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after i get bronze i make leftover copper to make things to sell.
You will need to use less hits to harvest ore/rock with a bronze pickaxe in comparison to a stone pickaxe.
You can not make copper pickaxes.
If bronze bar was made of tin ore and copper ore, it would make bronze stuff much more useful but because i need two different bars smelted into one new, it makes bronze items very inefficient.
They do not care, right. They just use what you give them.
BUT:
Bronze tools have much more HP (hit/health points) compared to copper tools, which of course means they last much longer.
So yes, your blacksmith needs a bit more time to make bronze tools. Especially considering he has to make 1st copper ingots, 2nd tin ingots and 3rd bronze ingots.
However, it pays off in the end because the blacksmith only has to produce half the tools (or even less) compared to the number of copper tools your NPCs would consume in the same amount of time to do the same job.
If you have your blacksmith produce just enough to meet the NPCs' demand, he will end up spending less time producing the tools needed for a given demand and so he will have some free time to do other things, such as producing things you might want to sell.
Of course, you have to determine the actual demand for tools before you can match production exactly to demand.
Just in case you didn't notice, some health points of certain tools, copper vs. bronze:
knife: copper 150 hp - bronze 450 hp
axe: copper 200 hp - bronze 450 hp
shovel: copper 200 hp - bronze 450 hp
hoe: copper 250 hp - bronze 550 hp
As you can see, bronze tools have more twice as much hp as copper tools have. This reduces needed amount of tools to get the current NPC's workload done by mor than 50%. In case of knifes bronze tools last even 3 times longer than copper knifes do.
Think about it, it pays off in the end. It really does.
1.
They look just great and add diversity.
2.
Despite they are at some point efficiency-wise factly outnumbered by iron, when you get to the late game optimising, decorating, beautifying, etc. you may want to have visual and contextual diversity.
I’m (for example) still working on the goal to have everything yield-able/craft-able/produceable produced in a steady small surplus by my community, using the surpluses for decorating and, if not needed, selling.
This.
I have tried it in a rather small village and although there are only about 45 people living there, the benefits are already visible.
I have a habit of matching the production of tools as closely as possible to demand. This way, I can use the free workload from the smithy, for example, to produce items from which good money can be earned, or I simply produce less stuff and thus save on materials. Because as long as I haven't unlocked the mine, I have to carry the ores to my village myself - the less of it I need, the easier it is for me.
The benefit of bronze is, of course, greater the larger your village. Of course, at a certain point you will end up with iron tools, as they are still much more efficient, but bronze tools are still a very good step in between, in my opinion.
If so, then this tool might be helpful. It's a pretty powerful Excel spreadsheet and the first of a total of 4 tabs contains a kind of manual that I highly recommend reading. I mean - really read it... xD
You will find there an Excel automatic that helps you to adjust the overall production of pretty much anything you can think of according to the need at hand.
For example, it's very helpful if you want to check how many of a certain tool per day your NPCs really need and stuff....
I'll put the link here if you're interested. If not - just leave it where it is :)
Edit: if any other player is interested in a high-lvl data management sheet to calculate the needs and productions of their village, everyone is welcome to use the sheet as they like, of course. :)
https://www.dropbox.com/sh/ljcj8h5goj27fxs/AACWkP1ueXmpoSvypsSrdW-ua
There are two versions to download, German and English. Both are adapted to the latest official game version.
Without words I’m speechless.
My high respects to the creator(s)!
And a huge thank you for sharing!
So the version number is v1.2.0.1 because the data has not changed since?
If this will not be implemented in the game somehow, this sheet could may be adapted to a web-form/small website for people without excel, helping those players who like optimising the management part of the game.
Again, my very deep compliments regarding the efforts put in this ‘machine’.
This.
I think the windmill was added after 1.2.x I'm really not sure right now... Anyway, the sheet covers the latest valid data as it's used in the game.
It is a very helpful tool, the author is r00t (toplitz discord) and I have helped him with some extensive field testing (along with a number of other volunteer testers).
I agree with you, what r00t has provided us with this excel spreadsheet is at a very high level.
We have spent a lot of time testing it from every possible angle and have tried to cover as many different settings as possible, so I am sure that the latest version is as bug-free as a data sheet can be.
I hope this sheet proves useful. Feel free to spread the link and help other players who might be interested to find it.
Could not have said it better myself.
So compliments to r00t and the helping hands.
I saved the link, and will test it with my village, as soon as I have found out how to convert it without formula losses. May OpenOffice is worth a try.
And if nothing works, I’m going to get excel. :)