only things I manually do is building/isolating new buildings (and clicking repairs in the building hut) and quests. (and sometimes pick up manure to craft additional fertilizer I don't need)
Sometimes I fiddle with production or sales numbers but that's mainly after some new recruits are brought in
For the water I realized that waterskins have more water value than buckets anyway. So I hand craft water buckets for potions for now while the well produces more than enough water via waterskins.
EDIT: I'm talking mainly about the economy and only partially about production numbers.
It's better if you don't try to min-max anything. Don't try to be efficient, and don't worry about what might be a waste of time or resources. Just do whatever and be happy. Explore, build pretty things, and let numbers be damned. There's a certain joy in that, too!
For what it's worth, a full bucket is 10 "servings". So, it would be one Bucket of Water per (10) potions.
And another FWIW: remember that one "game" should encompass an entire **cough, cough** Dynasty. So, progression is suppose to be slow. It's not until after many, many seasons of your villagers honing their craft when yields become more meaningful.
They don't always get it right straight away, but they are trying. :-)
To OP; as for the hunters not bringing in a lot of meat; their skill level is very important here. Also, upgrading to a hunter's hunt version II, will improve the yield.
You are supposed to not let them live of raw and roasted meat forever either, but to move on to better dishes that are more filling as soon as you can.
It can really feel like that at first, but it is going to get better. The skill level and happiness of your villager are really game-changing. When everything is set up and running without help, a lot of player get bored, so maybe it's not so bad if you have a little trouble at the beginning.
If they still arn't coming in there can only be a handful of causes tho:
- Burned for firewood
- Used to craft tools
- No tools to farm
- Not at set at (100%) production
- Used to craft planks
If your village lives from meat and you balanced that out, there's nothing to worry about. If your village grows and you find that you need more food, you might consider adding other meals instead of hunting more.