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Medieval Dynasty is a mix of survival, rpg and city/people management sim (with more emphasis to the latter) that is rather relaxing, with a slow pace and very little combat (other than some aggressive animals, there's the odd bandit, but that's it).
I'd recommend checking out some youtube videos to see if it would be to your liking. You can also find some info in this recent thread: https://steamcommunity.com/app/1129580/discussions/0/5733664933451303022/
As for achievements, I don't really know. I think I read somewhere that when the game was in early access, there weren't achievements yet or something, so that messed up the completion score.
The game is now long out of early access and all achievements should work by now.
And Morri is right about the achievements.
(I played the long dark by screaming and pausing everytime I ran into a wolf unexpectantly, taking a minute to let my heartrate come back down and then continueing my game. i'm not the type for horror type games but I was always facinated by the forest because of it's survival aspects)
In theory if you wanted to you could solo for quite a while (except you'd need your wife to produce an heir so you'd need to come home every so often to feed her and give her firewood)
but the village management is quite enjoyable (I do however have seven with child women right now and I hired new people to replace them so soon I will have to build new workplaces :'))
Haha, it's very recognizable! I try to get out of my habit of save-scumming, so I'm playing this with a self-inflicted iron-man mode of a sort. Meaning I start over when Racimir dies and doesn't have an 18y old heir yet. (At least that's the plan; I don't think I'll do that anymore when I have a big settlement built.)
Enemies health and damage are at 200%, and I've started to HATE wolves so much. Especially when scavenging the streams near Hornica.
But I agree. The Long Dark is worse. :p
like playing as your heirs, you need to wait your heirs are 18 let's say yàou had your son after 5 year being in the game you need to wait a total of 23 year in game, with default setting of 3 day per season it's 3*4 = 12 day/ year a day, if you skip night, is around 18 min
so a year in game => around 4 hour (it will depend when you go sleep ingame)
it will take ....a lot !!!
(actually my heirs is 14yo and i have 165hour on steam count on medieval dinasty....)
and i have nothing to do, all quest are done, all building are build, i have nothing to do outside of sit down until he is 18, so i still need to wait 16 hour befor heir is 18 ans be able to play him)
i'm actually try "show me the money" trophy
i need 1 000 000....
it just insane, i have a 80 people village, 4 market, my character is 40 year old.... and i barelly have 300 000 .... going to 1 000 000 withotu cheating would take long long long time
So yeah, achievement in medieval dinasty are definitely not balanced
This is a terrible practice that some devs have: make X hours of content and then put some achievement that requires 10X hours of investment.
I'd think that that's an obvious statement, but developers do this (unknowingly?) so often that I'm almost writing a "Achievement Designing 101 for the Clueless GameDev", it could prevent this kind of aberration...
So I'm not sure what you mean with balanced. Surely they don't all need to be equally easy or obtainable?
I don't mind some being insanely difficult to get. (Hey, I was farming for "the Insane" title in WoW for a VERY long time; people who play/played WoW will know why it's called that :-))
Those are the ones that give me the most personal satisfaction when i finally obtain them.
So as far as opinions goes:
[opinion]achievements should be obtainable within 1~3X hours of the content offered, depending on the style. They can be "insanely difficult" and poor players will need to invest extra hours and improve their skills to get the achievements. This is NOT the case described here: they player has to sit down and do nothing for a very long time, way beyond the actual extent of the content (i.e. all quests completed and etc). And THAT'S the problem.
So, rule of the thumb:
- "patience" is not an achievement
- "random" is not an achievement
please, don't include those in your games. [/opinion]
You nicely put the [opinion] tags in your last post; but I would remark that it stops being "just an opinion" when you throw around phrases like "clueless Gamedev" and "achievement designing 101". xD
53 people in my town / village / settlement.
22 (23 counting me) active workers.
My only solace is soon (VERY soon), all women will have completed their four year (Because two kids) MANDATORY staycation.
Not a word of complaint ladies. NOT.A.WORD.
Or they did not gained it,
because it was a long time tricky/buggy,
or because they are playing offline,
or because they’re not into it,
or because [insert reason].
The game is designed not to rush. Therefore it seems to be harder or too grindy for humans, who are more conditioned to the common western perception of time, pleasure and rewards.