Medieval Dynasty

Medieval Dynasty

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Gamertom Sep 17, 2021 @ 2:10pm
Some "mid game" questions
Hi,

I'm pretty far (i think) into the game. I have around 20 villagers, raising my own horses, all my farming, logging and food production is handled by my villagers. My kid is about 3 years old and everything seems to run smooth.

(spoilers?)

I'm rolling in money now, at the start i was making stone, copper, and bronze knives and selling those until i discovered the gold mine which is flax seeds. Now i have so much money I don't know what to do with. So that leads me to question, I'm no where near getting a mine yet so I can't get iron and now that I'm filthy rich I just go to nearby town and by tons of iron tools. So there's no more desire to work towards the mine.

Also I'm on resource storage level 2 which gives me 3k and its constantly full so now I'm thinking maybe i don't need all these villagers. I can basically run a skeleton crew for food and flax and I'm set. I can easily pay my taxes I'm just afraid I'm hitting this point in play where i don't see the need to progress, but I may be too new to the game to understand if I'm missing something. Am I missing something? Aside from roleplay is there a reason to keep going and watching my kid grow up?

Not ragging on this game i think it's amazing I just feel like I'm hitting some kind of wall too early in the game or something.
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Showing 1-7 of 7 comments
Ellorien Sep 17, 2021 @ 2:39pm 
Freedom to grow very slowly or not to grow at all is great. I prefer to hire as few villagers as possible myself. I need them only to take care of the animals. One field worker only — to reap the harvest. I prefer to plant crops myself, to increase my farming skill. I chop firewood myself — it is faster and more efficient this way. Since I usually have very few villagers, one cook is also more than enough. Don’t feel bad if you are not motivated to develop mines or anything else. You do not have to build everything. It’s optional. You do what seems fun, that’s it. For example, I don’t care about hunting. So, I hunt only in the beginning. I am also going to disable bandits off the bat because fighting is not why I bought this game.

If it’s not fun, or not necessary for whatever reason, just don’t do it. It’s okay.
subwaybananas Sep 17, 2021 @ 2:51pm 
Its more like a sandbox game, its up to you, to find your story. I´ve tried to make a self sufficient village and help them grow. Sometimes helping on the fields and build more buildings. Looking for new villager, making quest, hunting or just take a ride with my donkey and enjoy the environment.

And of course, take a look at the 1.0 release on 23. September. There will be many new things (and a reason to have a new begin)

Chief Sep 17, 2021 @ 3:09pm 
do what makes the game fun for you i love to hunt so i do a lot of hunting i take my time money wise i just make enough to pay the taxes most of the work around the village i do
-shhfiftyfive Sep 17, 2021 @ 3:15pm 
you think unlocking the mine is hard. but then what can you do with the iron once you build that mine...? nothing. because then you gotta spend dozens of real hours crafting items for .1 or .3 crafting exp per crafted item... until you get Smithy 3 unlocked at 5,000 exp. then you can finally craft iron tools and weapons... this is done by going to crafting station right before midnight, just to start crafting 500+ of something for 1 real hour, while your hunger and thirst bar stops draining after midnight. but it will take dozens of hours, and it is so boring. but that will only get you 100-400 exp. so yeah... the game kinda runs out of content so it makes you grind for no real reason - be it unlocking iron, or wanting to see your kid get old... (you're not really playing the game when mass crafting for 30 minutes or more...)

in this regard, the game progression is poorly balanced. i played it for hundreds of hours. you're right. the storage can't possibly hold all the items the workers produce. so your option is to dump stuff on the floor so workers can continue producing more, or start a new world with different settings, such as unlimited carry weight.
Last edited by -shhfiftyfive; Sep 17, 2021 @ 3:17pm
subwaybananas Sep 17, 2021 @ 3:33pm 
Originally posted by -shhfiftyfive:
you think unlocking the mine is hard. but then what can you do with the iron once you build that mine...? nothing. because then you gotta spend dozens of real hours crafting items for .1 or .3 crafting exp per crafted item... until you get Smithy 3 unlocked at 5,000 exp. then you can finally craft iron tools and weapons... this is done by going to crafting station right before midnight, just to start crafting 500+ of something for 1 real hour, while your hunger and thirst bar stops draining after midnight. but it will take dozens of hours, and it is so boring. but that will only get you 100-400 exp. so yeah... the game kinda runs out of content so it makes you grind for no real reason - be it unlocking iron, or wanting to see your kid get old... (you're not really playing the game when mass crafting for 30 minutes or more...)

in this regard, the game progression is poorly balanced. i played it for hundreds of hours. you're right. the storage can't possibly hold all the items the workers produce. so your option is to dump stuff on the floor so workers can continue producing more, or start a new world with different settings, such as unlimited carry weight.
or just optimized the production on the villager needs, with low overproduction.
-shhfiftyfive Sep 17, 2021 @ 4:32pm 
Originally posted by subwaybananas:
Originally posted by -shhfiftyfive:
you're right. the storage can't possibly hold all the items the workers produce. so your option is to dump stuff on the floor so workers can continue producing more, or start a new world with different settings, such as unlimited carry weight.
or just optimized the production on the villager needs, with low overproduction.
but you need all the materials... to craft useless stuff, for .1 exp to eventually unlock smithy3 and tavern3...

the problem isn't that the workers bring in a lot of leather, etc. the problem it takes the player way too much real time to process that leather, so things stack up. and no worker can possible craft fast enough since theyre already 20x slower at crafting than the player.
Last edited by -shhfiftyfive; Sep 17, 2021 @ 4:32pm
subwaybananas Sep 17, 2021 @ 7:47pm 
don´t rush, makes the game much more enjoyable
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Date Posted: Sep 17, 2021 @ 2:10pm
Posts: 7