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Hunter: Yes, it's not much in the beginning and you usually have to do some extra hunting yourself so that people don't go hungry. With increasing skill, increasing mood (through isolated+decorated houses, spouses and children) + the second building level of the hut, they become significantly more efficient. If additional food sources are developed (fishing, farming, animal husbandry) and food is prepared (soups, porridge, bread, cooking...), it's fine. I built a second hunting lodge in my very large village (around 120 people) at some point in the late game in order to level up as many people as possible. It was not necessary for the food.
Change in yields: Maybe, there are always minor changes, maybe someone else has paid more attention to it.
Walking distance/reach area/number of trees/type of knife: It all doesn't matter.
Everything is conjured up from the digital air as soon as the working time begins. Even if the NPCs have to walk to work all day. However, the proximity of the work building to the resource affects an animation, e.g. hunting or felling a tree. However, this is ‘fake’, i.e. the tree does not really fall. The animation has no meaning for the yield, it is only for immersion.
However, there is one very important exception here: field work. For farmers, the animation correlates with the output generated because they actually interact with the field and change something there, which means that short walking distances from the house to the workplace and on to the field are very important here.
Also the hunter doesn't have to be built next to a hunting area? Does it produce the same amount no matter how far away from the village?
Kurz und knapp: spielt alles keine Rolle. Bewohner erzeugen ihren Output passiv zwischen 8(?) und 18 Uhr, egal wo sie sich befinden oder wie das Umfeld ihrer Arbeitsstätten aussieht.
Den Holzfäller und Jäger in den Wald bauen hat genauso nur ästhetischen Wert wie die Minenarbeiter an der Mine wohnen zu lassen.
Die einzige Ausnahme sind die Bauern: Sie müssen (relativ) nah am Feldschuppen wohnen und die Felder müssen sich auch nah daran befinden (da gibts ne Warnung am Feld, wenn es zu weit weg ist).
Auch vom Werkzeug hängt es nicht ab, hier spielt lediglich die Haltbarkeit eine Rolle. Es zählt nur der Skilllevel.
Jäger (und allgemein der Jagdskill) sind wirklich grausam langsam. Ich versuche immer, die Überlebenstechnologie so schnell wie möglich zur Jagdhütte II zu grinden und dann 4 Jäger ein paar Jahre lang nur Federn sammeln zu lassen. Das gibt ein paar Level, damit sie später besser Leder und Pelz beschaffen, aber natürlich kein Essen. Die Wisentjagd für Fleisch übernehme ich selbst mit gekauften Eisenspeeren, das sind 3-4x 70 Fleisch in unter 5 Minuten. Das reicht sehr lange.
Yes, distance doesn't matter.
Erst ne Fischtarte
Dann ne Pfirsichtarte
Dann nen Mohnkuchen
Und dann
Falls du in die mine willst einen Nachtsichttrank
Falls du jagen willst einen Tarntrank
Hab bei meiner letzten jagt über 2000 Fleisch gemacht
Ergab knapp 600 Dünger