Medieval Dynasty

Medieval Dynasty

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Best way to get early money now WITHOUTH looting the map
Stone knives and berries are nerfed and I'm fine with that, it was a bit OP anyway, but every guide now says go around loot stuff. I saw a guy doing that and he had 3000coins by the end of day 2. That is way more OP than the knives and berries was. I want to make some ok money, atleast enough to set up my farm, but running around finding/stealing what has been made by others and items that is way better than what you should be able acess this early in the game feels like cheating.

Anyoneone know of a decent money makers early game now that doesn't feel way to OP?
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I find making small bags good profit, it basically doubles the price of the leather. Although you will need a decent weapon to be able to acquire all the leather, or a hunters lodge. Copper tools would be the next best thing, maybe arrows (with poison?).

You won't be raking in thousands but it should be enough for a decent start.
satioh a écrit :
Stone knives and berries are nerfed and I'm fine with that, it was a bit OP anyway, but every guide now says go around loot stuff. I saw a guy doing that and he had 3000coins by the end of day 2. That is way more OP than the knives and berries was. I want to make some ok money, atleast enough to set up my farm, but running around finding/stealing what has been made by others and items that is way better than what you should be able acess this early in the game feels like cheating.

Anyoneone know of a decent money makers early game now that doesn't feel way to OP?
by your definition, sell Stone Knifes
For real you google how you can make the most money and then you encumber that it is too much.
If you dislike to make too much money, loot only one ruin per day
Dernière modification de Priest; 26 oct. 2024 à 14h48
It takes some practice with the lowest level gear, but wisents dont run away which makes them good hunting targets and offer great profit early game.
30 leather is 30 small bags = 210 gold + 70 meat is either 140 gold unroasted or I think 280 gold if roasted per wisent.
Usually 2 wisents per spot, it goes so fast that actually your carrying capacity is the main culprit with this method because before backpack and stuff you are overencumbered pretty fast because they give so much.
I would used to say "Wooden Spoon or Ladle" I still recommend spoon.
Time wise, you only need sticks, easy enough to gather in bulk quickly. Crafting wise you WILL need a workshop, and it takes a significant chunk of time to carve. But you will reliably get 1 coin per 2 sticks with zero barter skill points.
500 sticks -> 250 spoons -> 250 Coins
I only recommend this EARLY EARLY game, after you unlock copper, there are much better choices in terms of crafting.

Hunting and Fishing are good choices (I'm not much of a hunter myself, but there's really only one way to get leather.) Fish meat sells for more than Animal, and is arguably easier to acquire, except for the fishing spear of course...

Stone knife is the least material intensive tool versus the value in coin, 2 stone and 5 stick I believe. If you're too early for the workshop and spoon, this will be your best crafting choice for tool.

Simple bags retain their use as a money maker throughout the game, not just early game. Always worth it to have some laying around, farming emergencies or otherwise.

Once you have some coins squirreled away, you can take that money, buy Oat, Rye, and Wheat. We're after all the grain we can get, and we use the barn to make flour, and the kitchen and the well for Flatbread. (Not sure how Early in Early game we're talking, this is Early-Mid maybe...) You need buckets of water, a bucket will make 10. You also need 1 flour. Flatbread is the easiest bread to craft, probably the first you would want to unlock anyways. You can make 2000 Flatbread with the Grain in the Valley each season reliably, each one will net you 7 with all 3 barter points. You maybe paid 5 per grain, each grain is 2 flour. 5 coin investment -> 14 coin return. Assuming you can provide the rest. (just threshing and milling it, and selling the flour is still fairly profitable... Earlier game needs.)

Importing Flax and Flax Stalk, harvesting logs, making your own thread, and making Bows (the og Bow) is very lucrative and can be done fairly early. By that same token stone arrows and wood bolts are another great way to use sticks, and burn up feathers.

Wooden spears remain the earliest game ease of crafting champ. One log can become several coins. VERY FRICKING HEAVY HOWEVER. Same goes for Buckets of Water. One of the easiest items, very profitable, moreso than a plain old bucket, but so prohibitively heavy that distance to buyer will be a concern.

tl:dr
First Day? Stone Knife
First Week? Wooden Spoon
First Season? Flatbread
I posted this on Reddit.

-Chop a maple.
-Make 4 spears.
-Throw them at pike. They school, so they are easy to hit. They don't swim off far when you hit or miss.
-Cook them over the fire in your house. One pike makes 7 cooked fish meat.
-Sell them for 9.5 each.

You can hit the 5 spots in the East-West river in the valley, cook them, and sell them before dinner time. 20 fish will get you 1300 coins, and you'll probably end up with more.
One of the most important quick infusions of cash comes from doing Dobroniega's rye delivery quest. Quick 500 coins and it'll take you along a couple of major roads that usually have goodies in the form of overturned carts (or, if you're lucky, an abandoned camp without any bandits in it) along the way.

Speaking of goody boxes (to steal a term from 4X games), making the rounds of the Valley (avoiding the wolf-infested areas; I don't even go anywhere near Hornica until I've got a longbow and iron arrows for ranged and an iron axe for melee) can find you a bunch of free loot early, including potentially some winter clothes, the most expensive items in the game that you can't craft early unless you're grinding production tech like crazy. Keep what you need, sell what you don't, and you'll have a couple thousand coins out of it.

(as for "feels like cheating", I disagree because it's clear that the items are mechanically there as part of the game design to encourage exploration.)
Dernière modification de SimuLord; 28 oct. 2024 à 10h07
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Posté le 26 oct. 2024 à 12h52
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