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Does she have a knife?
She needs one to hunt and get meat.
Did you accidentally lower her time harvesting meat?
Not sure you could do this without noticing but then again I've done some pretty silly things in the past without realising.
To check, simply go to building management, click hunter's lodge. On first tab there should be a tools at the top, it has a little knife icon and behind it, it's HP.
The 2nd way to check is by going to the 2nd tab, it will give a red 'no tools' as status
That second tab in the right hand side of the building management screen really needs a better pointer. It is so vitally important, but players aren't led there automatically when they assign a worker to a building. If you don't know it exists, there's nothing really to trigger you looking for it.
Edit: missed one. Sheep breeders need scissors for wool.
If it worked before but with a different building, double-check that you actually set the new building's settings up correctly. The settings are for each building separately, they do not carry over if you demolish one and build another.
Another possibility: if your village is larger now, your people may just be eating it all. You can check the amount of meat the building is producing and compare it to your village's current food demands.
Check the daily nutrion need with your nutrion food production.
In nearly all cases of missing production, if all settings are correct, the consumtion of your villager/workers is higher as your production.
The animation of your workers have nothing to do with their production (except of farmers). The animation is only for ambience, if the ressource in close range (tree for woodcutter, animals for hunter a.s.o.)
No, he means that it doesn't matter where something like a hunter's cabin or woodshed is in relation to the resource it is attempting to gather. He's saying you don't get meat when your automated villager goes out into the wilderness and skins something, that animation is just for flavor.
What does matter is the proximity of barns to farms, and housing for farmers to both. Because farming animations are tied to productivity.
You are checking the correct building for the meat right? It goes into the food storage if you have one.